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TiddlyWiki5/core/modules/widgets/scrollable.js
Jermolene e366aa3746 Use Date.now() instead of new Date()
Just for when what we actually want is a millisecond counter.

Interesting video about this:

https://www.youtube.com/watch?v=Vo72W1HWeFI
2014-04-14 09:02:52 +01:00

185 lines
5.6 KiB
JavaScript

/*\
title: $:/core/modules/widgets/scrollable.js
type: application/javascript
module-type: widget
Scrollable widget
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
var Widget = require("$:/core/modules/widgets/widget.js").widget;
var ScrollableWidget = function(parseTreeNode,options) {
this.initialise(parseTreeNode,options);
this.scaleFactor = 1;
this.addEventListeners([
{type: "tw-scroll", handler: "handleScrollEvent"}
]);
if($tw.browser) {
this.requestAnimationFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
return window.setTimeout(callback, 1000/60);
};
this.cancelAnimationFrame = window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.webkitCancelRequestAnimationFrame ||
window.mozCancelAnimationFrame ||
window.mozCancelRequestAnimationFrame ||
function(id) {
window.clearTimeout(id);
};
}
};
/*
Inherit from the base widget class
*/
ScrollableWidget.prototype = new Widget();
ScrollableWidget.prototype.cancelScroll = function() {
if(this.idRequestFrame) {
this.cancelAnimationFrame.call(window,this.idRequestFrame);
this.idRequestFrame = null;
}
};
/*
Handle a scroll event
*/
ScrollableWidget.prototype.handleScrollEvent = function(event) {
// Pass the scroll event through if our offsetsize is larger than our scrollsize
if(this.outerDomNode.scrollWidth <= this.outerDomNode.offsetWidth && this.outerDomNode.scrollHeight <= this.outerDomNode.offsetHeight && this.fallthrough === "yes") {
return true;
}
this.scrollIntoView(event.target);
return false; // Handled event
};
/*
Scroll an element into view
*/
ScrollableWidget.prototype.scrollIntoView = function(element) {
var duration = $tw.utils.getAnimationDuration();
this.cancelScroll();
this.startTime = Date.now();
var scrollPosition = {
x: this.outerDomNode.scrollLeft,
y: this.outerDomNode.scrollTop
};
// Get the client bounds of the element and adjust by the scroll position
var scrollableBounds = this.outerDomNode.getBoundingClientRect(),
clientTargetBounds = element.getBoundingClientRect(),
bounds = {
left: clientTargetBounds.left + scrollPosition.x - scrollableBounds.left,
top: clientTargetBounds.top + scrollPosition.y - scrollableBounds.top,
width: clientTargetBounds.width,
height: clientTargetBounds.height
};
// We'll consider the horizontal and vertical scroll directions separately via this function
var getEndPos = function(targetPos,targetSize,currentPos,currentSize) {
// If the target is already visible then stay where we are
if(targetPos >= currentPos && (targetPos + targetSize) <= (currentPos + currentSize)) {
return currentPos;
// If the target is above/left of the current view, then scroll to its top/left
} else if(targetPos <= currentPos) {
return targetPos;
// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window
} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {
return targetPos + targetSize - currentSize;
// If the target is big, then just scroll to the top
} else if(currentPos < targetPos) {
return targetPos;
// Otherwise, stay where we are
} else {
return currentPos;
}
},
endX = getEndPos(bounds.left,bounds.width,scrollPosition.x,this.outerDomNode.offsetWidth),
endY = getEndPos(bounds.top,bounds.height,scrollPosition.y,this.outerDomNode.offsetHeight);
// Only scroll if necessary
if(endX !== scrollPosition.x || endY !== scrollPosition.y) {
var self = this,
drawFrame;
drawFrame = function () {
var t;
if(duration <= 0) {
t = 1;
} else {
t = ((Date.now()) - self.startTime) / duration;
}
if(t >= 1) {
self.cancelScroll();
t = 1;
}
t = $tw.utils.slowInSlowOut(t);
self.outerDomNode.scrollLeft = scrollPosition.x + (endX - scrollPosition.x) * t;
self.outerDomNode.scrollTop = scrollPosition.y + (endY - scrollPosition.y) * t;
if(t < 1) {
self.idRequestFrame = self.requestAnimationFrame.call(window,drawFrame);
}
};
drawFrame();
}
};
/*
Render this widget into the DOM
*/
ScrollableWidget.prototype.render = function(parent,nextSibling) {
var self = this;
// Remember parent
this.parentDomNode = parent;
// Compute attributes and execute state
this.computeAttributes();
this.execute();
// Create elements
this.outerDomNode = this.document.createElement("div");
$tw.utils.setStyle(this.outerDomNode,[
{overflowY: "auto"},
{overflowX: "auto"},
{webkitOverflowScrolling: "touch"}
]);
this.innerDomNode = this.document.createElement("div");
this.outerDomNode.appendChild(this.innerDomNode);
// Assign classes
this.outerDomNode.className = this["class"] || "";
// Insert element
parent.insertBefore(this.outerDomNode,nextSibling);
this.renderChildren(this.innerDomNode,null);
this.domNodes.push(this.outerDomNode);
};
/*
Compute the internal state of the widget
*/
ScrollableWidget.prototype.execute = function() {
// Get attributes
this.fallthrough = this.getAttribute("fallthrough","yes");
this["class"] = this.getAttribute("class");
// Make child widgets
this.makeChildWidgets();
};
/*
Selectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering
*/
ScrollableWidget.prototype.refresh = function(changedTiddlers) {
var changedAttributes = this.computeAttributes();
if(changedAttributes["class"]) {
this.refreshSelf();
return true;
}
return this.refreshChildren(changedTiddlers);
};
exports.scrollable = ScrollableWidget;
})();