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TiddlyWiki5/core/modules/utils/dom/scroller.js

116 lines
3.4 KiB
JavaScript

/*\
title: $:/core/modules/utils/dom/scroller.js
type: application/javascript
module-type: utils
Module that creates a $tw.utils.Scroller object prototype that manages scrolling in the browser
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
/*
Event handler for when the `tw-scroll` event hits the document body
*/
var PageScroller = function() {
this.idRequestFrame = null;
this.requestAnimationFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
return window.setTimeout(callback, 1000/60);
};
this.cancelAnimationFrame = window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.webkitCancelRequestAnimationFrame ||
window.mozCancelAnimationFrame ||
window.mozCancelRequestAnimationFrame ||
function(id) {
window.clearTimeout(id);
};
};
PageScroller.prototype.cancelScroll = function() {
if(this.idRequestFrame) {
this.cancelAnimationFrame.call(window,this.idRequestFrame);
this.idRequestFrame = null;
}
};
/*
Handle an event
*/
PageScroller.prototype.handleEvent = function(event) {
if(event.type === "tw-scroll") {
return this.scrollIntoView(event.target);
}
return true;
};
/*
Handle a scroll event hitting the page document
*/
PageScroller.prototype.scrollIntoView = function(element) {
var duration = $tw.utils.getAnimationDuration();
// Now get ready to scroll the body
this.cancelScroll();
this.startTime = new Date();
var scrollPosition = $tw.utils.getScrollPosition();
// Get the client bounds of the element and adjust by the scroll position
var clientBounds = element.getBoundingClientRect(),
bounds = {
left: clientBounds.left + scrollPosition.x,
top: clientBounds.top + scrollPosition.y,
width: clientBounds.width,
height: clientBounds.height
};
// We'll consider the horizontal and vertical scroll directions separately via this function
var getEndPos = function(targetPos,targetSize,currentPos,currentSize) {
// If the target is above/left of the current view, then scroll to it's top/left
if(targetPos <= currentPos) {
return targetPos;
// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window
} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {
return targetPos + targetSize - currentSize;
// If the target is big, then just scroll to the top
} else if(currentPos < targetPos) {
return targetPos;
// Otherwise, stay where we are
} else {
return currentPos;
}
},
endX = getEndPos(bounds.left,bounds.width,scrollPosition.x,window.innerWidth),
endY = getEndPos(bounds.top,bounds.height,scrollPosition.y,window.innerHeight);
// Only scroll if necessary
if(endX !== scrollPosition.x || endY !== scrollPosition.y) {
var self = this,
drawFrame;
drawFrame = function () {
var t;
if(duration <= 0) {
t = 1;
} else {
t = ((new Date()) - self.startTime) / duration;
}
if(t >= 1) {
self.cancelScroll();
t = 1;
}
t = $tw.utils.slowInSlowOut(t);
window.scrollTo(scrollPosition.x + (endX - scrollPosition.x) * t,scrollPosition.y + (endY - scrollPosition.y) * t);
if(t < 1) {
self.idRequestFrame = self.requestAnimationFrame.call(window,drawFrame);
}
};
drawFrame();
}
};
exports.PageScroller = PageScroller;
})();