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TiddlyWiki5/core/modules/macros/edit/editors/bitmapeditor.js
Jeremy Ruston 04e91245cb Refactored macro mechanism
Now there is now longer a dummy DOM element corresponding to the macro
itself. Instead, macros must create a single element child. This allows
us to more easily fit Bootstrap's requirements for HTML layout (eg,
that problem with links in navbars not being recognised). The
refactoring isn't complete, there are still a few bugs to chase down
2012-06-09 18:36:32 +01:00

170 lines
5.0 KiB
JavaScript

/*\
title: $:/core/modules/macros/edit/editors/bitmapeditor.js
type: application/javascript
module-type: editor
An editor plugin for editting bitmaps
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
function BitmapEditor(macroNode) {
this.macroNode = macroNode;
}
BitmapEditor.prototype.getChild = function() {
return $tw.Tree.Element("canvas",{
"class": ["tw-edit-field"]
},[]);
};
BitmapEditor.prototype.postRenderInDom = function() {
var tiddler = this.macroNode.wiki.getTiddler(this.macroNode.tiddlerTitle),
canvas = this.macroNode.child.domNode,
currImage = new Image();
///////////////////// // Set the macro node itself to be position: relative
///////////////////// this.macroNode.domNode.style.position = "relative";
// Get the current bitmap into an image object
currImage.src = "data:" + tiddler.fields.type + ";base64," + tiddler.fields.text;
// Copy it to the on-screen canvas
canvas.width = currImage.width;
canvas.height = currImage.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(currImage,0,0);
// And also copy the current bitmap to the off-screen canvas
this.currCanvas = document.createElement("canvas");
this.currCanvas.width = currImage.width;
this.currCanvas.height = currImage.height;
ctx = this.currCanvas.getContext("2d");
ctx.drawImage(currImage,0,0);
};
BitmapEditor.prototype.addEventHandlers = function() {
var self = this;
this.macroNode.child.domNode.addEventListener("touchstart",function(event) {
self.brushDown = true;
self.strokeStart(event.touches[0].clientX,event.touches[0].clientY);
event.preventDefault();
event.stopPropagation();
return false;
},false);
this.macroNode.child.domNode.addEventListener("touchmove",function(event) {
if(self.brushDown) {
self.strokeMove(event.touches[0].clientX,event.touches[0].clientY);
}
event.preventDefault();
event.stopPropagation();
return false;
},false);
this.macroNode.child.domNode.addEventListener("touchend",function(event) {
if(self.brushDown) {
self.brushDown = false;
self.strokeEnd();
}
event.preventDefault();
event.stopPropagation();
return false;
},false);
this.macroNode.child.domNode.addEventListener("mousedown",function(event) {
self.strokeStart(event.clientX,event.clientY);
self.brushDown = true;
event.preventDefault();
event.stopPropagation();
return false;
},false);
this.macroNode.child.domNode.addEventListener("mousemove",function(event) {
if(self.brushDown) {
self.strokeMove(event.clientX,event.clientY);
event.preventDefault();
event.stopPropagation();
return false;
}
},false);
this.macroNode.child.domNode.addEventListener("mouseup",function(event) {
if(self.brushDown) {
self.brushDown = false;
self.strokeEnd();
event.preventDefault();
event.stopPropagation();
return false;
}
return true;
},false);
};
BitmapEditor.prototype.adjustCoordinates = function(x,y) {
var canvas = this.macroNode.child.domNode,
canvasRect = canvas.getBoundingClientRect(),
scale = canvas.width/canvasRect.width;
return {x: (x - canvasRect.left) * scale, y: (y - canvasRect.top) * scale};
};
BitmapEditor.prototype.strokeStart = function(x,y) {
// Start off a new stroke
this.stroke = [this.adjustCoordinates(x,y)];
};
BitmapEditor.prototype.strokeMove = function(x,y) {
var canvas = this.macroNode.child.domNode,
ctx = canvas.getContext("2d"),
t;
// Add the new position to the end of the stroke
this.stroke.push(this.adjustCoordinates(x,y));
// Redraw the previous image
ctx.drawImage(this.currCanvas,0,0);
// Render the stroke
ctx.lineWidth = 3;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.beginPath();
ctx.moveTo(this.stroke[0].x,this.stroke[0].y);
for(t=1; t<this.stroke.length-1; t++) {
var s1 = this.stroke[t],
s2 = this.stroke[t-1],
tx = (s1.x + s2.x)/2,
ty = (s1.y + s2.y)/2;
ctx.quadraticCurveTo(s2.x,s2.y,tx,ty);
}
ctx.stroke();
};
BitmapEditor.prototype.strokeEnd = function() {
// Copy the bitmap to the off-screen canvas
var canvas = this.macroNode.child.domNode,
ctx = this.currCanvas.getContext("2d");
ctx.drawImage(canvas,0,0);
// Save the image into the tiddler
this.saveChanges();
};
BitmapEditor.prototype.saveChanges = function() {
var tiddler = this.macroNode.wiki.getTiddler(this.macroNode.tiddlerTitle);
if(tiddler) {
// data URIs look like "data:<type>;base64,<text>"
var dataURL = this.macroNode.child.domNode.toDataURL(tiddler.fields.type,1.0),
posColon = dataURL.indexOf(":"),
posSemiColon = dataURL.indexOf(";"),
posComma = dataURL.indexOf(","),
type = dataURL.substring(posColon+1,posSemiColon),
text = dataURL.substring(posComma+1);
var update = {type: type, text: text};
this.macroNode.wiki.addTiddler(new $tw.Tiddler(tiddler,update));
}
};
BitmapEditor.prototype.isRefreshable = function() {
// Don't ever refresh the bitmap editor
return false;
};
exports["image/jpg"] = BitmapEditor;
exports["image/jpeg"] = BitmapEditor;
exports["image/png"] = BitmapEditor;
exports["image/gif"] = BitmapEditor;
})();