mirror of
https://github.com/Jermolene/TiddlyWiki5
synced 2024-12-29 11:30:28 +00:00
97 lines
2.5 KiB
JavaScript
97 lines
2.5 KiB
JavaScript
/*\
|
|
title: $:/core/modules/widgets/let.js
|
|
type: application/javascript
|
|
module-type: widget
|
|
|
|
This widget allows defining multiple variables at once, while allowing
|
|
the later variables to depend upon the earlier ones.
|
|
|
|
```
|
|
\define helloworld() Hello world!
|
|
<$let currentTiddler="target" value={{!!value}} currentTiddler="different">
|
|
{{!!value}} will be different from <<value>>
|
|
</$let>
|
|
```
|
|
|
|
\*/
|
|
(function(){
|
|
|
|
/*jslint node: true, browser: true */
|
|
/*global $tw: false */
|
|
"use strict";
|
|
|
|
var Widget = require("$:/core/modules/widgets/widget.js").widget;
|
|
|
|
var LetWidget = function(parseTreeNode,options) {
|
|
// Initialise
|
|
this.initialise(parseTreeNode,options);
|
|
};
|
|
|
|
/*
|
|
Inherit from the base widget class
|
|
*/
|
|
LetWidget.prototype = new Widget();
|
|
|
|
/*
|
|
Render this widget into the DOM
|
|
*/
|
|
LetWidget.prototype.render = function(parent,nextSibling) {
|
|
this.parentDomNode = parent;
|
|
this.computeAttributes();
|
|
this.execute();
|
|
this.renderChildren(parent,nextSibling);
|
|
};
|
|
|
|
LetWidget.prototype.computeAttributes = function() {
|
|
// Before computing attributes, we must make clear that none of the
|
|
// existing attributes are staged for lookup, even on a refresh
|
|
var changedAttributes = {},
|
|
self = this;
|
|
this.currentValueFor = Object.create(null);
|
|
$tw.utils.each($tw.utils.getOrderedAttributesFromParseTreeNode(this.parseTreeNode),function(attribute) {
|
|
var value = self.computeAttribute(attribute),
|
|
name = attribute.name;
|
|
// Now that it's prepped, we're allowed to look this variable up
|
|
// when defining later variables
|
|
if(value !== undefined) {
|
|
self.currentValueFor[name] = value;
|
|
}
|
|
});
|
|
// Run through again, setting variables and looking for differences
|
|
$tw.utils.each(this.currentValueFor,function(value,name) {
|
|
if (self.attributes[name] !== value) {
|
|
self.attributes[name] = value;
|
|
self.setVariable(name,value);
|
|
changedAttributes[name] = true;
|
|
}
|
|
});
|
|
return changedAttributes;
|
|
};
|
|
|
|
LetWidget.prototype.getVariableInfo = function(name,options) {
|
|
// Special handling: If this variable exists in this very $let, we can
|
|
// use it, but only if it's been staged.
|
|
if ($tw.utils.hop(this.currentValueFor,name)) {
|
|
return {
|
|
text: this.currentValueFor[name]
|
|
};
|
|
}
|
|
return Widget.prototype.getVariableInfo.call(this,name,options);
|
|
};
|
|
|
|
/*
|
|
Refresh the widget by ensuring our attributes are up to date
|
|
*/
|
|
LetWidget.prototype.refresh = function(changedTiddlers) {
|
|
var changedAttributes = this.computeAttributes();
|
|
if($tw.utils.count(changedAttributes) > 0) {
|
|
this.refreshSelf();
|
|
return true;
|
|
}
|
|
return this.refreshChildren(changedTiddlers);
|
|
};
|
|
|
|
exports["let"] = LetWidget;
|
|
|
|
})();
|