mirror of
https://github.com/Jermolene/TiddlyWiki5
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49a3cb8ede
Involving a bit of a refactoring of the parameters to the $tw.Tree.Macro constructor
107 lines
3.5 KiB
JavaScript
107 lines
3.5 KiB
JavaScript
/*\
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title: $:/core/modules/macros/zoomer.js
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type: application/javascript
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module-type: macro
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Zooming navigator macro
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\*/
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(function(){
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/*jslint node: true, browser: true */
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/*global $tw: false */
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"use strict";
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exports.info = {
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name: "zoomer",
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params: {
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},
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events: ["touchstart","touchmove","touchend"]
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};
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exports.startZoomer = function(x,y) {
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this.inZoomer = true;
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this.startX = x;
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this.startY = y;
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$tw.utils.addClass(document.body,"in-zoomer");
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};
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exports.stopZoomer = function() {
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var newScrollY = this.yFactor * (this.bodyHeight - this.windowHeight);
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this.inZoomer = false;
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window.scrollTo(0,newScrollY);
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document.body.style.webkitTransform = "translateY(" + newScrollY * this.xFactor + "px) " +
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"scale(" + this.scale + ") " +
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"translateY(" + ((this.windowHeight / this.scale) - this.bodyHeight) * this.yFactor * this.xFactor + "px)";
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$tw.utils.removeClass(document.body,"in-zoomer");
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document.body.style.webkitTransform = "translateY(0) scale(1) translateY(0)";
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};
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/*
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Zoom the body element given a touch/mouse position in screen coordinates
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*/
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exports.hoverZoomer = function(x,y) {
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// Put the transform origin at the top in the middle
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document.body.style.webkitTransformOrigin = "50% 0";
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// Some shortcuts
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this.bodyWidth = document.body.offsetWidth;
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this.bodyHeight = document.body.offsetHeight;
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this.windowWidth = window.innerWidth;
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this.windowHeight = window.innerHeight;
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// Compute the scale factor for fitting the entire page into the window. This is
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// the scale factor we'll use when the touch is far to the left
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this.minScale = this.windowHeight / this.bodyHeight;
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if(this.minScale < 0.1) {
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// Don't scale to less than 10% of original size
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this.minScale = 0.1;
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} else if(this.minScale > 1) {
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// Nor should we scale up if the body is shorter than the window
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this.minScale = 1;
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}
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// We divide the screen into two horizontal zones divided by the right edge of the body at maximum zoom (ie minimum scale)
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this.splitPos = this.windowWidth/2 + (this.bodyWidth * this.minScale)/2;
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// Compute the 0->1 ratio (from right to left) of the position of the touch within the right zone
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this.xFactor = (this.windowWidth - x) / (this.windowWidth - this.splitPos);
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if(this.xFactor > 1) {
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this.xFactor = 1;
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}
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// And the 0->1 ratio (from top to bottom) of the position of the touch down the screen
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this.yFactor = y/this.windowHeight;
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// Now interpolate the scale
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this.scale = (this.minScale - 1) * this.xFactor + 1;
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// Apply the transform. The malarkey with .toFixed() is because otherwise we might get numbers in
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// exponential notation (such as 5.1e-15) that are illegal in CSS
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var preTranslateY = window.scrollY * this.xFactor,
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scale = this.scale,
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postTranslateY = ((this.windowHeight / this.scale) - this.bodyHeight) * this.yFactor * this.xFactor;
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var transform = "translateY(" + preTranslateY.toFixed(8) + "px) " +
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"scale(" + scale.toFixed(8) + ") " +
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"translateY(" + postTranslateY.toFixed(8) + "px)";
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document.body.style.webkitTransform = transform;
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};
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exports.handleEvent = function(event) {
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switch(event.type) {
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case "touchstart":
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this.startZoomer(event.touches[0].clientX,event.touches[0].clientY);
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this.hoverZoomer(event.touches[0].clientX,event.touches[0].clientY);
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event.preventDefault();
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return false;
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case "touchmove":
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this.hoverZoomer(event.touches[0].clientX,event.touches[0].clientY);
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event.preventDefault();
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return false;
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case "touchend":
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this.stopZoomer();
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event.preventDefault();
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return false;
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}
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};
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exports.executeMacro = function() {
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this.inZoomer = false;
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return [];
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};
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})();
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