/*\ title: $:/core/modules/utils/dom/scroller.js type: application/javascript module-type: utils Module that creates a $tw.utils.Scroller object prototype that manages scrolling in the browser \*/ (function(){ /*jslint node: true, browser: true */ /*global $tw: false */ "use strict"; /* Event handler for when the `tm-scroll` event hits the document body */ var PageScroller = function() { this.idRequestFrame = null; this.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { return window.setTimeout(callback, 1000/60); }; this.cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.webkitCancelRequestAnimationFrame || window.mozCancelAnimationFrame || window.mozCancelRequestAnimationFrame || function(id) { window.clearTimeout(id); }; }; PageScroller.prototype.cancelScroll = function() { if(this.idRequestFrame) { this.cancelAnimationFrame.call(window,this.idRequestFrame); this.idRequestFrame = null; } }; /* Handle an event */ PageScroller.prototype.handleEvent = function(event) { if(event.type === "tm-scroll") { return this.scrollIntoView(event.target); } return true; }; /* Handle a scroll event hitting the page document */ PageScroller.prototype.scrollIntoView = function(element) { var duration = $tw.utils.getAnimationDuration(); // Now get ready to scroll the body this.cancelScroll(); this.startTime = Date.now(); var scrollPosition = $tw.utils.getScrollPosition(); // Get the client bounds of the element and adjust by the scroll position var clientBounds = element.getBoundingClientRect(), bounds = { left: clientBounds.left + scrollPosition.x, top: clientBounds.top + scrollPosition.y, width: clientBounds.width, height: clientBounds.height }; // We'll consider the horizontal and vertical scroll directions separately via this function // targetPos/targetSize - position and size of the target element // currentPos/currentSize - position and size of the current scroll viewport // returns: new position of the scroll viewport var getEndPos = function(targetPos,targetSize,currentPos,currentSize) { var newPos = currentPos; // If the target is above/left of the current view, then scroll to it's top/left if(targetPos <= currentPos) { newPos = targetPos; // If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window } else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) { newPos = targetPos + targetSize - currentSize; // If the target is big, then just scroll to the top } else if(currentPos < targetPos) { newPos = targetPos; // Otherwise, stay where we are } else { newPos = currentPos; } // If we are scrolling within 50 pixels of the top/left then snap to zero if(newPos < 50) { newPos = 0; } return newPos; }, endX = getEndPos(bounds.left,bounds.width,scrollPosition.x,window.innerWidth), endY = getEndPos(bounds.top,bounds.height,scrollPosition.y,window.innerHeight); // Only scroll if the position has changed if(endX !== scrollPosition.x || endY !== scrollPosition.y) { var self = this, drawFrame; drawFrame = function () { var t; if(duration <= 0) { t = 1; } else { t = ((Date.now()) - self.startTime) / duration; } if(t >= 1) { self.cancelScroll(); t = 1; } t = $tw.utils.slowInSlowOut(t); window.scrollTo(scrollPosition.x + (endX - scrollPosition.x) * t,scrollPosition.y + (endY - scrollPosition.y) * t); if(t < 1) { self.idRequestFrame = self.requestAnimationFrame.call(window,drawFrame); } }; drawFrame(); } }; exports.PageScroller = PageScroller; })();