The dropdown can be summoned by clicking on the search field. It will
only appear if the search field is not empty. When the search field is
not empty the dropdown can be also be summoned by clicking on the arrow
or search result count.
There are still some wrinkles where the dropdown doesn’t appear when
expected; I’d appreciate feedback to help reproduce those cases.
This change should still work with custom search result tabs.
Triggered by the text-slicer plugin, but general purpose.
The clunky implementation shows the shortcomings of the view widget. It
was one of the first widgets to be implemented; subsequently, the
implementation of macros gives us a potentially more flexible way of
implementing these kinds of text transformations.
Now we process the rendered HTML of tiddlers, which allows us to
process HTML generated by MS Word. In fact, the HTML that MS Word
generates is so awful, I’ve instead been using Mammoth to do the
conversion: https://github.com/mwilliamson/mammoth.js
Also some necessary improvements to the fake dom implementation.
One of the changes for introducing folded tiddlers was the extra reveal
widget here, which introduces an extra DIV element, breaking some CSS
rules. To fix it, we re-use the reveal widgets generated DIV as the
tiddler body DIV
* Ignore parser rule configuration in safe mode
* Made text translatable
* Added new setting for camelcase links
* Added warning on parser rule configuration tab
See #1875
I switched this optimisation off back in
ed35d91be6, in October 2013, as part of a
big refactoring of the parsing and widget mechanism. I’ve been meaning
to switch it back on for some time.
My rough measurements suggest that this optimisation can reduce
rendering time by 5-10%.
There’s not much to making the toolbar button styles switchable: the
change to the PageTemplate introduces a new configuration tiddler that
controls the button styling. Most of this commit is the user interface
for changing that setting, including the translatable text. I think
this again demonstrates that we need to be very selective about which
configuration options have a UI included in the core. Otherwise, a few
dozen more of these settings will start to become a significant
fraction of the core.
When the info button in the TagManager was press it revealed the info
table but it was squished in one cell and that pushed the right side of
the table past the width of the tiddler. So using a colspan optimises
the spacing (plus it looks better).
@felixhayashi sorry I should have realised earlier that it’s worth
doing it this way so that we can have different settings for different
story rivers.
Using `$name` and `$value` attributes allows more flexibility in how
parameter names are specified, allowing parameter names that are not
valid attribute names.
The button deletes the local tiddlers that contain information about the library. This allows you to:
*hide the library contents
*reload the library to see any updates to the plugins it contains. If this isn't done than local information about the available plugins is never updated (this problem may need a separate fix that doesn't require reloading the library).
I have three problems that should be addressed:
*I am not sure that the location and color of the close library button is appropriate
*When you click on the close library button a message asking you if you want to delete the $:/temp/ServerConnection/(url) tiddler appears, if you click 'cancel' than the library is shown as open and empty, the only way to fix this condition is to delete the server connection tiddler manually. I think there is a simple fix to this but I can't think of anything.
*Sometimes if you try to open a library that you have just closed it won't open properly. The tiddlers that contain the plugin information are created, but the server connection tiddler isn't created until you reload the wiki. This behavior is inconsistent and sometimes opening the library again works with no problems. I do not know why. I would be fine with requiring a refresh before a library could be reopened so that the startup module acts, but I am not sure what to do about this inconsistent behaivor. I have not been able to find any cause.
Typically for JavaScript, initialising an object as an array doesn’t
break anything because an array is an object. Anyhow, it should be an
object in this case.
It thereby reduces code complexity that would arise when setting
many variables using "<$set>".
```
\define helloworld() Hello world!
<$vars greeting="Hi" me={{!!title}} sentence=<<helloworld>>>
<<greeting>>! I am <<me>> and I say: <<sentence>>
</$vars>
```
How this Widget differs from the set widget:
* Variables may be created by using the "key=value" notation
that you already know from widgets like action-setfield.
* You cannot specify a fallback ("emptyValue")
* You cannot use a filter to produce a conditional variable assignement
Original discussion that led to the creation of this widget:
https://github.com/Jermolene/TiddlyWiki5/issues/1610
Otherwise, the `sameday` macro will default to `modified`. In case the user set `dateField:"created"` when calling `timeline`, the result will be inconsitent.
Allow widgets to choose not to propagate actions. This is important for
widgets that themselves trigger actions.
Note that this change will cause problems with any existing
5.1.8-prerelease plugins that call `invokeActions()`.
The tabindex attribute was being set to the string “undefined” if the
attribute was not specified. The fix is to only set the tabindex
attribute if the attribute was specified.
Give the toolbar buttons for control panel, advanced search and tag
manager the selected state when the corresponding tiddlers are open in
the story river.
They don’t get automatically decoded when the browser reads the
resulting HTML. So, instead, we’ll solve
1e9e1a1fdc by switching to double quotes
for attribute values.
The trouble with tweaking the ViewBox was that the amount of the
adjustment is expressed in the coordinate system of the image, not the
coordinate system of the bitmap that is being rendered. That means that
the additional space doesn’t necessarily extend to the single physical
pixel needed to resolve the issue.
* Moved “add new plugin” into a modal wizard
* Adopt big friendly buttons
* Add plugin icons and readmes to “add new plugin” modal
* Use tabs for splitting plugins/themes/languages
* Consistent styling between the “add new plugin” modal and the
“installed plugins” control panel tab
* Behind the scenes, moved from addressing the library as
`recipes/defaults/tiddlers/<etc>` to `recipes/library/tiddlers<etc>`
This may cause backwards compatibility problems for people relying on
the block mode parsing, but it’s much better for the rest of us as it
avoids an unsightly paragraph tag
This was introduced to make it possible in the new stacked story view
to click on a tiddler to bring it to the front. By allowing a tiddler
in view mode to be focussed, it also prepared for view mode keyboard
shortcuts. (Eg, a key to edit the current tiddler).
However, there are several minor issues with the unexpected behaviour
of clicking on a tiddler navigating to it, so we’ll leave this out of
5.1.8
I needed a left arrow for a menu, but as the core image library doesn't have one I created one by rotating the svg of the built-in right arrow.
Also changed the corresponding class name.
Stop the logger from creating alert tiddlers on the server. They
propagate to the client but are not deletable from the client because
they are in the `$:/temp` namespace.
cc @loleg
For some reason this is causing the focus to be repeatedly set to
the title field when editing a tiddler's text. Let's revert it for
now.
See Issue #1527.
This reverts commit fdc635007b.
The previous fix changed the scrolling behaviour such that it only
scrolled to the top of a tiddler if the tiddler was entirely offscreen.
It wasn’t entirely satisfactory because scrolling was prevented even if
only a few pixels of a tiddler are in view. This commit ensures that
the scroll does occur if less than 50 pixels of the target is in view
With this enhancement, clicking on a tiddler in the story view will
navigate to that tiddler. This is needed for eg the stacked storyview,
where we want to be able to click on tiddlers to bring them to the
front of the stack.
There are some problems though - as things stand, clicking on a tiddler
in classic storyview will scroll to the top of that tiddler.