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mirror of https://github.com/Jermolene/TiddlyWiki5 synced 2024-11-27 03:57:21 +00:00

First pass at WordCloud plugin

This commit is contained in:
Jeremy Ruston 2013-07-30 12:36:36 +01:00
parent be66044746
commit c817690ab9
6 changed files with 570 additions and 0 deletions

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@ -2,6 +2,12 @@ title: HelloThere
This is a demo of TiddlyWiki5 incorporating a plugin for the [[D3.js]] visualization library.
! Word Cloud
<$d3cloud/>
! Bar Chart
<$d3bar grouped={{$:/grouped}} data="GraphData"/>
<$button set="$:/grouped" setTo="yes">grouped</$button> <$button set="$:/grouped" setTo="no">stacked</$button>

103
plugins/tiddlywiki/d3/cloudwidget.js vendored Normal file
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/*\
title: $:/plugins/tiddlywiki/d3/cloudwidget.js
type: application/javascript
module-type: widget
A widget for displaying word clouds. Derived from https://github.com/jasondavies/d3-cloud
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
var d3 = require("$:/plugins/tiddlywiki/d3/d3.js").d3;
if($tw.browser) {
// Frightful hack to give the cloud plugin the global d3 variable it needs
window.d3 = d3;
d3.layout.cloud = require("$:/plugins/tiddlywiki/d3/d3.layout.cloud.js").cloud;
}
var CloudWidget = function(renderer) {
// Save state
this.renderer = renderer;
// Generate child nodes
this.generate();
};
CloudWidget.prototype.generate = function() {
// Get the parameters
this.data = this.renderer.getAttribute("data");
this.grouped = this.renderer.getAttribute("grouped","no");
// Set the return element
this.tag = "div";
this.attributes = {
"class": "tw-cloudwidget"
};
};
CloudWidget.prototype.postRenderInDom = function() {
this.updateChart = this.createChart();
};
CloudWidget.prototype.refreshInDom = function(changedAttributes,changedTiddlers) {
// Reexecute the widget if the data reference attributes have changed
if(changedAttributes.data || changedTiddlers[this.data]) {
// Regenerate and rerender the widget and replace the existing DOM node
this.generate();
var oldDomNode = this.renderer.domNode,
newDomNode = this.renderer.renderInDom();
oldDomNode.parentNode.replaceChild(newDomNode,oldDomNode);
} else if(changedAttributes.grouped) {
// Update the chart if the grouping setting has changed
this.grouped = this.renderer.getAttribute("grouped","no");
if(this.updateChart) {
this.updateChart();
}
}
};
CloudWidget.prototype.createChart = function() {
var domNode = this.renderer.domNode;
var fill = d3.scale.category20();
d3.layout.cloud().size([300, 300])
.words(
"As Apple patiently iterates its hardware design for the iPhone, we can extrapolate where they are heading And it looks awfully likely that the Platonic ideal of the iPhone is a slab of black glass for us to touch and look at with a disembodied voice to talk to No ports or grilles, just an array of radios printed onto the glass".split(" ").map(function(d) {
return {text: d, size: 10 + Math.random() * 90};
}))
.padding(5)
.rotate(function() { return ~~(Math.random() * 2) * 90; })
.font("Impact")
.fontSize(function(d) { return d.size; })
.on("end", draw)
.start();
function draw(words) {
d3.select(domNode).append("svg")
.attr("width", 300)
.attr("height", 300)
.append("g")
.attr("transform", "translate(150,150)")
.selectAll("text")
.data(words)
.enter().append("text")
.style("font-size", function(d) { return d.size + "px"; })
.style("font-family", "Impact")
.style("fill", function(d, i) { return fill(i); })
.attr("text-anchor", "middle")
.attr("transform", function(d) {
return "translate(" + [d.x, d.y] + ")rotate(" + d.rotate + ")";
})
.text(function(d) { return d.text; });
}
};
exports.d3cloud = CloudWidget;
})();

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@ -0,0 +1,26 @@
Copyright (c) 2013, Michael Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name Michael Bostock may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL MICHAEL BOSTOCK BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,26 @@
Copyright (c) 2013, Jason Davies.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* The name Jason Davies may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL JASON DAVIES BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,401 @@
// Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
(function(exports) {
function cloud() {
var size = [256, 256],
text = cloudText,
font = cloudFont,
fontSize = cloudFontSize,
fontStyle = cloudFontNormal,
fontWeight = cloudFontNormal,
rotate = cloudRotate,
padding = cloudPadding,
spiral = archimedeanSpiral,
words = [],
timeInterval = Infinity,
event = d3.dispatch("word", "end"),
timer = null,
cloud = {};
cloud.start = function() {
var board = zeroArray((size[0] >> 5) * size[1]),
bounds = null,
n = words.length,
i = -1,
tags = [],
data = words.map(function(d, i) {
d.text = text.call(this, d, i);
d.font = font.call(this, d, i);
d.style = fontStyle.call(this, d, i);
d.weight = fontWeight.call(this, d, i);
d.rotate = rotate.call(this, d, i);
d.size = ~~fontSize.call(this, d, i);
d.padding = padding.call(this, d, i);
return d;
}).sort(function(a, b) { return b.size - a.size; });
if (timer) clearInterval(timer);
timer = setInterval(step, 0);
step();
return cloud;
function step() {
var start = +new Date,
d;
while (+new Date - start < timeInterval && ++i < n && timer) {
d = data[i];
d.x = (size[0] * (Math.random() + .5)) >> 1;
d.y = (size[1] * (Math.random() + .5)) >> 1;
cloudSprite(d, data, i);
if (d.hasText && place(board, d, bounds)) {
tags.push(d);
event.word(d);
if (bounds) cloudBounds(bounds, d);
else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
// Temporary hack
d.x -= size[0] >> 1;
d.y -= size[1] >> 1;
}
}
if (i >= n) {
cloud.stop();
event.end(tags, bounds);
}
}
}
cloud.stop = function() {
if (timer) {
clearInterval(timer);
timer = null;
}
return cloud;
};
cloud.timeInterval = function(x) {
if (!arguments.length) return timeInterval;
timeInterval = x == null ? Infinity : x;
return cloud;
};
function place(board, tag, bounds) {
var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
startX = tag.x,
startY = tag.y,
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
s = spiral(size),
dt = Math.random() < .5 ? 1 : -1,
t = -dt,
dxdy,
dx,
dy;
while (dxdy = s(t += dt)) {
dx = ~~dxdy[0];
dy = ~~dxdy[1];
if (Math.min(dx, dy) > maxDelta) break;
tag.x = startX + dx;
tag.y = startY + dy;
if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
// TODO only check for collisions within current bounds.
if (!bounds || !cloudCollide(tag, board, size[0])) {
if (!bounds || collideRects(tag, bounds)) {
var sprite = tag.sprite,
w = tag.width >> 5,
sw = size[0] >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
}
x += sw;
}
delete tag.sprite;
return true;
}
}
}
return false;
}
cloud.words = function(x) {
if (!arguments.length) return words;
words = x;
return cloud;
};
cloud.size = function(x) {
if (!arguments.length) return size;
size = [+x[0], +x[1]];
return cloud;
};
cloud.font = function(x) {
if (!arguments.length) return font;
font = d3.functor(x);
return cloud;
};
cloud.fontStyle = function(x) {
if (!arguments.length) return fontStyle;
fontStyle = d3.functor(x);
return cloud;
};
cloud.fontWeight = function(x) {
if (!arguments.length) return fontWeight;
fontWeight = d3.functor(x);
return cloud;
};
cloud.rotate = function(x) {
if (!arguments.length) return rotate;
rotate = d3.functor(x);
return cloud;
};
cloud.text = function(x) {
if (!arguments.length) return text;
text = d3.functor(x);
return cloud;
};
cloud.spiral = function(x) {
if (!arguments.length) return spiral;
spiral = spirals[x + ""] || x;
return cloud;
};
cloud.fontSize = function(x) {
if (!arguments.length) return fontSize;
fontSize = d3.functor(x);
return cloud;
};
cloud.padding = function(x) {
if (!arguments.length) return padding;
padding = d3.functor(x);
return cloud;
};
return d3.rebind(cloud, event, "on");
}
function cloudText(d) {
return d.text;
}
function cloudFont() {
return "serif";
}
function cloudFontNormal() {
return "normal";
}
function cloudFontSize(d) {
return Math.sqrt(d.value);
}
function cloudRotate() {
return (~~(Math.random() * 6) - 3) * 30;
}
function cloudPadding() {
return 1;
}
// Fetches a monochrome sprite bitmap for the specified text.
// Load in batches for speed.
function cloudSprite(d, data, di) {
if (d.sprite) return;
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
var x = 0,
y = 0,
maxh = 0,
n = data.length;
--di;
while (++di < n) {
d = data[di];
c.save();
c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font;
var w = c.measureText(d.text + "m").width * ratio,
h = d.size << 1;
if (d.rotate) {
var sr = Math.sin(d.rotate * cloudRadians),
cr = Math.cos(d.rotate * cloudRadians),
wcr = w * cr,
wsr = w * sr,
hcr = h * cr,
hsr = h * sr;
w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
} else {
w = (w + 0x1f) >> 5 << 5;
}
if (h > maxh) maxh = h;
if (x + w >= (cw << 5)) {
x = 0;
y += maxh;
maxh = 0;
}
if (y + h >= ch) break;
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
if (d.rotate) c.rotate(d.rotate * cloudRadians);
c.fillText(d.text, 0, 0);
if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);
c.restore();
d.width = w;
d.height = h;
d.xoff = x;
d.yoff = y;
d.x1 = w >> 1;
d.y1 = h >> 1;
d.x0 = -d.x1;
d.y0 = -d.y1;
d.hasText = true;
x += w;
}
var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
sprite = [];
while (--di >= 0) {
d = data[di];
if (!d.hasText) continue;
var w = d.width,
w32 = w >> 5,
h = d.y1 - d.y0;
// Zero the buffer
for (var i = 0; i < h * w32; i++) sprite[i] = 0;
x = d.xoff;
if (x == null) return;
y = d.yoff;
var seen = 0,
seenRow = -1;
for (var j = 0; j < h; j++) {
for (var i = 0; i < w; i++) {
var k = w32 * j + (i >> 5),
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
sprite[k] |= m;
seen |= m;
}
if (seen) seenRow = j;
else {
d.y0++;
h--;
j--;
y++;
}
}
d.y1 = d.y0 + seenRow;
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
}
}
// Use mask-based collision detection.
function cloudCollide(tag, board, sw) {
sw >>= 5;
var sprite = tag.sprite,
w = tag.width >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0,
x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (var j = 0; j < h; j++) {
last = 0;
for (var i = 0; i <= w; i++) {
if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
& board[x + i]) return true;
}
x += sw;
}
return false;
}
function cloudBounds(bounds, d) {
var b0 = bounds[0],
b1 = bounds[1];
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
}
function collideRects(a, b) {
return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
}
function archimedeanSpiral(size) {
var e = size[0] / size[1];
return function(t) {
return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
};
}
function rectangularSpiral(size) {
var dy = 4,
dx = dy * size[0] / size[1],
x = 0,
y = 0;
return function(t) {
var sign = t < 0 ? -1 : 1;
// See triangular numbers: T_n = n * (n + 1) / 2.
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
case 0: x += dx; break;
case 1: y += dy; break;
case 2: x -= dx; break;
default: y -= dy; break;
}
return [x, y];
};
}
// TODO reuse arrays?
function zeroArray(n) {
var a = [],
i = -1;
while (++i < n) a[i] = 0;
return a;
}
var cloudRadians = Math.PI / 180,
cw = 1 << 11 >> 5,
ch = 1 << 11,
canvas,
ratio = 1;
if (typeof document !== "undefined") {
canvas = document.createElement("canvas");
canvas.width = 1;
canvas.height = 1;
ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
canvas.width = (cw << 5) / ratio;
canvas.height = ch / ratio;
} else {
// node-canvas support
var Canvas = require("canvas");
canvas = new Canvas(cw << 5, ch);
}
var c = canvas.getContext("2d"),
spirals = {
archimedean: archimedeanSpiral,
rectangular: rectangularSpiral
};
c.fillStyle = c.strokeStyle = "red";
c.textAlign = "center";
exports.cloud = cloud;
})(typeof exports === "undefined" ? d3.layout || (d3.layout = {}) : exports);

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@ -9,6 +9,14 @@
},
"prefix": "var d3;if($tw.browser){\n",
"suffix": "}\nexports.d3 = d3;\n"
},
{
"file": "cloud/d3.layout.cloud.js",
"fields": {
"type": "application/javascript",
"title": "$:/plugins/tiddlywiki/d3/d3.layout.cloud.js",
"module-type": "library"
}
}
]
}