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Whoops JSHint
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@ -108,7 +108,7 @@ BitmapEditor.prototype.strokeMove = function(x,y) {
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canvasRect = canvas.getBoundingClientRect(),
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canvasRect = canvas.getBoundingClientRect(),
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ctx = canvas.getContext("2d");
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ctx = canvas.getContext("2d");
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// Add the new position to the end of the stroke
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// Add the new position to the end of the stroke
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this.stroke.push({x: x - canvasRect.left, y: y - canvasRect.top})
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this.stroke.push({x: x - canvasRect.left, y: y - canvasRect.top});
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// Redraw the previous image
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// Redraw the previous image
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ctx.drawImage(this.currCanvas,0,0);
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ctx.drawImage(this.currCanvas,0,0);
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// Render the stroke
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// Render the stroke
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