Add rotate-left button to bitmap editor toolbar

This commit is contained in:
Jermolene
2018-03-12 12:45:56 +00:00
parent 22a15bed67
commit c0569849d2
6 changed files with 69 additions and 1 deletions
@@ -0,0 +1,24 @@
/*\
title: $:/core/modules/editor/operations/bitmap/rotate-left.js
type: application/javascript
module-type: bitmapeditoroperation
Bitmap editor operation to rotate the image left by 90 degrees
\*/
(function(){
/*jslint node: true, browser: true */
/*global $tw: false */
"use strict";
exports["rotate-left"] = function(event) {
// Rotate the canvas left by 90 degrees
this.rotateCanvasLeft();
// Update the input controls
this.refreshToolbar();
// Save the image into the tiddler
this.saveChanges();
};
})();
+27
View File
@@ -189,6 +189,33 @@ EditBitmapWidget.prototype.changeCanvasSize = function(newWidth,newHeight) {
ctx.drawImage(this.currCanvas,0,0);
};
/*
** Rotate the canvas left by 90 degrees
*/
EditBitmapWidget.prototype.rotateCanvasLeft = function() {
// Get the current size of the image
var origWidth = this.canvasDomNode.width,
origHeight = this.canvasDomNode.height;
// Create and size a new canvas
var newCanvas = this.document.createElement("canvas"),
newWidth = origHeight,
newHeight = origWidth;
this.initCanvas(newCanvas,newWidth,newHeight);
// Copy the old image
var ctx = newCanvas.getContext("2d");
ctx.translate(newWidth / 2,newHeight / 2);
ctx.rotate(-Math.PI / 2);
ctx.drawImage(this.currCanvas,-origWidth / 2,-origHeight / 2);
// Set the new canvas as the current one
this.currCanvas = newCanvas;
// Set the size of the onscreen canvas
this.canvasDomNode.width = newWidth;
this.canvasDomNode.height = newHeight;
// Paint the onscreen canvas with the offscreen canvas
ctx = this.canvasDomNode.getContext("2d");
ctx.drawImage(this.currCanvas,0,0);
};
EditBitmapWidget.prototype.handleTouchStartEvent = function(event) {
this.brushDown = true;
this.strokeStart(event.touches[0].clientX,event.touches[0].clientY);