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				https://github.com/Jermolene/TiddlyWiki5
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	@@ -54,15 +54,30 @@ PageScroller.prototype.scrollIntoView = function(event) {
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		bounds.left += domNode.offsetLeft;
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		bounds.top += domNode.offsetTop;
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	}
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	// Now scroll the body
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	var scrollPosition = $tw.utils.getScrollPosition();
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	// Now get ready to scroll the body
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	this.cancelScroll();
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	this.startTime = new Date();
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	this.startX = scrollPosition.x;
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	this.startY = scrollPosition.y;
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	this.endX = bounds.left;
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	this.endY = bounds.top;
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	if((this.endX < this.startX) || (this.endX > (this.startX + window.innerWidth)) || (this.endY < this.startY) || (this.endY > (this.startY + window.innerHeight))) {
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	var scrollPosition = $tw.utils.getScrollPosition(),
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		// We'll consider the horizontal and vertical scroll directions separately via this function
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		getEndPos = function(targetPos,targetSize,currentPos,currentSize) {
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			// If the target is above/left of the current view, then scroll to it's top/left
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			if(targetPos <= currentPos) {
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				return targetPos;
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			// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window
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			} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {
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				return targetPos + targetSize - currentSize;
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			// If the target is big, then just scroll to the top
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			} else if(currentPos < targetPos) {
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				return targetPos;
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			// Otherwise, stay where we are
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			} else {
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				return currentPos;
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			}
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		},
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		endX = getEndPos(bounds.left,bounds.width,scrollPosition.x,window.innerWidth),
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		endY = getEndPos(bounds.top,bounds.height,scrollPosition.y,window.innerHeight);
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	// Only scroll if necessary
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	if(endX !== scrollPosition.x || endY !== scrollPosition.y) {
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		var self = this;
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		this.timerId = window.setInterval(function() {
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			var t = ((new Date()) - self.startTime) / $tw.config.preferences.animationDuration;
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@@ -71,7 +86,7 @@ PageScroller.prototype.scrollIntoView = function(event) {
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				t = 1;
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			}
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			t = $tw.utils.slowInSlowOut(t);
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			window.scrollTo(self.startX + (self.endX - self.startX) * t,self.startY + (self.endY - self.startY) * t);
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			window.scrollTo(scrollPosition.x + (endX - scrollPosition.x) * t,scrollPosition.y + (endY - scrollPosition.y) * t);
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		}, 10);
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	}
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};
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