From 4bff67007d866034f1902243e4dcabfb6805f123 Mon Sep 17 00:00:00 2001 From: Jeremy Ruston Date: Sat, 3 Nov 2012 12:33:21 +0000 Subject: [PATCH] Introduce sprite handler mechanism For flying things around the page --- core/modules/startup.js | 2 + core/modules/utils/dom/sprite.js | 68 ++++++++++++++++++++++++++++++++ 2 files changed, 70 insertions(+) create mode 100644 core/modules/utils/dom/sprite.js diff --git a/core/modules/startup.js b/core/modules/startup.js index e71d81dcb..732e3f07a 100644 --- a/core/modules/startup.js +++ b/core/modules/startup.js @@ -58,6 +58,8 @@ exports.startup = function() { },false); // Install the scroller $tw.scroller = new $tw.utils.Scroller(); + // Install the sprite factory + $tw.sprite = new $tw.utils.Sprite(); // Install the save action handler $tw.wiki.initSavers(); document.addEventListener("tw-save-wiki",function(event) { diff --git a/core/modules/utils/dom/sprite.js b/core/modules/utils/dom/sprite.js new file mode 100644 index 000000000..e63d86fe0 --- /dev/null +++ b/core/modules/utils/dom/sprite.js @@ -0,0 +1,68 @@ +/*\ +title: $:/core/modules/utils/dom/sprite.js +type: application/javascript +module-type: utils + +Animated sprites + +\*/ +(function(){ + +/*jslint node: true, browser: true */ +/*global $tw: false */ +"use strict"; + +/* +Create a sprite factory object +*/ +var Sprite = function() { +}; + +/* +Animates a sprite that moves from the source location to the destination. + source: DOM element or {left:,top:,width:,height:} rectangle in viewport coordinates + dest: DOM element or {left:,top:,width:,height:} rectangle in viewport coordinates + content: content to be displayed in the sprite {text:,style:,class:} +*/ +Sprite.prototype.fly = function(source,dest,content) { + // Create the element + var sprite = document.createElement("div"); + if(content.text) { + sprite.appendChild(document.createTextNode(content.text)); + } + if(content.style) { + sprite.setAttribute("style",content.style); + } + if(content["class"]) { + sprite["class"] = content["class"]; + } + document.body.appendChild(sprite); + // Set the initial position of the sprite + var currWidth = sprite.offsetWidth, + scale = source.width/currWidth; + $tw.utils.setStyle(sprite,[ + {position: "fixed"}, + {top: "0px"}, + {left: "0px"}, + {transition: "none"}, + {transformOrigin: "0% 0%"}, + {transform: "translateX(" + source.left + "px) translateY(" + source.top + "px) scale(" + scale + ")"} + ]); + // Set up a transition event handler to delete the sprite + sprite.addEventListener($tw.utils.convertEventName("transitionEnd"),function(event) { + sprite.parentNode.removeChild(sprite); + },false); + // Transition to its new position + $tw.utils.forceLayout(sprite); + scale = dest.width/currWidth; + $tw.utils.setStyle(sprite,[ + {transition: $tw.utils.roundTripPropertyName("transform") + " " + $tw.config.preferences.animationDurationMs + " ease-in-out, "+ + "opacity " + $tw.config.preferences.animationDurationMs + " ease-out"}, + {transformOrigin: "0% 0%"}, + {transform: "translateX(" + dest.left + "px) translateY(" + dest.top + "px) scale(" + scale + ")"} + ]); +}; + +exports.Sprite = Sprite; + +})();