mirror of
https://github.com/Jermolene/TiddlyWiki5
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146 lines
4.6 KiB
JavaScript
146 lines
4.6 KiB
JavaScript
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/*\
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title: $:/core/modules/widgets/eventcatcher.js
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type: application/javascript
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module-type: widget
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Event handler widget
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\*/
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(function(){
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/*jslint node: true, browser: true */
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/*global $tw: false */
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"use strict";
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var Widget = require("$:/core/modules/widgets/widget.js").widget;
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var EventWidget = function(parseTreeNode,options) {
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this.initialise(parseTreeNode,options);
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};
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/*
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Inherit from the base widget class
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*/
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EventWidget.prototype = new Widget();
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/*
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Render this widget into the DOM
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*/
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EventWidget.prototype.render = function(parent,nextSibling) {
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var self = this;
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// Remember parent
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this.parentDomNode = parent;
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// Compute attributes and execute state
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this.computeAttributes();
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this.execute();
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// Create element
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var tag = this.parseTreeNode.isBlock ? "div" : "span";
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if(this.elementTag && $tw.config.htmlUnsafeElements.indexOf(this.elementTag) === -1) {
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tag = this.elementTag;
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}
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var domNode = this.document.createElement(tag);
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this.domNode = domNode;
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// Assign classes
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this.assignDomNodeClasses();
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// Add our event handler
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domNode.addEventListener(this.type,function(event) {
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var selector = self.getAttribute("selector"),
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actions = self.getAttribute("actions"),
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selectedNode = event.target,
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selectedNodeRect,
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catcherNodeRect,
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variables = {};
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if(selector) {
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// Search ancestors for a node that matches the selector
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while(!selectedNode.matches(selector) && selectedNode !== domNode) {
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selectedNode = selectedNode.parentNode;
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}
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// If we found one, copy the attributes as variables, otherwise exit
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if(selectedNode.matches(selector)) {
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$tw.utils.each(selectedNode.attributes,function(attribute) {
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variables["dom-" + attribute.name] = attribute.value;
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});
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//Add a variable with a popup coordinate string for the selected node
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variables["tv-popup-coords"] = "(" + selectedNode.offsetLeft + "," + selectedNode.offsetTop +"," + selectedNode.offsetWidth + "," + selectedNode.offsetHeight + ")";
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//Add variables for offset of selected node
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variables["tv-selectednode-posx"] = selectedNode.offsetLeft;
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variables["tv-selectednode-posy"] = selectedNode.offsetTop;
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variables["tv-selectednode-width"] = selectedNode.offsetWidth;
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variables["tv-selectednode-height"] = selectedNode.offsetHeight;
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//Add variables for event X and Y position relative to selected node
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selectedNodeRect = selectedNode.getBoundingClientRect();
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variables["event-fromselected-posx"] = event.clientX - selectedNodeRect.left;
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variables["event-fromselected-posy"] = event.clientY - selectedNodeRect.top;
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//Add variables for event X and Y position relative to event catcher node
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catcherNodeRect = self.domNode.getBoundingClientRect();
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variables["event-fromcatcher-posx"] = event.clientX - catcherNodeRect.left;
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variables["event-fromcatcher-posy"] = event.clientY - catcherNodeRect.top;
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} else {
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return false;
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}
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}
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// Execute our actions with the variables
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if(actions) {
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// Add a variable for the modifier key
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variables.modifier = $tw.keyboardManager.getEventModifierKeyDescriptor(event);
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// Add a variable for the mouse button
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if("button" in event) {
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if(event.button === 0) {
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variables["event-mousebutton"] = "left";
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} else if(event.button === 1) {
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variables["event-mousebutton"] = "middle";
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} else if(event.button === 2) {
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variables["event-mousebutton"] = "right";
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}
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}
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self.invokeActionString(actions,self,event,variables);
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event.preventDefault();
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event.stopPropagation();
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return true;
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}
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return false;
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},false);
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// Insert element
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parent.insertBefore(domNode,nextSibling);
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this.renderChildren(domNode,null);
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this.domNodes.push(domNode);
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};
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/*
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Compute the internal state of the widget
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*/
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EventWidget.prototype.execute = function() {
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var self = this;
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// Get attributes that require a refresh on change
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this.type = this.getAttribute("type");
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this.elementTag = this.getAttribute("tag");
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// Make child widgets
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this.makeChildWidgets();
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};
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EventWidget.prototype.assignDomNodeClasses = function() {
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var classes = this.getAttribute("class","").split(" ");
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classes.push("tc-eventcatcher");
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this.domNode.className = classes.join(" ");
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};
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/*
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Selectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering
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*/
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EventWidget.prototype.refresh = function(changedTiddlers) {
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var changedAttributes = this.computeAttributes();
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if(changedAttributes.type || changedAttributes["tag"]) {
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this.refreshSelf();
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return true;
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} else if(changedAttributes["class"]) {
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this.assignDomNodeClasses();
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}
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return this.refreshChildren(changedTiddlers);
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};
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exports.eventcatcher = EventWidget;
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})();
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