mirror of
https://github.com/Jermolene/TiddlyWiki5
synced 2024-11-09 19:39:57 +00:00
402 lines
11 KiB
JavaScript
402 lines
11 KiB
JavaScript
|
// Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
|
||
|
// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
|
||
|
(function(exports) {
|
||
|
function cloud() {
|
||
|
var size = [256, 256],
|
||
|
text = cloudText,
|
||
|
font = cloudFont,
|
||
|
fontSize = cloudFontSize,
|
||
|
fontStyle = cloudFontNormal,
|
||
|
fontWeight = cloudFontNormal,
|
||
|
rotate = cloudRotate,
|
||
|
padding = cloudPadding,
|
||
|
spiral = archimedeanSpiral,
|
||
|
words = [],
|
||
|
timeInterval = Infinity,
|
||
|
event = d3.dispatch("word", "end"),
|
||
|
timer = null,
|
||
|
cloud = {};
|
||
|
|
||
|
cloud.start = function() {
|
||
|
var board = zeroArray((size[0] >> 5) * size[1]),
|
||
|
bounds = null,
|
||
|
n = words.length,
|
||
|
i = -1,
|
||
|
tags = [],
|
||
|
data = words.map(function(d, i) {
|
||
|
d.text = text.call(this, d, i);
|
||
|
d.font = font.call(this, d, i);
|
||
|
d.style = fontStyle.call(this, d, i);
|
||
|
d.weight = fontWeight.call(this, d, i);
|
||
|
d.rotate = rotate.call(this, d, i);
|
||
|
d.size = ~~fontSize.call(this, d, i);
|
||
|
d.padding = padding.call(this, d, i);
|
||
|
return d;
|
||
|
}).sort(function(a, b) { return b.size - a.size; });
|
||
|
|
||
|
if (timer) clearInterval(timer);
|
||
|
timer = setInterval(step, 0);
|
||
|
step();
|
||
|
|
||
|
return cloud;
|
||
|
|
||
|
function step() {
|
||
|
var start = +new Date,
|
||
|
d;
|
||
|
while (+new Date - start < timeInterval && ++i < n && timer) {
|
||
|
d = data[i];
|
||
|
d.x = (size[0] * (Math.random() + .5)) >> 1;
|
||
|
d.y = (size[1] * (Math.random() + .5)) >> 1;
|
||
|
cloudSprite(d, data, i);
|
||
|
if (d.hasText && place(board, d, bounds)) {
|
||
|
tags.push(d);
|
||
|
event.word(d);
|
||
|
if (bounds) cloudBounds(bounds, d);
|
||
|
else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];
|
||
|
// Temporary hack
|
||
|
d.x -= size[0] >> 1;
|
||
|
d.y -= size[1] >> 1;
|
||
|
}
|
||
|
}
|
||
|
if (i >= n) {
|
||
|
cloud.stop();
|
||
|
event.end(tags, bounds);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cloud.stop = function() {
|
||
|
if (timer) {
|
||
|
clearInterval(timer);
|
||
|
timer = null;
|
||
|
}
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.timeInterval = function(x) {
|
||
|
if (!arguments.length) return timeInterval;
|
||
|
timeInterval = x == null ? Infinity : x;
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
function place(board, tag, bounds) {
|
||
|
var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
|
||
|
startX = tag.x,
|
||
|
startY = tag.y,
|
||
|
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
|
||
|
s = spiral(size),
|
||
|
dt = Math.random() < .5 ? 1 : -1,
|
||
|
t = -dt,
|
||
|
dxdy,
|
||
|
dx,
|
||
|
dy;
|
||
|
|
||
|
while (dxdy = s(t += dt)) {
|
||
|
dx = ~~dxdy[0];
|
||
|
dy = ~~dxdy[1];
|
||
|
|
||
|
if (Math.min(dx, dy) > maxDelta) break;
|
||
|
|
||
|
tag.x = startX + dx;
|
||
|
tag.y = startY + dy;
|
||
|
|
||
|
if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||
|
||
|
tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;
|
||
|
// TODO only check for collisions within current bounds.
|
||
|
if (!bounds || !cloudCollide(tag, board, size[0])) {
|
||
|
if (!bounds || collideRects(tag, bounds)) {
|
||
|
var sprite = tag.sprite,
|
||
|
w = tag.width >> 5,
|
||
|
sw = size[0] >> 5,
|
||
|
lx = tag.x - (w << 4),
|
||
|
sx = lx & 0x7f,
|
||
|
msx = 32 - sx,
|
||
|
h = tag.y1 - tag.y0,
|
||
|
x = (tag.y + tag.y0) * sw + (lx >> 5),
|
||
|
last;
|
||
|
for (var j = 0; j < h; j++) {
|
||
|
last = 0;
|
||
|
for (var i = 0; i <= w; i++) {
|
||
|
board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
|
||
|
}
|
||
|
x += sw;
|
||
|
}
|
||
|
delete tag.sprite;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
cloud.words = function(x) {
|
||
|
if (!arguments.length) return words;
|
||
|
words = x;
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.size = function(x) {
|
||
|
if (!arguments.length) return size;
|
||
|
size = [+x[0], +x[1]];
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.font = function(x) {
|
||
|
if (!arguments.length) return font;
|
||
|
font = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.fontStyle = function(x) {
|
||
|
if (!arguments.length) return fontStyle;
|
||
|
fontStyle = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.fontWeight = function(x) {
|
||
|
if (!arguments.length) return fontWeight;
|
||
|
fontWeight = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.rotate = function(x) {
|
||
|
if (!arguments.length) return rotate;
|
||
|
rotate = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.text = function(x) {
|
||
|
if (!arguments.length) return text;
|
||
|
text = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.spiral = function(x) {
|
||
|
if (!arguments.length) return spiral;
|
||
|
spiral = spirals[x + ""] || x;
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.fontSize = function(x) {
|
||
|
if (!arguments.length) return fontSize;
|
||
|
fontSize = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
cloud.padding = function(x) {
|
||
|
if (!arguments.length) return padding;
|
||
|
padding = d3.functor(x);
|
||
|
return cloud;
|
||
|
};
|
||
|
|
||
|
return d3.rebind(cloud, event, "on");
|
||
|
}
|
||
|
|
||
|
function cloudText(d) {
|
||
|
return d.text;
|
||
|
}
|
||
|
|
||
|
function cloudFont() {
|
||
|
return "serif";
|
||
|
}
|
||
|
|
||
|
function cloudFontNormal() {
|
||
|
return "normal";
|
||
|
}
|
||
|
|
||
|
function cloudFontSize(d) {
|
||
|
return Math.sqrt(d.value);
|
||
|
}
|
||
|
|
||
|
function cloudRotate() {
|
||
|
return (~~(Math.random() * 6) - 3) * 30;
|
||
|
}
|
||
|
|
||
|
function cloudPadding() {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// Fetches a monochrome sprite bitmap for the specified text.
|
||
|
// Load in batches for speed.
|
||
|
function cloudSprite(d, data, di) {
|
||
|
if (d.sprite) return;
|
||
|
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
|
||
|
var x = 0,
|
||
|
y = 0,
|
||
|
maxh = 0,
|
||
|
n = data.length;
|
||
|
--di;
|
||
|
while (++di < n) {
|
||
|
d = data[di];
|
||
|
c.save();
|
||
|
c.font = d.style + " " + d.weight + " " + ~~((d.size + 1) / ratio) + "px " + d.font;
|
||
|
var w = c.measureText(d.text + "m").width * ratio,
|
||
|
h = d.size << 1;
|
||
|
if (d.rotate) {
|
||
|
var sr = Math.sin(d.rotate * cloudRadians),
|
||
|
cr = Math.cos(d.rotate * cloudRadians),
|
||
|
wcr = w * cr,
|
||
|
wsr = w * sr,
|
||
|
hcr = h * cr,
|
||
|
hsr = h * sr;
|
||
|
w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;
|
||
|
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
|
||
|
} else {
|
||
|
w = (w + 0x1f) >> 5 << 5;
|
||
|
}
|
||
|
if (h > maxh) maxh = h;
|
||
|
if (x + w >= (cw << 5)) {
|
||
|
x = 0;
|
||
|
y += maxh;
|
||
|
maxh = 0;
|
||
|
}
|
||
|
if (y + h >= ch) break;
|
||
|
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
|
||
|
if (d.rotate) c.rotate(d.rotate * cloudRadians);
|
||
|
c.fillText(d.text, 0, 0);
|
||
|
if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);
|
||
|
c.restore();
|
||
|
d.width = w;
|
||
|
d.height = h;
|
||
|
d.xoff = x;
|
||
|
d.yoff = y;
|
||
|
d.x1 = w >> 1;
|
||
|
d.y1 = h >> 1;
|
||
|
d.x0 = -d.x1;
|
||
|
d.y0 = -d.y1;
|
||
|
d.hasText = true;
|
||
|
x += w;
|
||
|
}
|
||
|
var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
|
||
|
sprite = [];
|
||
|
while (--di >= 0) {
|
||
|
d = data[di];
|
||
|
if (!d.hasText) continue;
|
||
|
var w = d.width,
|
||
|
w32 = w >> 5,
|
||
|
h = d.y1 - d.y0;
|
||
|
// Zero the buffer
|
||
|
for (var i = 0; i < h * w32; i++) sprite[i] = 0;
|
||
|
x = d.xoff;
|
||
|
if (x == null) return;
|
||
|
y = d.yoff;
|
||
|
var seen = 0,
|
||
|
seenRow = -1;
|
||
|
for (var j = 0; j < h; j++) {
|
||
|
for (var i = 0; i < w; i++) {
|
||
|
var k = w32 * j + (i >> 5),
|
||
|
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;
|
||
|
sprite[k] |= m;
|
||
|
seen |= m;
|
||
|
}
|
||
|
if (seen) seenRow = j;
|
||
|
else {
|
||
|
d.y0++;
|
||
|
h--;
|
||
|
j--;
|
||
|
y++;
|
||
|
}
|
||
|
}
|
||
|
d.y1 = d.y0 + seenRow;
|
||
|
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Use mask-based collision detection.
|
||
|
function cloudCollide(tag, board, sw) {
|
||
|
sw >>= 5;
|
||
|
var sprite = tag.sprite,
|
||
|
w = tag.width >> 5,
|
||
|
lx = tag.x - (w << 4),
|
||
|
sx = lx & 0x7f,
|
||
|
msx = 32 - sx,
|
||
|
h = tag.y1 - tag.y0,
|
||
|
x = (tag.y + tag.y0) * sw + (lx >> 5),
|
||
|
last;
|
||
|
for (var j = 0; j < h; j++) {
|
||
|
last = 0;
|
||
|
for (var i = 0; i <= w; i++) {
|
||
|
if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))
|
||
|
& board[x + i]) return true;
|
||
|
}
|
||
|
x += sw;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function cloudBounds(bounds, d) {
|
||
|
var b0 = bounds[0],
|
||
|
b1 = bounds[1];
|
||
|
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
|
||
|
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
|
||
|
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
|
||
|
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
|
||
|
}
|
||
|
|
||
|
function collideRects(a, b) {
|
||
|
return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;
|
||
|
}
|
||
|
|
||
|
function archimedeanSpiral(size) {
|
||
|
var e = size[0] / size[1];
|
||
|
return function(t) {
|
||
|
return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function rectangularSpiral(size) {
|
||
|
var dy = 4,
|
||
|
dx = dy * size[0] / size[1],
|
||
|
x = 0,
|
||
|
y = 0;
|
||
|
return function(t) {
|
||
|
var sign = t < 0 ? -1 : 1;
|
||
|
// See triangular numbers: T_n = n * (n + 1) / 2.
|
||
|
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
|
||
|
case 0: x += dx; break;
|
||
|
case 1: y += dy; break;
|
||
|
case 2: x -= dx; break;
|
||
|
default: y -= dy; break;
|
||
|
}
|
||
|
return [x, y];
|
||
|
};
|
||
|
}
|
||
|
|
||
|
// TODO reuse arrays?
|
||
|
function zeroArray(n) {
|
||
|
var a = [],
|
||
|
i = -1;
|
||
|
while (++i < n) a[i] = 0;
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
var cloudRadians = Math.PI / 180,
|
||
|
cw = 1 << 11 >> 5,
|
||
|
ch = 1 << 11,
|
||
|
canvas,
|
||
|
ratio = 1;
|
||
|
|
||
|
if (typeof document !== "undefined") {
|
||
|
canvas = document.createElement("canvas");
|
||
|
canvas.width = 1;
|
||
|
canvas.height = 1;
|
||
|
ratio = Math.sqrt(canvas.getContext("2d").getImageData(0, 0, 1, 1).data.length >> 2);
|
||
|
canvas.width = (cw << 5) / ratio;
|
||
|
canvas.height = ch / ratio;
|
||
|
} else {
|
||
|
// node-canvas support
|
||
|
var Canvas = require("canvas");
|
||
|
canvas = new Canvas(cw << 5, ch);
|
||
|
}
|
||
|
|
||
|
var c = canvas.getContext("2d"),
|
||
|
spirals = {
|
||
|
archimedean: archimedeanSpiral,
|
||
|
rectangular: rectangularSpiral
|
||
|
};
|
||
|
c.fillStyle = c.strokeStyle = "red";
|
||
|
c.textAlign = "center";
|
||
|
|
||
|
exports.cloud = cloud;
|
||
|
})(typeof exports === "undefined" ? d3.layout || (d3.layout = {}) : exports);
|