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TiddlyWiki5/editions/dev/tiddlers/javascript-widget-tutorial/Widget attributes tutorial part I.tid

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created: 20190202035425715
modified: 20190205023518575
tags:
title: Widget attributes tutorial part I
type: text/vnd.tiddlywiki
So far none of the widgets we've implemented have had any code for handling widget attributes A vast majority of useful widgets will need to support attributes in order to make them useful.
As an example, let's change the Hello World widget so it can greet not just the world, but whoever/whatever the user wants. To do that we can add support for an attribute named `what` and call it like `<$hello what="pale blue dot"/>`.
The tiddlywiki widget class provides methods `computeAttributes` and `getAttribute` which can together be used by the widget code to discover what values are passed into the widget.
The `computeAttributes` and `getAttribute` methods can be called like this (the second parameter to `getAttribute` will be used as the default value if the user doesn't provide that attribute in the widget call):
```javascript
this.computeAttributes();
var message = this.getAttribute("message", "World");
```
Then the `message` variable can be used to construct the Hello XXX string:
```javascript
var textNode = this.document.createTextNode("Hello, " + message + "!");
```
The original [[hello.js]] code only implements a `render` method. The `refresh` method is not needed because the output from the widget can never be different...it will always be "Hello, World!".
Even with a `message` attribute, you might think the `render` by itself is enough. After all, the value of the input parameter `message` can only be changed by modifying the wiki text which means the tiddler will be redisplayed from scratch.
However, tiddlywiki has a syntax which allows parameter values to vary without modifying the wiki text. See https://tiddlywiki.com/#Widgets%20in%20WikiText for details. As one example, if the widget were called like `<$hello message={{MyTiddler!!field}}/>`, then every time the `field` field of `MyTiddler` were modified, only the `refresh` method would be called. Therefore, in order to get the widget display to update, the refresh method needs to be implemented.
If the `computeAttributes` and `getAttribute` calls are placed in the `render` method then we can implement a performance unoptimized version of refresh as was done in [[Widget refresh tutorial part II]]:
```javascript
/*
A widget with optimized performance will selectively refresh, but here we refresh always
*/
MyWidget.prototype.refresh = function(changedTiddlers) {
// Regenerate and rerender the widget and
// replace the existing DOM node
this.refreshSelf();
return true;
};
```
The full code can be seen at [[hello-attribute.js]] and here is the result ([[Widget attributes demo I]]):
{{Widget attributes demo I}}
The third example above is the only one which requires the refresh method in order to behave properly.