mirror of
https://github.com/TeamNewPipe/NewPipe
synced 2025-06-27 07:32:54 +00:00
Merge pull request #11829 from Profpatsch/PlayerUIList-to-kotlin
Player UI list to kotlin
This commit is contained in:
commit
d1954baf29
@ -246,7 +246,7 @@ public final class VideoDetailFragment
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// It will do nothing if the player is not in fullscreen mode
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hideSystemUiIfNeeded();
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final Optional<MainPlayerUi> playerUi = player.UIs().get(MainPlayerUi.class);
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final Optional<MainPlayerUi> playerUi = player.UIs().getOpt(MainPlayerUi.class);
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if (!player.videoPlayerSelected() && !playAfterConnect) {
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return;
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}
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@ -529,7 +529,7 @@ public final class VideoDetailFragment
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binding.overlayPlayPauseButton.setOnClickListener(v -> {
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if (playerIsNotStopped()) {
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player.playPause();
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player.UIs().get(VideoPlayerUi.class).ifPresent(ui -> ui.hideControls(0, 0));
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player.UIs().getOpt(VideoPlayerUi.class).ifPresent(ui -> ui.hideControls(0, 0));
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showSystemUi();
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} else {
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autoPlayEnabled = true; // forcefully start playing
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@ -688,7 +688,7 @@ public final class VideoDetailFragment
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@Override
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public boolean onKeyDown(final int keyCode) {
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return isPlayerAvailable()
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&& player.UIs().get(VideoPlayerUi.class)
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&& player.UIs().getOpt(VideoPlayerUi.class)
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.map(playerUi -> playerUi.onKeyDown(keyCode)).orElse(false);
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}
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@ -1028,7 +1028,7 @@ public final class VideoDetailFragment
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// If a user watched video inside fullscreen mode and than chose another player
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// return to non-fullscreen mode
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if (isPlayerAvailable()) {
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player.UIs().get(MainPlayerUi.class).ifPresent(playerUi -> {
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player.UIs().getOpt(MainPlayerUi.class).ifPresent(playerUi -> {
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if (playerUi.isFullscreen()) {
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playerUi.toggleFullscreen();
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}
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@ -1244,7 +1244,7 @@ public final class VideoDetailFragment
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// setup the surface view height, so that it fits the video correctly
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setHeightThumbnail();
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player.UIs().get(MainPlayerUi.class).ifPresent(playerUi -> {
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player.UIs().getOpt(MainPlayerUi.class).ifPresent(playerUi -> {
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// sometimes binding would be null here, even though getView() != null above u.u
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if (binding != null) {
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// prevent from re-adding a view multiple times
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@ -1260,7 +1260,7 @@ public final class VideoDetailFragment
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makeDefaultHeightForVideoPlaceholder();
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if (player != null) {
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player.UIs().get(VideoPlayerUi.class).ifPresent(VideoPlayerUi::removeViewFromParent);
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player.UIs().getOpt(VideoPlayerUi.class).ifPresent(VideoPlayerUi::removeViewFromParent);
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}
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}
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@ -1327,7 +1327,7 @@ public final class VideoDetailFragment
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binding.detailThumbnailImageView.setMinimumHeight(newHeight);
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if (isPlayerAvailable()) {
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final int maxHeight = (int) (metrics.heightPixels * MAX_PLAYER_HEIGHT);
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player.UIs().get(VideoPlayerUi.class).ifPresent(ui ->
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player.UIs().getOpt(VideoPlayerUi.class).ifPresent(ui ->
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ui.getBinding().surfaceView.setHeights(newHeight,
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ui.isFullscreen() ? newHeight : maxHeight));
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}
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@ -1861,7 +1861,7 @@ public final class VideoDetailFragment
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public void onFullscreenStateChanged(final boolean fullscreen) {
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setupBrightness();
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if (!isPlayerAndPlayerServiceAvailable()
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|| player.UIs().get(MainPlayerUi.class).isEmpty()
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|| player.UIs().getOpt(MainPlayerUi.class).isEmpty()
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|| getRoot().map(View::getParent).isEmpty()) {
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return;
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}
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@ -1890,7 +1890,7 @@ public final class VideoDetailFragment
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final boolean isLandscape = DeviceUtils.isLandscape(requireContext());
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if (DeviceUtils.isTablet(activity)
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&& (!globalScreenOrientationLocked(activity) || isLandscape)) {
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player.UIs().get(MainPlayerUi.class).ifPresent(MainPlayerUi::toggleFullscreen);
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player.UIs().getOpt(MainPlayerUi.class).ifPresent(MainPlayerUi::toggleFullscreen);
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return;
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}
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@ -1990,7 +1990,7 @@ public final class VideoDetailFragment
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}
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private boolean isFullscreen() {
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return isPlayerAvailable() && player.UIs().get(VideoPlayerUi.class)
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return isPlayerAvailable() && player.UIs().getOpt(VideoPlayerUi.class)
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.map(VideoPlayerUi::isFullscreen).orElse(false);
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}
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@ -2067,7 +2067,7 @@ public final class VideoDetailFragment
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setAutoPlay(true);
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}
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player.UIs().get(MainPlayerUi.class).ifPresent(MainPlayerUi::checkLandscape);
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player.UIs().getOpt(MainPlayerUi.class).ifPresent(MainPlayerUi::checkLandscape);
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// Let's give a user time to look at video information page if video is not playing
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if (globalScreenOrientationLocked(activity) && !player.isPlaying()) {
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player.play();
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@ -2332,7 +2332,7 @@ public final class VideoDetailFragment
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&& player.isPlaying()
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&& !isFullscreen()
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&& !DeviceUtils.isTablet(activity)) {
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player.UIs().get(MainPlayerUi.class)
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player.UIs().getOpt(MainPlayerUi.class)
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.ifPresent(MainPlayerUi::toggleFullscreen);
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}
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setOverlayLook(binding.appBarLayout, behavior, 1);
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@ -2346,7 +2346,7 @@ public final class VideoDetailFragment
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// Re-enable clicks
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setOverlayElementsClickable(true);
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if (isPlayerAvailable()) {
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player.UIs().get(MainPlayerUi.class)
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player.UIs().getOpt(MainPlayerUi.class)
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.ifPresent(MainPlayerUi::closeItemsList);
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}
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setOverlayLook(binding.appBarLayout, behavior, 0);
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@ -2357,7 +2357,7 @@ public final class VideoDetailFragment
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showSystemUi();
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}
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if (isPlayerAvailable()) {
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player.UIs().get(MainPlayerUi.class).ifPresent(ui -> {
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player.UIs().getOpt(MainPlayerUi.class).ifPresent(ui -> {
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if (ui.isControlsVisible()) {
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ui.hideControls(0, 0);
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}
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@ -2454,7 +2454,7 @@ public final class VideoDetailFragment
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public Optional<View> getRoot() {
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return Optional.ofNullable(player)
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.flatMap(player1 -> player1.UIs().get(VideoPlayerUi.class))
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.flatMap(player1 -> player1.UIs().getOpt(VideoPlayerUi.class))
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.map(playerUi -> playerUi.getBinding().getRoot());
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}
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@ -473,14 +473,15 @@ public final class Player implements PlaybackListener, Listener {
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}
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private void initUIsForCurrentPlayerType() {
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if ((UIs.get(MainPlayerUi.class).isPresent() && playerType == PlayerType.MAIN)
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|| (UIs.get(PopupPlayerUi.class).isPresent() && playerType == PlayerType.POPUP)) {
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if ((UIs.getOpt(MainPlayerUi.class).isPresent() && playerType == PlayerType.MAIN)
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|| (UIs.getOpt(PopupPlayerUi.class).isPresent()
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&& playerType == PlayerType.POPUP)) {
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// correct UI already in place
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return;
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}
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// try to reuse binding if possible
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final PlayerBinding binding = UIs.get(VideoPlayerUi.class).map(VideoPlayerUi::getBinding)
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final PlayerBinding binding = UIs.getOpt(VideoPlayerUi.class).map(VideoPlayerUi::getBinding)
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.orElseGet(() -> {
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if (playerType == PlayerType.AUDIO) {
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return null;
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@ -148,7 +148,7 @@ public final class PlayerService extends MediaBrowserServiceCompat {
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// no one already and starting the service in foreground should not create any issues.
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// If the service is already started in foreground, requesting it to be started
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// shouldn't do anything.
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player.UIs().get(NotificationPlayerUi.class)
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player.UIs().getOpt(NotificationPlayerUi.class)
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.ifPresent(NotificationPlayerUi::createNotificationAndStartForeground);
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if (playerWasNull && onPlayerStartedOrStopped != null) {
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@ -173,7 +173,7 @@ public final class PlayerService extends MediaBrowserServiceCompat {
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if (player != null) {
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player.handleIntent(intent);
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player.UIs().get(MediaSessionPlayerUi.class)
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player.UIs().getOpt(MediaSessionPlayerUi.class)
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.ifPresent(ui -> ui.handleMediaButtonIntent(intent));
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}
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@ -138,7 +138,7 @@ public class MediaSessionPlayerUi extends PlayerUi
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public void play() {
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player.play();
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// hide the player controls even if the play command came from the media session
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player.UIs().get(VideoPlayerUi.class).ifPresent(ui -> ui.hideControls(0, 0));
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player.UIs().getOpt(VideoPlayerUi.class).ifPresent(ui -> ui.hideControls(0, 0));
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}
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@Override
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@ -102,7 +102,7 @@ public final class NotificationUtil {
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mediaStyle.setShowActionsInCompactView(compactSlots);
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}
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player.UIs()
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.get(MediaSessionPlayerUi.class)
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.getOpt(MediaSessionPlayerUi.class)
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.flatMap(MediaSessionPlayerUi::getSessionToken)
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.ifPresent(mediaStyle::setMediaSession);
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@ -1,90 +0,0 @@
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package org.schabi.newpipe.player.ui;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import java.util.function.Consumer;
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public final class PlayerUiList {
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final List<PlayerUi> playerUis = new ArrayList<>();
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/**
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* Creates a {@link PlayerUiList} starting with the provided player uis. The provided player uis
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* will not be prepared like those passed to {@link #addAndPrepare(PlayerUi)}, because when
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* the {@link PlayerUiList} constructor is called, the player is still not running and it
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* wouldn't make sense to initialize uis then. Instead the player will initialize them by doing
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* proper calls to {@link #call(Consumer)}.
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*
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* @param initialPlayerUis the player uis this list should start with; the order will be kept
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*/
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public PlayerUiList(final PlayerUi... initialPlayerUis) {
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playerUis.addAll(List.of(initialPlayerUis));
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}
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/**
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* Adds the provided player ui to the list and calls on it the initialization functions that
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* apply based on the current player state. The preparation step needs to be done since when UIs
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* are removed and re-added, the player will not call e.g. initPlayer again since the exoplayer
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* is already initialized, but we need to notify the newly built UI that the player is ready
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* nonetheless.
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* @param playerUi the player ui to prepare and add to the list; its {@link
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* PlayerUi#getPlayer()} will be used to query information about the player
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* state
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*/
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public void addAndPrepare(final PlayerUi playerUi) {
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if (playerUi.getPlayer().getFragmentListener().isPresent()) {
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// make sure UIs know whether a service is connected or not
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playerUi.onFragmentListenerSet();
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}
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if (!playerUi.getPlayer().exoPlayerIsNull()) {
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playerUi.initPlayer();
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if (playerUi.getPlayer().getPlayQueue() != null) {
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playerUi.initPlayback();
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}
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}
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playerUis.add(playerUi);
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}
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/**
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* Destroys all matching player UIs and removes them from the list.
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* @param playerUiType the class of the player UI to destroy; the {@link
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* Class#isInstance(Object)} method will be used, so even subclasses will be
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* destroyed and removed
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* @param <T> the class type parameter
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*/
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public <T> void destroyAll(final Class<T> playerUiType) {
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playerUis.stream()
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.filter(playerUiType::isInstance)
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.forEach(playerUi -> {
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playerUi.destroyPlayer();
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playerUi.destroy();
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});
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playerUis.removeIf(playerUiType::isInstance);
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}
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/**
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* @param playerUiType the class of the player UI to return; the {@link
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* Class#isInstance(Object)} method will be used, so even subclasses could
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* be returned
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* @param <T> the class type parameter
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* @return the first player UI of the required type found in the list, or an empty {@link
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* Optional} otherwise
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*/
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public <T> Optional<T> get(final Class<T> playerUiType) {
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return playerUis.stream()
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.filter(playerUiType::isInstance)
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.map(playerUiType::cast)
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.findFirst();
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}
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/**
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* Calls the provided consumer on all player UIs in the list, in order of addition.
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* @param consumer the consumer to call with player UIs
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*/
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public void call(final Consumer<PlayerUi> consumer) {
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//noinspection SimplifyStreamApiCallChains
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playerUis.stream().forEachOrdered(consumer);
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}
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}
|
124
app/src/main/java/org/schabi/newpipe/player/ui/PlayerUiList.kt
Normal file
124
app/src/main/java/org/schabi/newpipe/player/ui/PlayerUiList.kt
Normal file
@ -0,0 +1,124 @@
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package org.schabi.newpipe.player.ui
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import org.schabi.newpipe.util.GuardedByMutex
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import java.util.Optional
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class PlayerUiList(vararg initialPlayerUis: PlayerUi) {
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var playerUis = GuardedByMutex(mutableListOf<PlayerUi>())
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/**
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* Creates a [PlayerUiList] starting with the provided player uis. The provided player uis
|
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* will not be prepared like those passed to [.addAndPrepare], because when
|
||||
* the [PlayerUiList] constructor is called, the player is still not running and it
|
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* wouldn't make sense to initialize uis then. Instead the player will initialize them by doing
|
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* proper calls to [.call].
|
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*
|
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* @param initialPlayerUis the player uis this list should start with; the order will be kept
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*/
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init {
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playerUis.runWithLockSync {
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lockData.addAll(listOf(*initialPlayerUis))
|
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}
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}
|
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|
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/**
|
||||
* Adds the provided player ui to the list and calls on it the initialization functions that
|
||||
* apply based on the current player state. The preparation step needs to be done since when UIs
|
||||
* are removed and re-added, the player will not call e.g. initPlayer again since the exoplayer
|
||||
* is already initialized, but we need to notify the newly built UI that the player is ready
|
||||
* nonetheless.
|
||||
* @param playerUi the player ui to prepare and add to the list; its [PlayerUi.getPlayer]
|
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* will be used to query information about the player state
|
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*/
|
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fun addAndPrepare(playerUi: PlayerUi) {
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if (playerUi.getPlayer().fragmentListener.isPresent) {
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// make sure UIs know whether a service is connected or not
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playerUi.onFragmentListenerSet()
|
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}
|
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|
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if (!playerUi.getPlayer().exoPlayerIsNull()) {
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playerUi.initPlayer()
|
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if (playerUi.getPlayer().playQueue != null) {
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playerUi.initPlayback()
|
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}
|
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}
|
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|
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playerUis.runWithLockSync {
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lockData.add(playerUi)
|
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}
|
||||
}
|
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|
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/**
|
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* Destroys all matching player UIs and removes them from the list.
|
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* @param playerUiType the class of the player UI to destroy;
|
||||
* the [Class.isInstance] method will be used, so even subclasses will be
|
||||
* destroyed and removed
|
||||
* @param T the class type parameter </T>
|
||||
* */
|
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fun <T> destroyAll(playerUiType: Class<T?>) {
|
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val toDestroy = mutableListOf<PlayerUi>()
|
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|
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// short blocking removal from class to prevent interfering from other threads
|
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playerUis.runWithLockSync {
|
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val new = mutableListOf<PlayerUi>()
|
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for (ui in lockData) {
|
||||
if (playerUiType.isInstance(ui)) {
|
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toDestroy.add(ui)
|
||||
} else {
|
||||
new.add(ui)
|
||||
}
|
||||
}
|
||||
lockData = new
|
||||
}
|
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// then actually destroy the UIs
|
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for (ui in toDestroy) {
|
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ui.destroyPlayer()
|
||||
ui.destroy()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param playerUiType the class of the player UI to return;
|
||||
* the [Class.isInstance] method will be used, so even subclasses could be returned
|
||||
* @param T the class type parameter
|
||||
* @return the first player UI of the required type found in the list, or null
|
||||
</T> */
|
||||
fun <T> get(playerUiType: Class<T>): T? =
|
||||
playerUis.runWithLockSync {
|
||||
for (ui in lockData) {
|
||||
if (playerUiType.isInstance(ui)) {
|
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when (val r = playerUiType.cast(ui)) {
|
||||
// try all UIs before returning null
|
||||
null -> continue
|
||||
else -> return@runWithLockSync r
|
||||
}
|
||||
}
|
||||
}
|
||||
return@runWithLockSync null
|
||||
}
|
||||
|
||||
/**
|
||||
* @param playerUiType the class of the player UI to return;
|
||||
* the [Class.isInstance] method will be used, so even subclasses could be returned
|
||||
* @param T the class type parameter
|
||||
* @return the first player UI of the required type found in the list, or an empty
|
||||
* [Optional] otherwise
|
||||
</T> */
|
||||
@Deprecated("use get", ReplaceWith("get(playerUiType)"))
|
||||
fun <T> getOpt(playerUiType: Class<T>): Optional<T & Any> =
|
||||
Optional.ofNullable(get(playerUiType))
|
||||
|
||||
/**
|
||||
* Calls the provided consumer on all player UIs in the list, in order of addition.
|
||||
* @param consumer the consumer to call with player UIs
|
||||
*/
|
||||
fun call(consumer: java.util.function.Consumer<PlayerUi>) {
|
||||
// copy the list out of the mutex before calling the consumer which might block
|
||||
val new = playerUis.runWithLockSync {
|
||||
lockData.toMutableList()
|
||||
}
|
||||
for (ui in new) {
|
||||
consumer.accept(ui)
|
||||
}
|
||||
}
|
||||
}
|
47
app/src/main/java/org/schabi/newpipe/util/GuardedByMutex.kt
Normal file
47
app/src/main/java/org/schabi/newpipe/util/GuardedByMutex.kt
Normal file
@ -0,0 +1,47 @@
|
||||
package org.schabi.newpipe.util
|
||||
|
||||
import kotlinx.coroutines.runBlocking
|
||||
import kotlinx.coroutines.sync.Mutex
|
||||
import kotlinx.coroutines.sync.withLock
|
||||
|
||||
/** Guard the given data so that it can only be accessed by locking the mutex first.
|
||||
*
|
||||
* Inspired by [this blog post](https://jonnyzzz.com/blog/2017/03/01/guarded-by-lock/)
|
||||
* */
|
||||
class GuardedByMutex<T>(
|
||||
private var data: T,
|
||||
private val lock: Mutex = Mutex(locked = false),
|
||||
) {
|
||||
|
||||
/** Lock the mutex and access the data, blocking the current thread.
|
||||
* @param action to run with locked mutex
|
||||
* */
|
||||
fun <Y> runWithLockSync(
|
||||
action: MutexData<T>.() -> Y
|
||||
) =
|
||||
runBlocking {
|
||||
lock.withLock {
|
||||
MutexData(data, { d -> data = d }).action()
|
||||
}
|
||||
}
|
||||
|
||||
/** Lock the mutex and access the data, suspending the coroutine.
|
||||
* @param action to run with locked mutex
|
||||
* */
|
||||
suspend fun <Y> runWithLock(action: MutexData<T>.() -> Y) =
|
||||
lock.withLock {
|
||||
MutexData(data, { d -> data = d }).action()
|
||||
}
|
||||
}
|
||||
|
||||
/** The data inside a [GuardedByMutex], which can be accessed via [lockData].
|
||||
* [lockData] is a `var`, so you can `set` it as well.
|
||||
* */
|
||||
class MutexData<T>(data: T, val setFun: (T) -> Unit) {
|
||||
/** The data inside this [GuardedByMutex] */
|
||||
var lockData: T = data
|
||||
set(t) {
|
||||
setFun(t)
|
||||
field = t
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user