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Improved an animation logic
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@ -1769,10 +1769,11 @@ public class VideoDetailFragment
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private void showPlaybackProgress(final long progress, final long duration) {
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private void showPlaybackProgress(final long progress, final long duration) {
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final int progressSeconds = (int) TimeUnit.MILLISECONDS.toSeconds(progress);
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final int progressSeconds = (int) TimeUnit.MILLISECONDS.toSeconds(progress);
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final int durationSeconds = (int) TimeUnit.MILLISECONDS.toSeconds(duration);
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final int durationSeconds = (int) TimeUnit.MILLISECONDS.toSeconds(duration);
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// If the old and the new progress values have a big difference then use
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// animation. Otherwise don't because it affects CPU
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final boolean shouldAnimate = Math.abs(positionView.getProgress() - progressSeconds) > 2;
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positionView.setMax(durationSeconds);
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positionView.setMax(durationSeconds);
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// If there is no player inside fragment use animation, otherwise don't because
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if (shouldAnimate) {
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// it affects CPU
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if (playerPlaceholder.getChildCount() == 0) {
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positionView.setProgressAnimated(progressSeconds);
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positionView.setProgressAnimated(progressSeconds);
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} else {
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} else {
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positionView.setProgress(progressSeconds);
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positionView.setProgress(progressSeconds);
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