Files
IPUDOOM/src/p_maputl.c

837 lines
19 KiB
C

//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
// Copyright(C) 2005, 2006 Andrey Budko
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Movement/collision utility functions,
// as used by function in p_map.c.
// BLOCKMAP Iterator functions,
// and some PIT_* functions to use for iteration.
//
#include <limits.h>
#include <stdint.h>
#include <stdlib.h>
#include "doomstat.h"
#include "doomtype.h"
#include "m_bbox.h"
#include "m_fixed.h"
#include "p_local.h"
#include "p_mobj.h"
#include "r_defs.h"
#include "r_main.h"
// State.
#include "r_state.h"
//
// P_AproxDistance
// Gives an estimation of distance (not exact)
//
fixed_t P_AproxDistance(fixed_t dx, fixed_t dy) {
dx = abs(dx);
dy = abs(dy);
if (dx < dy)
return dx + dy - (dx >> 1);
return dx + dy - (dy >> 1);
}
//
// P_PointOnLineSide
// Returns 0 or 1
//
int P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line) {
fixed_t dx;
fixed_t dy;
fixed_t left;
fixed_t right;
if (!line->dx) {
if (x <= line->v1->x)
return line->dy > 0;
return line->dy < 0;
}
if (!line->dy) {
if (y <= line->v1->y)
return line->dx < 0;
return line->dx > 0;
}
dx = (x - line->v1->x);
dy = (y - line->v1->y);
left = FixedMul(line->dy >> FRACBITS, dx);
right = FixedMul(dy, line->dx >> FRACBITS);
if (right < left)
return 0; // front side
return 1; // back side
}
//
// P_BoxOnLineSide
// Considers the line to be infinite
// Returns side 0 or 1, -1 if box crosses the line.
//
int P_BoxOnLineSide(fixed_t *tmbox, line_t *ld) {
int p1 = 0;
int p2 = 0;
switch (ld->slopetype) {
case ST_HORIZONTAL:
p1 = tmbox[BOXTOP] > ld->v1->y;
p2 = tmbox[BOXBOTTOM] > ld->v1->y;
if (ld->dx < 0) {
p1 ^= 1;
p2 ^= 1;
}
break;
case ST_VERTICAL:
p1 = tmbox[BOXRIGHT] < ld->v1->x;
p2 = tmbox[BOXLEFT] < ld->v1->x;
if (ld->dy < 0) {
p1 ^= 1;
p2 ^= 1;
}
break;
case ST_POSITIVE:
p1 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXTOP], ld);
p2 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
break;
case ST_NEGATIVE:
p1 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
p2 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
break;
}
if (p1 == p2)
return p1;
return -1;
}
//
// P_PointOnDivlineSide
// Returns 0 or 1.
//
int P_PointOnDivlineSide(fixed_t x, fixed_t y, divline_t *line) {
fixed_t dx;
fixed_t dy;
fixed_t left;
fixed_t right;
if (!line->dx) {
if (x <= line->x)
return line->dy > 0;
return line->dy < 0;
}
if (!line->dy) {
if (y <= line->y)
return line->dx < 0;
return line->dx > 0;
}
dx = (x - line->x);
dy = (y - line->y);
// try to quickly decide by looking at sign bits
if ((line->dy ^ line->dx ^ dx ^ dy) & 0x80000000) {
if ((line->dy ^ dx) & 0x80000000)
return 1; // (left is negative)
return 0;
}
left = FixedMul(line->dy >> 8, dx >> 8);
right = FixedMul(dy >> 8, line->dx >> 8);
if (right < left)
return 0; // front side
return 1; // back side
}
//
// P_MakeDivline
//
void P_MakeDivline(line_t *li, divline_t *dl) {
dl->x = li->v1->x;
dl->y = li->v1->y;
dl->dx = li->dx;
dl->dy = li->dy;
}
//
// P_InterceptVector
// Returns the fractional intercept point
// along the first divline.
// This is only called by the addthings
// and addlines traversers.
//
fixed_t P_InterceptVector(divline_t *v2, divline_t *v1) {
#if 1
fixed_t frac;
fixed_t num;
fixed_t den;
den = FixedMul(v1->dy >> 8, v2->dx) - FixedMul(v1->dx >> 8, v2->dy);
if (den == 0)
return 0;
// I_Error ("P_InterceptVector: parallel");
num = FixedMul((v1->x - v2->x) >> 8, v1->dy) +
FixedMul((v2->y - v1->y) >> 8, v1->dx);
frac = FixedDiv(num, den);
return frac;
#else // UNUSED, float debug.
float frac;
float num;
float den;
float v1x;
float v1y;
float v1dx;
float v1dy;
float v2x;
float v2y;
float v2dx;
float v2dy;
v1x = (float)v1->x / FRACUNIT;
v1y = (float)v1->y / FRACUNIT;
v1dx = (float)v1->dx / FRACUNIT;
v1dy = (float)v1->dy / FRACUNIT;
v2x = (float)v2->x / FRACUNIT;
v2y = (float)v2->y / FRACUNIT;
v2dx = (float)v2->dx / FRACUNIT;
v2dy = (float)v2->dy / FRACUNIT;
den = v1dy * v2dx - v1dx * v2dy;
if (den == 0)
return 0; // parallel
num = (v1x - v2x) * v1dy + (v2y - v1y) * v1dx;
frac = num / den;
return frac * FRACUNIT;
#endif
}
//
// P_LineOpening
// Sets opentop and openbottom to the window
// through a two sided line.
// OPTIMIZE: keep this precalculated
//
fixed_t opentop;
fixed_t openbottom;
fixed_t openrange;
fixed_t lowfloor;
void P_LineOpening(line_t *linedef) {
sector_t *front;
sector_t *back;
if (linedef->sidenum[1] == -1) {
// single sided line
openrange = 0;
return;
}
front = linedef->frontsector;
back = linedef->backsector;
if (front->ceilingheight < back->ceilingheight)
opentop = front->ceilingheight;
else
opentop = back->ceilingheight;
if (front->floorheight > back->floorheight) {
openbottom = front->floorheight;
lowfloor = back->floorheight;
} else {
openbottom = back->floorheight;
lowfloor = front->floorheight;
}
openrange = opentop - openbottom;
}
//
// THING POSITION SETTING
//
//
// P_UnsetThingPosition
// Unlinks a thing from block map and sectors.
// On each position change, BLOCKMAP and other
// lookups maintaining lists ot things inside
// these structures need to be updated.
//
void P_UnsetThingPosition(mobj_t *thing) {
int blockx;
int blocky;
if (!(thing->flags & MF_NOSECTOR)) {
// inert things don't need to be in blockmap?
// unlink from subsector
if (thing->snext)
thing->snext->sprev = thing->sprev;
if (thing->sprev)
thing->sprev->snext = thing->snext;
else
thing->subsector->sector->thinglist = thing->snext;
}
if (!(thing->flags & MF_NOBLOCKMAP)) {
// inert things don't need to be in blockmap
// unlink from block map
if (thing->bnext)
thing->bnext->bprev = thing->bprev;
if (thing->bprev)
thing->bprev->bnext = thing->bnext;
else {
blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
if (blockx >= 0 && blockx < bmapwidth && blocky >= 0 &&
blocky < bmapheight) {
blocklinks[blocky * bmapwidth + blockx] = thing->bnext;
}
}
}
}
//
// P_SetThingPosition
// Links a thing into both a block and a subsector
// based on it's x y.
// Sets thing->subsector properly
//
void P_SetThingPosition(mobj_t *thing) {
subsector_t *ss;
sector_t *sec;
int blockx;
int blocky;
mobj_t **link;
// link into subsector
ss = R_PointInSubsector(thing->x, thing->y);
thing->subsector = ss;
if (!(thing->flags & MF_NOSECTOR)) {
// invisible things don't go into the sector links
sec = ss->sector;
thing->sprev = NULL;
thing->snext = sec->thinglist;
if (sec->thinglist)
sec->thinglist->sprev = thing;
sec->thinglist = thing;
}
// link into blockmap
if (!(thing->flags & MF_NOBLOCKMAP)) {
// inert things don't need to be in blockmap
blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
if (blockx >= 0 && blockx < bmapwidth && blocky >= 0 &&
blocky < bmapheight) {
link = &blocklinks[blocky * bmapwidth + blockx];
thing->bprev = NULL;
thing->bnext = *link;
if (*link)
(*link)->bprev = thing;
*link = thing;
} else {
// thing is off the map
thing->bnext = thing->bprev = NULL;
}
}
}
//
// BLOCK MAP ITERATORS
// For each line/thing in the given mapblock,
// call the passed PIT_* function.
// If the function returns false,
// exit with false without checking anything else.
//
//
// P_BlockLinesIterator
// The validcount flags are used to avoid checking lines
// that are marked in multiple mapblocks,
// so increment validcount before the first call
// to P_BlockLinesIterator, then make one or more calls
// to it.
//
boolean P_BlockLinesIterator(int x, int y, boolean (*func)(line_t *)) {
int offset;
short *list;
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) {
return true;
}
offset = y * bmapwidth + x;
offset = *(blockmap + offset);
for (list = blockmaplump + offset; *list != -1; list++) {
ld = &lines[*list];
if (ld->validcount == validcount)
continue; // line has already been checked
ld->validcount = validcount;
if (!func(ld))
return false;
}
return true; // everything was checked
}
//
// P_BlockThingsIterator
//
boolean P_BlockThingsIterator(int x, int y, boolean (*func)(mobj_t *)) {
mobj_t *mobj;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) {
return true;
}
for (mobj = blocklinks[y * bmapwidth + x]; mobj; mobj = mobj->bnext) {
if (!func(mobj))
return false;
}
return true;
}
//
// INTERCEPT ROUTINES
//
intercept_t intercepts[MAXINTERCEPTS];
intercept_t *intercept_p;
divline_t trace;
boolean earlyout;
int ptflags;
static void InterceptsOverrun(int num_intercepts, intercept_t *intercept);
//
// PIT_AddLineIntercepts.
// Looks for lines in the given block
// that intercept the given trace
// to add to the intercepts list.
//
// A line is crossed if its endpoints
// are on opposite sides of the trace.
// Returns true if earlyout and a solid line hit.
//
boolean PIT_AddLineIntercepts(line_t *ld) {
int s1;
int s2;
fixed_t frac;
divline_t dl;
// avoid precision problems with two routines
if (trace.dx > FRACUNIT * 16 || trace.dy > FRACUNIT * 16 ||
trace.dx < -FRACUNIT * 16 || trace.dy < -FRACUNIT * 16) {
s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
} else {
s1 = P_PointOnLineSide(trace.x, trace.y, ld);
s2 = P_PointOnLineSide(trace.x + trace.dx, trace.y + trace.dy, ld);
}
if (s1 == s2)
return true; // line isn't crossed
// hit the line
P_MakeDivline(ld, &dl);
frac = P_InterceptVector(&trace, &dl);
if (frac < 0)
return true; // behind source
// try to early out the check
if (earlyout && frac < FRACUNIT && !ld->backsector) {
return false; // stop checking
}
intercept_p->frac = frac;
intercept_p->isaline = true;
intercept_p->d.line = ld;
InterceptsOverrun(intercept_p - intercepts, intercept_p);
intercept_p++;
return true; // continue
}
//
// PIT_AddThingIntercepts
//
boolean PIT_AddThingIntercepts(mobj_t *thing) {
fixed_t x1;
fixed_t y1;
fixed_t x2;
fixed_t y2;
int s1;
int s2;
boolean tracepositive;
divline_t dl;
fixed_t frac;
tracepositive = (trace.dx ^ trace.dy) > 0;
// check a corner to corner crossection for hit
if (tracepositive) {
x1 = thing->x - thing->radius;
y1 = thing->y + thing->radius;
x2 = thing->x + thing->radius;
y2 = thing->y - thing->radius;
} else {
x1 = thing->x - thing->radius;
y1 = thing->y - thing->radius;
x2 = thing->x + thing->radius;
y2 = thing->y + thing->radius;
}
s1 = P_PointOnDivlineSide(x1, y1, &trace);
s2 = P_PointOnDivlineSide(x2, y2, &trace);
if (s1 == s2)
return true; // line isn't crossed
dl.x = x1;
dl.y = y1;
dl.dx = x2 - x1;
dl.dy = y2 - y1;
frac = P_InterceptVector(&trace, &dl);
if (frac < 0)
return true; // behind source
intercept_p->frac = frac;
intercept_p->isaline = false;
intercept_p->d.thing = thing;
InterceptsOverrun(intercept_p - intercepts, intercept_p);
intercept_p++;
return true; // keep going
}
//
// P_TraverseIntercepts
// Returns true if the traverser function returns true
// for all lines.
//
boolean P_TraverseIntercepts(traverser_t func, fixed_t maxfrac) {
int count;
fixed_t dist;
intercept_t *scan;
intercept_t *in;
count = intercept_p - intercepts;
in = 0; // shut up compiler warning
while (count--) {
dist = INT_MAX;
for (scan = intercepts; scan < intercept_p; scan++) {
if (scan->frac < dist) {
dist = scan->frac;
in = scan;
}
}
if (dist > maxfrac)
return true; // checked everything in range
#if 0 // UNUSED
{
// don't check these yet, there may be others inserted
in = scan = intercepts;
for ( scan = intercepts ; scan<intercept_p ; scan++)
if (scan->frac > maxfrac)
*in++ = *scan;
intercept_p = in;
return false;
}
#endif
if (!func(in))
return false; // don't bother going farther
in->frac = INT_MAX;
}
return true; // everything was traversed
}
extern fixed_t bulletslope;
// Intercepts Overrun emulation, from PrBoom-plus.
// Thanks to Andrey Budko (entryway) for researching this and his
// implementation of Intercepts Overrun emulation in PrBoom-plus
// which this is based on.
typedef struct {
int len;
void *addr;
boolean int16_array;
} intercepts_overrun_t;
// Intercepts memory table. This is where various variables are located
// in memory in Vanilla Doom. When the intercepts table overflows, we
// need to write to them.
//
// Almost all of the values to overwrite are 32-bit integers, except for
// playerstarts, which is effectively an array of 16-bit integers and
// must be treated differently.
static intercepts_overrun_t intercepts_overrun[] = {
{4, NULL, false},
{4, NULL, /* &earlyout, */ false},
{4, NULL, /* &intercept_p, */ false},
{4, &lowfloor, false},
{4, &openbottom, false},
{4, &opentop, false},
{4, &openrange, false},
{4, NULL, false},
{120, NULL, /* &activeplats, */ false},
{8, NULL, false},
{4, &bulletslope, false},
{4, NULL, /* &swingx, */ false},
{4, NULL, /* &swingy, */ false},
{4, NULL, false},
{40, &playerstarts, true},
{4, NULL, /* &blocklinks, */ false},
{4, &bmapwidth, false},
{4, NULL, /* &blockmap, */ false},
{4, &bmaporgx, false},
{4, &bmaporgy, false},
{4, NULL, /* &blockmaplump, */ false},
{4, &bmapheight, false},
{0, NULL, false},
};
// Overwrite a specific memory location with a value.
static void InterceptsMemoryOverrun(int location, int value) {
int i, offset;
int index;
void *addr;
i = 0;
offset = 0;
// Search down the array until we find the right entry
while (intercepts_overrun[i].len != 0) {
if (offset + intercepts_overrun[i].len > location) {
addr = intercepts_overrun[i].addr;
// Write the value to the memory location.
// 16-bit and 32-bit values are written differently.
if (addr != NULL) {
if (intercepts_overrun[i].int16_array) {
index = (location - offset) / 2;
((short *)addr)[index] = value & 0xffff;
((short *)addr)[index + 1] = (value >> 16) & 0xffff;
} else {
index = (location - offset) / 4;
((int *)addr)[index] = value;
}
}
break;
}
offset += intercepts_overrun[i].len;
++i;
}
}
// Emulate overruns of the intercepts[] array.
static void InterceptsOverrun(int num_intercepts, intercept_t *intercept) {
int location;
if (num_intercepts <= MAXINTERCEPTS_ORIGINAL) {
// No overrun
return;
}
location = (num_intercepts - MAXINTERCEPTS_ORIGINAL - 1) * 12;
// Overwrite memory that is overwritten in Vanilla Doom, using
// the values from the intercept structure.
//
// Note: the ->d.{thing,line} member should really have its
// address translated into the correct address value for
// Vanilla Doom.
InterceptsMemoryOverrun(location, intercept->frac);
InterceptsMemoryOverrun(location + 4, intercept->isaline);
InterceptsMemoryOverrun(location + 8, (intptr_t)intercept->d.thing);
}
//
// P_PathTraverse
// Traces a line from x1,y1 to x2,y2,
// calling the traverser function for each.
// Returns true if the traverser function returns true
// for all lines.
//
boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
int flags, boolean (*trav)(intercept_t *)) {
fixed_t xt1;
fixed_t yt1;
fixed_t xt2;
fixed_t yt2;
fixed_t xstep;
fixed_t ystep;
fixed_t partial;
fixed_t xintercept;
fixed_t yintercept;
int mapx;
int mapy;
int mapxstep;
int mapystep;
int count;
earlyout = (flags & PT_EARLYOUT) != 0;
validcount++;
intercept_p = intercepts;
if (((x1 - bmaporgx) & (MAPBLOCKSIZE - 1)) == 0)
x1 += FRACUNIT; // don't side exactly on a line
if (((y1 - bmaporgy) & (MAPBLOCKSIZE - 1)) == 0)
y1 += FRACUNIT; // don't side exactly on a line
trace.x = x1;
trace.y = y1;
trace.dx = x2 - x1;
trace.dy = y2 - y1;
x1 -= bmaporgx;
y1 -= bmaporgy;
xt1 = x1 >> MAPBLOCKSHIFT;
yt1 = y1 >> MAPBLOCKSHIFT;
x2 -= bmaporgx;
y2 -= bmaporgy;
xt2 = x2 >> MAPBLOCKSHIFT;
yt2 = y2 >> MAPBLOCKSHIFT;
if (xt2 > xt1) {
mapxstep = 1;
partial = FRACUNIT - ((x1 >> MAPBTOFRAC) & (FRACUNIT - 1));
ystep = FixedDiv(y2 - y1, abs(x2 - x1));
} else if (xt2 < xt1) {
mapxstep = -1;
partial = (x1 >> MAPBTOFRAC) & (FRACUNIT - 1);
ystep = FixedDiv(y2 - y1, abs(x2 - x1));
} else {
mapxstep = 0;
partial = FRACUNIT;
ystep = 256 * FRACUNIT;
}
yintercept = (y1 >> MAPBTOFRAC) + FixedMul(partial, ystep);
if (yt2 > yt1) {
mapystep = 1;
partial = FRACUNIT - ((y1 >> MAPBTOFRAC) & (FRACUNIT - 1));
xstep = FixedDiv(x2 - x1, abs(y2 - y1));
} else if (yt2 < yt1) {
mapystep = -1;
partial = (y1 >> MAPBTOFRAC) & (FRACUNIT - 1);
xstep = FixedDiv(x2 - x1, abs(y2 - y1));
} else {
mapystep = 0;
partial = FRACUNIT;
xstep = 256 * FRACUNIT;
}
xintercept = (x1 >> MAPBTOFRAC) + FixedMul(partial, xstep);
// Step through map blocks.
// Count is present to prevent a round off error
// from skipping the break.
mapx = xt1;
mapy = yt1;
for (count = 0; count < 64; count++) {
if (flags & PT_ADDLINES) {
if (!P_BlockLinesIterator(mapx, mapy, PIT_AddLineIntercepts))
return false; // early out
}
if (flags & PT_ADDTHINGS) {
if (!P_BlockThingsIterator(mapx, mapy, PIT_AddThingIntercepts))
return false; // early out
}
if (mapx == xt2 && mapy == yt2) {
break;
}
if ((yintercept >> FRACBITS) == mapy) {
yintercept += ystep;
mapx += mapxstep;
} else if ((xintercept >> FRACBITS) == mapx) {
xintercept += xstep;
mapy += mapystep;
}
}
// go through the sorted list
return P_TraverseIntercepts(trav, FRACUNIT);
}