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IPUDOOM/src/r_plane.c
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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Here is a core component: drawing the floors and ceilings,
// while maintaining a per column clipping list only.
// Moreover, the sky areas have to be determined.
//
#include <stdlib.h>
#include <string.h>
#include "doomstat.h"
#include "doomtype.h"
#include "i_system.h"
#include "i_video.h"
#include "m_fixed.h"
#include "r_bsp.h"
#include "r_data.h"
#include "r_defs.h"
#include "r_draw.h"
#include "r_main.h"
#include "r_plane.h"
#include "r_sky.h"
#include "r_state.h"
#include "r_things.h"
#include "tables.h"
#include "w_wad.h"
#include "z_zone.h"
planefunction_t floorfunc;
planefunction_t ceilingfunc;
//
// opening
//
// Here comes the obnoxious "visplane".
#define MAXVISPLANES 128
visplane_t visplanes[MAXVISPLANES];
visplane_t *lastvisplane;
visplane_t *floorplane;
visplane_t *ceilingplane;
// ?
#define MAXOPENINGS SCREENWIDTH * 64
short openings[MAXOPENINGS];
short *lastopening;
//
// Clip values are the solid pixel bounding the range.
// floorclip starts out SCREENHEIGHT
// ceilingclip starts out -1
//
short floorclip[SCREENWIDTH];
short ceilingclip[SCREENWIDTH];
//
// spanstart holds the start of a plane span
// initialized to 0 at start
//
int spanstart[SCREENHEIGHT];
int spanstop[SCREENHEIGHT];
//
// texture mapping
//
lighttable_t **planezlight;
fixed_t planeheight;
fixed_t yslope[SCREENHEIGHT];
fixed_t distscale[SCREENWIDTH];
fixed_t basexscale;
fixed_t baseyscale;
fixed_t cachedheight[SCREENHEIGHT];
fixed_t cacheddistance[SCREENHEIGHT];
fixed_t cachedxstep[SCREENHEIGHT];
fixed_t cachedystep[SCREENHEIGHT];
//
// R_InitPlanes
// Only at game startup.
//
void R_InitPlanes(void) {
// Doh!
}
//
// R_MapPlane
//
// Uses global vars:
// planeheight
// ds_source
// basexscale
// baseyscale
// viewx
// viewy
//
// BASIC PRIMITIVE
//
void R_MapPlane(int y, int x1, int x2) {
angle_t angle;
fixed_t distance;
fixed_t length;
unsigned index;
if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight) {
I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);
}
if (planeheight != cachedheight[y]) {
cachedheight[y] = planeheight;
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
} else {
distance = cacheddistance[y];
ds_xstep = cachedxstep[y];
ds_ystep = cachedystep[y];
}
length = FixedMul(distance, distscale[x1]);
angle = (viewangle + xtoviewangle[x1]) >> ANGLETOFINESHIFT;
ds_xfrac = viewx + FixedMul(finecosine[angle], length);
ds_yfrac = -viewy - FixedMul(finesine[angle], length);
if (fixedcolormap)
ds_colormap = fixedcolormap;
else {
index = distance >> LIGHTZSHIFT;
if (index >= MAXLIGHTZ)
index = MAXLIGHTZ - 1;
ds_colormap = planezlight[index];
}
ds_y = y;
ds_x1 = x1;
ds_x2 = x2;
// high or low detail
spanfunc();
}
//
// R_ClearPlanes
// At begining of frame.
//
void R_ClearPlanes(void) {
int i;
angle_t angle;
// opening / clipping determination
for (i = 0; i < viewwidth; i++) {
floorclip[i] = viewheight;
ceilingclip[i] = -1;
}
lastvisplane = visplanes;
lastopening = openings;
// texture calculation
memset(cachedheight, 0, sizeof(cachedheight));
// left to right mapping
angle = (viewangle - ANG90) >> ANGLETOFINESHIFT;
// scale will be unit scale at SCREENWIDTH/2 distance
basexscale = FixedDiv(finecosine[angle], centerxfrac);
baseyscale = -FixedDiv(finesine[angle], centerxfrac);
}
//
// R_FindPlane
//
visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel) {
visplane_t *check;
if (picnum == skyflatnum) {
height = 0; // all skys map together
lightlevel = 0;
}
for (check = visplanes; check < lastvisplane; check++) {
if (height == check->height && picnum == check->picnum &&
lightlevel == check->lightlevel) {
break;
}
}
if (check < lastvisplane)
return check;
if (lastvisplane - visplanes == MAXVISPLANES)
I_Error("R_FindPlane: no more visplanes");
lastvisplane++;
check->height = height;
check->picnum = picnum;
check->lightlevel = lightlevel;
check->minx = SCREENWIDTH;
check->maxx = -1;
memset(check->top, 0xff, sizeof(check->top));
return check;
}
//
// R_CheckPlane
//
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop) {
int intrl;
int intrh;
int unionl;
int unionh;
int x;
if (start < pl->minx) {
intrl = pl->minx;
unionl = start;
} else {
unionl = pl->minx;
intrl = start;
}
if (stop > pl->maxx) {
intrh = pl->maxx;
unionh = stop;
} else {
unionh = pl->maxx;
intrh = stop;
}
for (x = intrl; x <= intrh; x++)
if (pl->top[x] != 0xff)
break;
if (x > intrh) {
pl->minx = unionl;
pl->maxx = unionh;
// use the same one
return pl;
}
// make a new visplane
lastvisplane->height = pl->height;
lastvisplane->picnum = pl->picnum;
lastvisplane->lightlevel = pl->lightlevel;
pl = lastvisplane++;
pl->minx = start;
pl->maxx = stop;
memset(pl->top, 0xff, sizeof(pl->top));
return pl;
}
//
// R_MakeSpans
//
void R_MakeSpans(int x, int t1, int b1, int t2, int b2) {
while (t1 < t2 && t1 <= b1) {
R_MapPlane(t1, spanstart[t1], x - 1);
t1++;
}
while (b1 > b2 && b1 >= t1) {
R_MapPlane(b1, spanstart[b1], x - 1);
b1--;
}
while (t2 < t1 && t2 <= b2) {
spanstart[t2] = x;
t2++;
}
while (b2 > b1 && b2 >= t2) {
spanstart[b2] = x;
b2--;
}
}
//
// R_DrawPlanes
// At the end of each frame.
//
void R_DrawPlanes(void) {
visplane_t *pl;
int light;
int x;
int stop;
int angle;
int lumpnum;
if (ds_p - drawsegs > MAXDRAWSEGS)
I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs);
if (lastvisplane - visplanes > MAXVISPLANES)
I_Error("R_DrawPlanes: visplane overflow (%i)", lastvisplane - visplanes);
if (lastopening - openings > MAXOPENINGS)
I_Error("R_DrawPlanes: opening overflow (%i)", lastopening - openings);
for (pl = visplanes; pl < lastvisplane; pl++) {
if (pl->minx > pl->maxx)
continue;
// sky flat
if (pl->picnum == skyflatnum) {
dc_iscale = pspriteiscale >> detailshift;
// Sky is allways drawn full bright,
// i.e. colormaps[0] is used.
// Because of this hack, sky is not affected
// by INVUL inverse mapping.
dc_colormap = colormaps;
dc_texturemid = skytexturemid;
for (x = pl->minx; x <= pl->maxx; x++) {
dc_yl = pl->top[x];
dc_yh = pl->bottom[x];
if (dc_yl <= dc_yh) {
angle = (viewangle + xtoviewangle[x]) >> ANGLETOSKYSHIFT;
dc_x = x;
dc_source = R_GetColumn(skytexture, angle);
colfunc();
}
}
continue;
}
// regular flat
lumpnum = firstflat + flattranslation[pl->picnum];
ds_source = W_CacheLumpNum(lumpnum, PU_STATIC);
planeheight = abs(pl->height - viewz);
light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
if (light >= LIGHTLEVELS)
light = LIGHTLEVELS - 1;
if (light < 0)
light = 0;
planezlight = zlight[light];
pl->top[pl->maxx + 1] = 0xff;
pl->top[pl->minx - 1] = 0xff;
stop = pl->maxx + 1;
for (x = pl->minx; x <= stop; x++) {
R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1], pl->top[x],
pl->bottom[x]);
}
W_ReleaseLumpNum(lumpnum);
}
}