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mirror of https://github.com/jndean/IPUDOOM.git synced 2026-04-26 00:21:24 +00:00
Code Issues Packages Projects Releases Wiki Activity
55 Commits 3 Branches 0 Tags
eeb4bb38d28bc504271c310cbb6152069d268385
Commit Graph

12 Commits

Author SHA1 Message Date
jndean
b9640e8dab Send flat picnums to IPU 2023-11-06 23:46:50 +00:00
jndean
255d2c1def Fix README img alignment 2023-11-05 19:11:28 +00:00
jndean
ffceed917d Implement shadows for walls 2023-11-03 20:14:34 +00:00
jndean
6908ef7843 Update README 2023-10-27 13:36:24 +00:00
jndean
32c5781f8f Initialise texture metadata structures on rendering tiles and texture name hash table, ready to request data from resource tiles 2023-10-09 00:04:06 +00:00
jndean
880e546e17 Initial version of multi-tile rendering 2023-09-10 15:44:24 +00:00
jndean
b88e628c91 Update README 2023-08-30 12:33:04 +00:00
jndean
b9962bd371 Update README 2023-08-30 12:28:59 +00:00
jndean
04c73fe6ff Implement floor and ceiling clipping to finish proper projection of walls. Add a solid-colour visualisation of progress 2023-08-30 12:25:46 +00:00
jndean
050ff5f588 Hook in IPU player spawning to allocate memory for player obj at the correct time, sync positions on each tick 2023-08-24 17:01:15 +00:00
jndean
847882cc1d Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load 2023-08-22 17:18:44 +00:00
jndean
c29c701f1a Add README. Add ART. 2022-10-14 23:43:16 +01:00
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