jndean
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b9640e8dab
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Send flat picnums to IPU
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2023-11-06 23:46:50 +00:00 |
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jndean
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255d2c1def
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Fix README img alignment
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2023-11-05 19:11:28 +00:00 |
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jndean
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ffceed917d
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Implement shadows for walls
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2023-11-03 20:14:34 +00:00 |
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jndean
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6908ef7843
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Update README
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2023-10-27 13:36:24 +00:00 |
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jndean
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32c5781f8f
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Initialise texture metadata structures on rendering tiles and texture name hash table, ready to request data from resource tiles
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2023-10-09 00:04:06 +00:00 |
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jndean
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880e546e17
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Initial version of multi-tile rendering
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2023-09-10 15:44:24 +00:00 |
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jndean
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b88e628c91
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Update README
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2023-08-30 12:33:04 +00:00 |
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jndean
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b9962bd371
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Update README
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2023-08-30 12:28:59 +00:00 |
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jndean
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04c73fe6ff
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Implement floor and ceiling clipping to finish proper projection of walls. Add a solid-colour visualisation of progress
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2023-08-30 12:25:46 +00:00 |
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jndean
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050ff5f588
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Hook in IPU player spawning to allocate memory for player obj at the correct time, sync positions on each tick
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2023-08-24 17:01:15 +00:00 |
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jndean
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847882cc1d
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Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load
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2023-08-22 17:18:44 +00:00 |
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jndean
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c29c701f1a
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Add README. Add ART.
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2022-10-14 23:43:16 +01:00 |
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