jndean
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67eb78e08d
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Add option for IPU-only rendering
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2023-12-10 19:35:19 +00:00 |
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jndean
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7a7179fcb9
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Begin texturing visplanes
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2023-11-25 20:08:45 +00:00 |
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jndean
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eb68b01dcf
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Visualisation: visplanes coloured based on picnum
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2023-11-11 22:10:26 +00:00 |
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jndean
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eeb4bb38d2
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IPU renders floor and ceiling geometry (untextured)
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2023-11-11 19:02:06 +00:00 |
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jndean
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0c00d97494
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Add skyflatnum checks
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2023-11-07 19:24:19 +00:00 |
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jndean
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b9640e8dab
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Send flat picnums to IPU
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2023-11-06 23:46:50 +00:00 |
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jndean
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4746082583
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Texture blob moved to IPU
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2023-10-25 11:23:36 +00:00 |
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jndean
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cd8e7c14cc
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Mostly extracted textures into blob
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2023-10-23 21:52:19 +00:00 |
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jndean
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32c5781f8f
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Initialise texture metadata structures on rendering tiles and texture name hash table, ready to request data from resource tiles
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2023-10-09 00:04:06 +00:00 |
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jndean
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620408ac09
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Interleave IPU wall vis with CPU rendering slightly better
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2023-08-27 23:15:46 +00:00 |
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jndean
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7d67c9f789
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Make non-recursive version of RenderBSPNode for IPU, add all angular calculations
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2023-08-26 15:22:55 +00:00 |
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jndean
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847882cc1d
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Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load
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2023-08-22 17:18:44 +00:00 |
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jndean
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d6910fcffc
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Stripped down init versin of CPU Doom, specifically microdoom by atroche
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2022-07-08 00:24:18 +01:00 |
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