jndean
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3cdec6a886
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Split into server exe and client exe, implement basic UDP frame streaming
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2022-12-07 02:17:14 +00:00 |
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jndean
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051ad002e3
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Implemented wall MAPPED updates to ipu map (still missing walls mapped from saved games). Also force CPU to keep rendering player view when IPU is rendering automap, enabling mapped wall updates while map is open :O
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2022-09-11 22:26:21 +00:00 |
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jndean
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674c5676a9
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Implement static loadng of marknum sprites, and rendering live on IPU
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2022-09-09 17:00:50 +00:00 |
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jndean
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f263f205a9
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IPU renders player arrow
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2022-09-05 21:53:45 +00:00 |
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jndean
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2a04c2d52d
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Sync player position to IPU on tic, finish init of AM (excluding loadPics)
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2022-09-04 16:16:38 +00:00 |
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jndean
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b07f036aa2
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IPU enters and exits automap state on keypress
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2022-09-02 20:24:31 +00:00 |
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jndean
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1512b6ccb3
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First level lump loaded on IPU
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2022-08-25 21:30:27 +00:00 |
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jndean
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664d2bcdd3
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IPU computes and prints level name on load
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2022-08-16 22:45:19 +00:00 |
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jndean
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c97ea82d60
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FINALLY found the declared-but-not-init variable causing poplar segfaults. Start implementing p_setup to get level geometry on IPU, reorg slightily for clean divisions of CPU vs IPU code and original vs new code
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2022-08-12 20:45:52 +01:00 |
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jndean
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cd69dd868d
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IPU draws automap background
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2022-07-09 20:01:02 +01:00 |
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jndean
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2e8cc9e70e
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Setup build system and test IPU integration by drawing a line on the automap
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2022-07-09 18:55:02 +01:00 |
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jndean
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d6910fcffc
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Stripped down init versin of CPU Doom, specifically microdoom by atroche
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2022-07-08 00:24:18 +01:00 |
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