Commit Graph

12 Commits

Author SHA1 Message Date
jndean
3cdec6a886 Split into server exe and client exe, implement basic UDP frame streaming 2022-12-07 02:17:14 +00:00
jndean
051ad002e3 Implemented wall MAPPED updates to ipu map (still missing walls mapped from saved games). Also force CPU to keep rendering player view when IPU is rendering automap, enabling mapped wall updates while map is open :O 2022-09-11 22:26:21 +00:00
jndean
674c5676a9 Implement static loadng of marknum sprites, and rendering live on IPU 2022-09-09 17:00:50 +00:00
jndean
f263f205a9 IPU renders player arrow 2022-09-05 21:53:45 +00:00
jndean
2a04c2d52d Sync player position to IPU on tic, finish init of AM (excluding loadPics) 2022-09-04 16:16:38 +00:00
jndean
b07f036aa2 IPU enters and exits automap state on keypress 2022-09-02 20:24:31 +00:00
jndean
1512b6ccb3 First level lump loaded on IPU 2022-08-25 21:30:27 +00:00
jndean
664d2bcdd3 IPU computes and prints level name on load 2022-08-16 22:45:19 +00:00
jndean
c97ea82d60 FINALLY found the declared-but-not-init variable causing poplar segfaults. Start implementing p_setup to get level geometry on IPU, reorg slightily for clean divisions of CPU vs IPU code and original vs new code 2022-08-12 20:45:52 +01:00
jndean
cd69dd868d IPU draws automap background 2022-07-09 20:01:02 +01:00
jndean
2e8cc9e70e Setup build system and test IPU integration by drawing a line on the automap 2022-07-09 18:55:02 +01:00
jndean
d6910fcffc Stripped down init versin of CPU Doom, specifically microdoom by atroche 2022-07-08 00:24:18 +01:00