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Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load
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@@ -41,6 +41,8 @@
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#include "r_things.h"
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#include "tables.h"
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#include "ipu_host.h"
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// Fineangles in the SCREENWIDTH wide window.
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#define FIELDOFVIEW 2048
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@@ -744,6 +746,7 @@ void R_RenderPlayerView(player_t *player) {
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NetUpdate();
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R_DrawMasked();
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IPU_R_RenderPlayerView();
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// Check for new console commands.
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NetUpdate();
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