Add P_LoadNodes and refactor P_SetupLevel vertices to call via pointers. Add the stub for R_RenderPLayerView and transfering misc values (player and player->mobj). Start adding P_LoadThings, just aiming to get player mobj created during level load

This commit is contained in:
jndean
2023-08-22 17:18:44 +00:00
parent a5c1858937
commit 847882cc1d
18 changed files with 1503 additions and 176 deletions
+3
View File
@@ -41,6 +41,8 @@
#include "r_things.h"
#include "tables.h"
#include "ipu_host.h"
// Fineangles in the SCREENWIDTH wide window.
#define FIELDOFVIEW 2048
@@ -744,6 +746,7 @@ void R_RenderPlayerView(player_t *player) {
NetUpdate();
R_DrawMasked();
IPU_R_RenderPlayerView();
// Check for new console commands.
NetUpdate();