mirror of
https://github.com/jndean/IPUDOOM.git
synced 2026-07-19 17:48:53 +00:00
Update untextured walls gif to be noCPU
This commit is contained in:
@@ -29,9 +29,9 @@ Activity Log:
|
||||
|
||||

|
||||
|
||||
- [x] Implement BinarySpacePartion search (stackless recursion version for IPU), solidseg occlusion and floor/ceiling clipping to get (untextured) rendering of vertical walls running on the IPU. CPU still renders everything else (floors, ceilings, objects, enemies).
|
||||
- [x] Implement BinarySpacePartion search (stackless recursion version for IPU), solidseg occlusion and floor/ceiling clipping to get (untextured) rendering of vertical walls running on the IPU.
|
||||
|
||||

|
||||

|
||||
|
||||
- [x] Split rendering across 32 render tiles. Reformat textures into a big buffer that can be striped over dedicated texture tiles, and accessed by the render tiles using JIT-patched exchange programs to enable fetches based on dynamic indices. So now IPU can texture walls.
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 693 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 MiB |
Reference in New Issue
Block a user