Update untextured walls gif to be noCPU

This commit is contained in:
jndean
2023-11-25 22:51:57 +00:00
parent 162df95ec8
commit 80db96a9be
3 changed files with 2 additions and 2 deletions
+2 -2
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@@ -29,9 +29,9 @@ Activity Log:
![Automap](README_imgs/Automap.gif)
- [x] Implement BinarySpacePartion search (stackless recursion version for IPU), solidseg occlusion and floor/ceiling clipping to get (untextured) rendering of vertical walls running on the IPU. CPU still renders everything else (floors, ceilings, objects, enemies).
- [x] Implement BinarySpacePartion search (stackless recursion version for IPU), solidseg occlusion and floor/ceiling clipping to get (untextured) rendering of vertical walls running on the IPU.
![Gameplay with untextured walls](README_imgs/flats.gif)
![Gameplay with untextured walls](README_imgs/BlankWalls_noCPU.gif)
- [x] Split rendering across 32 render tiles. Reformat textures into a big buffer that can be striped over dedicated texture tiles, and accessed by the render tiles using JIT-patched exchange programs to enable fetches based on dynamic indices. So now IPU can texture walls.
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