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https://github.com/jndean/IPUDOOM.git
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Make non-recursive version of RenderBSPNode for IPU, add all angular calculations
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@@ -1,14 +1,17 @@
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#include <cassert>
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#include <Vertex.hpp>
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#include <print.h>
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#include "doomstat.h"
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#include "i_video.h"
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#include "ipu_transfer.h"
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extern "C" {
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void R_RenderPlayerView(player_t *player);
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void R_ExecuteSetViewSize(void);
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};
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@@ -19,6 +22,8 @@ struct R_RenderPlayerView_Vertex : public poplar::Vertex {
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poplar::InOut<poplar::Vector<unsigned char>> frame;
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void compute() {
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assert(&frame[0] == I_VideoBuffer);
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for (int i = 0; i < 100; ++i){
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frame[i + 320 * i ] = 1;
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frame[i + 320 * i + 1] = 1;
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@@ -30,3 +35,16 @@ struct R_RenderPlayerView_Vertex : public poplar::Vertex {
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return ;
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}
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};
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class R_ExecuteSetViewSize_Vertex : public poplar::Vertex {
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public:
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poplar::Input<poplar::Vector<unsigned char>> miscValues;
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bool compute() {
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IPU_R_ExecuteSetViewSize_UnpackMiscValues(
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(R_ExecuteSetViewSize_MiscValues_t*) &miscValues[0]
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);
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R_ExecuteSetViewSize();
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return true;
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}
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};
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