mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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ff1e5f6823
- Use GuiGraphics for rendering UI elements. Almost definitely some z-fighting issues slipped in here. - Use Forge's loot modifier system for handling treasure disks. I have mixed feelings about this - it's a nice system, but also is far less efficient than the previous approach. - Regenerate data. This is the brunt of the commit, but nothing especially interesting here. |
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build.gradle.kts |