mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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ff1e5f6823
- Use GuiGraphics for rendering UI elements. Almost definitely some z-fighting issues slipped in here. - Use Forge's loot modifier system for handling treasure disks. I have mixed feelings about this - it's a nice system, but also is far less efficient than the previous approach. - Regenerate data. This is the brunt of the commit, but nothing especially interesting here.
17 lines
389 B
Properties
17 lines
389 B
Properties
# SPDX-FileCopyrightText: 2017 The CC: Tweaked Developers
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#
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# SPDX-License-Identifier: MPL-2.0
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org.gradle.jvmargs=-Xmx3G
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org.gradle.parallel=true
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kotlin.stdlib.default.dependency=false
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kotlin.jvm.target.validation.mode=error
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# Mod properties
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isUnstable=false
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modVersion=1.104.0
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# Minecraft properties: We want to configure this here so we can read it in settings.gradle
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mcVersion=1.20
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