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CC-Tweaked/src/main/java/dan200/computercraft/shared/util/DirectionUtil.java
SquidDev f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00

54 lines
1.3 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.util;
import net.minecraft.util.EnumFacing;
public final class DirectionUtil
{
private DirectionUtil() {}
public static final EnumFacing[] FACINGS = EnumFacing.values();
public static EnumFacing toLocal( EnumFacing front, EnumFacing relative )
{
if( relative.getAxis() == EnumFacing.Axis.Y ) return relative;
if( front.getAxis() == EnumFacing.Axis.Y ) front = EnumFacing.NORTH;
if( relative == front )
{
return EnumFacing.SOUTH;
}
else if( relative == front.getOpposite() )
{
return EnumFacing.NORTH;
}
else if( relative == front.rotateYCCW() )
{
return EnumFacing.EAST;
}
else
{
return EnumFacing.WEST;
}
}
public static float toPitchAngle( EnumFacing dir )
{
switch( dir )
{
case DOWN:
return 90.0f;
case UP:
return 270.0f;
default:
return 0.0f;
}
}
}