mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-06-30 17:13:20 +00:00
![SquidDev](/assets/img/avatar_default.png)
Look, I originally had this split into several commits, but lots of other cleanups got mixed in. I then backported some of the cleanups to 1.12, did other tidy ups there, and eventually the web of merges was unreadable. Yes, this is a horrible mess, but it's still nicer than it was. Anyway, changes: - Flatten everything. For instance, there are now three instances of BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no more BlockPeripheral (thank heavens) - there's separate block classes for each peripheral type. - Remove pretty much all legacy code. As we're breaking world compatibility anyway, we can remove all the code to load worlds from 1.4 days. - The command system is largely rewriten to take advantage of 1.13's new system. It's very fancy! - WidgetTerminal now uses Minecraft's "GUI listener" system. - BREAKING CHANGE: All the codes in keys.lua are different, due to the move to LWJGL 3. Hopefully this won't have too much of an impact. I don't want to map to the old key codes on the Java side, as there always ends up being small but slight inconsistencies. IMO it's better to make a clean break - people should be using keys rather than hard coding the constants anyway. - commands.list now allows fetching sub-commands. The ROM has already been updated to allow fancy usage such as commands.time.set("noon"). - Turtles, modems and cables can be waterlogged.
54 lines
1.3 KiB
Java
54 lines
1.3 KiB
Java
/*
|
|
* This file is part of ComputerCraft - http://www.computercraft.info
|
|
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
|
|
* Send enquiries to dratcliffe@gmail.com
|
|
*/
|
|
|
|
package dan200.computercraft.shared.util;
|
|
|
|
import net.minecraft.util.EnumFacing;
|
|
|
|
public final class DirectionUtil
|
|
{
|
|
private DirectionUtil() {}
|
|
|
|
public static final EnumFacing[] FACINGS = EnumFacing.values();
|
|
|
|
public static EnumFacing toLocal( EnumFacing front, EnumFacing relative )
|
|
{
|
|
if( relative.getAxis() == EnumFacing.Axis.Y ) return relative;
|
|
|
|
if( front.getAxis() == EnumFacing.Axis.Y ) front = EnumFacing.NORTH;
|
|
|
|
if( relative == front )
|
|
{
|
|
return EnumFacing.SOUTH;
|
|
}
|
|
else if( relative == front.getOpposite() )
|
|
{
|
|
return EnumFacing.NORTH;
|
|
}
|
|
else if( relative == front.rotateYCCW() )
|
|
{
|
|
return EnumFacing.EAST;
|
|
}
|
|
else
|
|
{
|
|
return EnumFacing.WEST;
|
|
}
|
|
}
|
|
|
|
public static float toPitchAngle( EnumFacing dir )
|
|
{
|
|
switch( dir )
|
|
{
|
|
case DOWN:
|
|
return 90.0f;
|
|
case UP:
|
|
return 270.0f;
|
|
default:
|
|
return 0.0f;
|
|
}
|
|
}
|
|
}
|