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Under Forge, netty-codec lives on the BOOT layer. However, this means it does not have access to our jzlib (which lives on the GAME layer). To fix this, we now shadow netty-codec (and its dependents, like netty-http and netty-proxy) rather than jar-in-jaring them. This involves some horrible build logic, but means websocket compression works on Forge. Fixes #1958.