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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-30 00:53:21 +00:00
CC-Tweaked/tools/update-resources.py
Jonathan Coates de930c8d09
Split up turtle textures (#1813)
Turtles currently read their textures from a single 128x128 sprite
sheet. Most of this texture is unused which means we end up wasting a
lot of the block texture atlas[^1].

This change splits up the turtle textures into individual 32x32
textures[^2], one for each side, and then an additional backpack
texture.

I'm very sorry to any resource pack artists out there. The
tools/update-resources.py script will update existing packs, but does
not (currently) handle non-standard resolutions.

[^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145

[^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16,
  but have some detail in places.
2024-04-30 20:58:07 +00:00

166 lines
5.4 KiB
Python
Executable File

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
#
# SPDX-License-Identifier: MPL-2.0
"""
Upgrades textures to newer resource pack formats.
Currently implemented transformations:
- Split gui/corners_*.png and gui/buttons.png textures into smaller textures.
"""
from PIL import Image
import os
import pathlib
import argparse
def box(x: int, y: int, w: int, h: int):
return (x, y, x + w, y + h)
def unstitch_buttons(input_file: pathlib.Path):
"""Unstitch the button texture,"""
buttons = Image.open(input_file)
output_dir = input_file.parent / "buttons"
output_dir.mkdir(exist_ok=True)
buttons.crop(box(1, 1, 12, 12)).save(output_dir / "turned_off.png")
buttons.crop(box(1, 15, 12, 12)).save(output_dir / "turned_off_hover.png")
buttons.crop(box(15, 1, 12, 12)).save(output_dir / "turned_on.png")
buttons.crop(box(15, 15, 12, 12)).save(output_dir / "turned_on_hover.png")
buttons.crop(box(29, 1, 12, 12)).save(output_dir / "terminate.png")
buttons.crop(box(29, 15, 12, 12)).save(output_dir / "terminate_hover.png")
def unstitch_corners(input_file: pathlib.Path, family: str):
"""Unstitch the corners texture."""
input = Image.open(input_file)
output_dir = input_file.parent
border = Image.new("RGBA", (36, 36))
# Corners
border.paste(input.crop(box(12, 28, 12, 12)), box(00, 00, 12, 12))
border.paste(input.crop(box(24, 28, 12, 12)), box(24, 00, 12, 12))
border.paste(input.crop(box(12, 40, 12, 12)), box(00, 24, 12, 12))
border.paste(input.crop(box(24, 40, 12, 12)), box(24, 24, 12, 12))
# Horizontal bars
border.paste(input.crop(box(00, 00, 12, 12)), box(12, 00, 12, 12))
border.paste(input.crop(box(00, 12, 12, 12)), box(12, 24, 12, 12))
# Vertical bars
border.paste(input.crop(box(00, 28, 12, 12)), box(00, 12, 12, 12))
border.paste(input.crop(box(36, 28, 12, 12)), box(24, 12, 12, 12))
border.save(output_dir / f"border_{family}.png")
if family != "command":
# Fatter bottom pocket computer border.
pocket_computer = Image.new("RGBA", (36, 20))
# Middle
pocket_computer.paste(input.crop(box(00, 56, 12, 20)), box(12, 0, 12, 20))
# Corners
pocket_computer.paste(input.crop(box(12, 80, 12, 20)), box(00, 0, 12, 20))
pocket_computer.paste(input.crop(box(24, 80, 12, 20)), box(24, 0, 12, 20))
pocket_computer.save(output_dir / f"pocket_bottom_{family}.png")
if family != "colour":
# Sidebar
sidebar = Image.new("RGBA", (17, 14))
sidebar.paste(input.crop(box(0, 102, 17, 14)), box(0, 0, 17, 14))
sidebar.save(output_dir / f"sidebar_{family}.png")
def unstitch_turtle(input_file: pathlib.Path, family: str, *, dy: int = 0):
input = Image.open(input_file)
output_dir = input_file.parent
fragments = [
("bottom", 22, 0, 24, 22, Image.Transpose.ROTATE_180),
("top", 46, 0, 24, 22, Image.Transpose.FLIP_LEFT_RIGHT),
("right", 0, 22, 22, 24, Image.Transpose.ROTATE_180),
("back", 22, 22, 24, 24, Image.Transpose.ROTATE_180),
("left", 46, 22, 22, 24, Image.Transpose.ROTATE_180),
("front", 68, 22, 24, 24, Image.Transpose.ROTATE_180),
]
for suffix, x, y, w, h, transform in fragments:
if family == "elf_overlay" and suffix == "bottom":
continue
slice = input.crop(box(x, dy + y, w, h)).transpose(transform)
fragment = Image.new("RGBA", (32, 32))
fragment.paste(slice)
fragment.save(output_dir / f"turtle_{family}_{suffix}.png")
backpack = Image.new("RGBA", (32, 32))
backpack.paste(
input.crop(box(70, dy + 4, 28, 14)).transpose(Image.Transpose.ROTATE_180),
(0, 4),
)
backpack.paste(
input.crop(box(74, dy + 0, 20, 4)).transpose(Image.Transpose.ROTATE_180),
(4, 18),
)
backpack.paste(
input.crop(box(94, dy + 0, 20, 4)).transpose(Image.Transpose.FLIP_LEFT_RIGHT),
(4, 0),
)
backpack.save(output_dir / f"turtle_{family}_backpack.png")
def main() -> None:
spec = argparse.ArgumentParser()
spec.add_argument("dir", type=pathlib.Path)
dir: pathlib.Path = spec.parse_args().dir
texture_path = dir / "assets" / "computercraft" / "textures"
transformed: list[pathlib.Path] = []
buttons_path = texture_path / "gui" / "buttons.png"
if buttons_path.exists():
unstitch_buttons(buttons_path)
transformed.append(buttons_path)
for family in ("normal", "advanced", "command", "colour"):
path = texture_path / "gui" / f"corners_{family}.png"
if path.exists():
unstitch_corners(path, family)
transformed.append(path)
for family in ("normal", "advanced", "elf_overlay"):
path = texture_path / "block" / f"turtle_{family}.png"
if path.exists():
unstitch_turtle(path, family)
transformed.append(path)
path = texture_path / "block" / f"turtle_colour.png"
if path.exists():
unstitch_turtle(path, "colour_frame")
unstitch_turtle(path, "colour_body", dy=46)
transformed.append(path)
if len(transformed) == 0:
print("No files were transformed")
return
print("The following files may be deleted")
for file in transformed:
print(f" - {file}")
if input("Do so now? [y/N]").lower() == "y":
for file in transformed:
os.remove(file)
if __name__ == "__main__":
main()