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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-03-19 09:58:12 +00:00
Jonathan Coates f10e401aea
Load turtle overlays from a registry
- Add a new computercraft:turtle_overlay dynamic registry, which stores
   turtle overlays. Turtle overlays are just a model id and an
   (optional) boolean flag, which specifies whether this overlay is
   compatible with the elf/christmas model.

 - Change the computercraft:overlay component to accept a
   Holder<TurtleOverlay> (instead of just a model ID). This accepts both
   an overlay ID or an inline overlay object (e.g. you can do
   cc:turtle_normal[computercraft:overlay={model:"foo"}].

 - Update turtle model and BE rendering code to render both the overlay
   and elf (if compatible). Fixes #1663.

 - Ideally we'd automatically load all models listed in the overlay
   registry. However, resource loading happens separately to datapacks,
   so we can't link the two.

   Instead, we add a new assets/computercraft/extra_models.json file
   that lists any additional models that should be loaded and baked.

   This file includes all built-in overlay models, but external resource
   packs and/or mods can easily extend it.
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CC: Tweaked

Current build status Download CC: Tweaked on CurseForge Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://squiddev.cc/maven/"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion")
  runtimeOnly("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion")

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

When using ForgeGradle, you may also need to add the following:

minecraft {
    runs {
        configureEach {
            property 'mixin.env.remapRefMap', 'true'
            property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
        }
    }
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%