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CC-Tweaked/src/main/java/dan200/computercraft/client/render/RenderOverlayCable.java
2019-01-01 01:10:18 +00:00

216 lines
10 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.PeripheralType;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableBounds;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.opengl.GL11;
public class RenderOverlayCable
{
private static final float EXPAND = 0.002f;
private static final double MIN = CableBounds.MIN - EXPAND;
private static final double MAX = CableBounds.MAX + EXPAND;
@SubscribeEvent
public void drawHighlight( DrawBlockHighlightEvent event )
{
if( event.getTarget().typeOfHit != RayTraceResult.Type.BLOCK ) return;
BlockPos pos = event.getTarget().getBlockPos();
World world = event.getPlayer().getEntityWorld();
IBlockState state = world.getBlockState( pos );
if( state.getBlock() != ComputerCraft.Blocks.cable ) return;
state = state.getActualState( world, pos );
event.setCanceled( true );
PeripheralType type = ComputerCraft.Blocks.cable.getPeripheralType( state );
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0 );
GlStateManager.color( 0.0f, 0.0f, 0.0f, 0.4f );
GL11.glLineWidth( 2.0F );
GlStateManager.disableTexture2D();
GlStateManager.depthMask( false );
GlStateManager.pushMatrix();
{
EntityPlayer player = event.getPlayer();
double x = player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks();
double y = player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks();
double z = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks();
GlStateManager.translate( -x + pos.getX(), -y + pos.getY(), -z + pos.getZ() );
}
if( type != PeripheralType.Cable && WorldUtil.isVecInsideInclusive( CableBounds.getModemBounds( state ), event.getTarget().hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() ) ) )
{
RenderGlobal.drawSelectionBoundingBox( CableBounds.getModemBounds( state ), 0, 0, 0, 0.4f );
}
else
{
int flags = 0;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
for( EnumFacing facing : EnumFacing.VALUES )
{
if( BlockCable.doesConnectVisually( state, world, pos, facing ) )
{
flags |= 1 << facing.ordinal();
switch( facing.getAxis() )
{
case X:
{
double offset = facing == EnumFacing.WEST ? -EXPAND : 1 + EXPAND;
double centre = facing == EnumFacing.WEST ? MIN : MAX;
buffer.begin( GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION );
buffer.pos( offset, MIN, MIN ).endVertex();
buffer.pos( offset, MAX, MIN ).endVertex();
buffer.pos( offset, MAX, MAX ).endVertex();
buffer.pos( offset, MIN, MAX ).endVertex();
buffer.pos( offset, MIN, MIN ).endVertex();
tessellator.draw();
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION );
buffer.pos( offset, MIN, MIN ).endVertex();
buffer.pos( centre, MIN, MIN ).endVertex();
buffer.pos( offset, MAX, MIN ).endVertex();
buffer.pos( centre, MAX, MIN ).endVertex();
buffer.pos( offset, MAX, MAX ).endVertex();
buffer.pos( centre, MAX, MAX ).endVertex();
buffer.pos( offset, MIN, MAX ).endVertex();
buffer.pos( centre, MIN, MAX ).endVertex();
tessellator.draw();
break;
}
case Y:
{
double offset = facing == EnumFacing.DOWN ? -EXPAND : 1 + EXPAND;
double centre = facing == EnumFacing.DOWN ? MIN : MAX;
buffer.begin( GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION );
buffer.pos( MIN, offset, MIN ).endVertex();
buffer.pos( MAX, offset, MIN ).endVertex();
buffer.pos( MAX, offset, MAX ).endVertex();
buffer.pos( MIN, offset, MAX ).endVertex();
buffer.pos( MIN, offset, MIN ).endVertex();
tessellator.draw();
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION );
buffer.pos( MIN, offset, MIN ).endVertex();
buffer.pos( MIN, centre, MIN ).endVertex();
buffer.pos( MAX, offset, MIN ).endVertex();
buffer.pos( MAX, centre, MIN ).endVertex();
buffer.pos( MAX, offset, MAX ).endVertex();
buffer.pos( MAX, centre, MAX ).endVertex();
buffer.pos( MIN, offset, MAX ).endVertex();
buffer.pos( MIN, centre, MAX ).endVertex();
tessellator.draw();
break;
}
case Z:
{
double offset = facing == EnumFacing.NORTH ? -EXPAND : 1 + EXPAND;
double centre = facing == EnumFacing.NORTH ? MIN : MAX;
buffer.begin( GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION );
buffer.pos( MIN, MIN, offset ).endVertex();
buffer.pos( MAX, MIN, offset ).endVertex();
buffer.pos( MAX, MAX, offset ).endVertex();
buffer.pos( MIN, MAX, offset ).endVertex();
buffer.pos( MIN, MIN, offset ).endVertex();
tessellator.draw();
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION );
buffer.pos( MIN, MIN, offset ).endVertex();
buffer.pos( MIN, MIN, centre ).endVertex();
buffer.pos( MAX, MIN, offset ).endVertex();
buffer.pos( MAX, MIN, centre ).endVertex();
buffer.pos( MAX, MAX, offset ).endVertex();
buffer.pos( MAX, MAX, centre ).endVertex();
buffer.pos( MIN, MAX, offset ).endVertex();
buffer.pos( MIN, MAX, centre ).endVertex();
tessellator.draw();
break;
}
}
}
}
buffer.begin( GL11.GL_LINES, DefaultVertexFormats.POSITION );
draw( buffer, flags, EnumFacing.WEST, EnumFacing.DOWN, EnumFacing.Axis.Z );
draw( buffer, flags, EnumFacing.WEST, EnumFacing.UP, EnumFacing.Axis.Z );
draw( buffer, flags, EnumFacing.EAST, EnumFacing.DOWN, EnumFacing.Axis.Z );
draw( buffer, flags, EnumFacing.EAST, EnumFacing.UP, EnumFacing.Axis.Z );
draw( buffer, flags, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.Axis.Y );
draw( buffer, flags, EnumFacing.WEST, EnumFacing.SOUTH, EnumFacing.Axis.Y );
draw( buffer, flags, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.Axis.Y );
draw( buffer, flags, EnumFacing.EAST, EnumFacing.SOUTH, EnumFacing.Axis.Y );
draw( buffer, flags, EnumFacing.DOWN, EnumFacing.NORTH, EnumFacing.Axis.X );
draw( buffer, flags, EnumFacing.DOWN, EnumFacing.SOUTH, EnumFacing.Axis.X );
draw( buffer, flags, EnumFacing.UP, EnumFacing.NORTH, EnumFacing.Axis.X );
draw( buffer, flags, EnumFacing.UP, EnumFacing.SOUTH, EnumFacing.Axis.X );
tessellator.draw();
}
GlStateManager.popMatrix();
GlStateManager.depthMask( true );
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
private static void draw( BufferBuilder buffer, int flags, EnumFacing a, EnumFacing b, EnumFacing.Axis other )
{
if( ((flags >> a.ordinal()) & 1) != ((flags >> b.ordinal()) & 1) ) return;
double offA = a.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? MIN : MAX;
double offB = b.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? MIN : MAX;
switch( other )
{
case X:
buffer.pos( MIN, offA, offB ).endVertex();
buffer.pos( MAX, offA, offB ).endVertex();
break;
case Y:
buffer.pos( offA, MIN, offB ).endVertex();
buffer.pos( offA, MAX, offB ).endVertex();
break;
case Z:
buffer.pos( offA, offB, MIN ).endVertex();
buffer.pos( offA, offB, MAX ).endVertex();
break;
}
}
}