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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-08-27 07:52:18 +00:00
Jonathan Coates e3fecb013a
Update to Minecraft 1.26.1
Still one TODO left, but around data fixers, so fairly small.

 - GUI rendering got a big overhaul. I avoided the worst of it with
   9272e2efcd5a13f1796609652c1739b9d91b73fe, but things like terminals
   and printouts still require some custom rendering.

 - Item models are now de-duplicated when rendering in the UI, so we
   need to keep track of their identity with
   (appendModelidentityElement). I'm not sure I've got this entirely
   right — whole thing feels unfortunately error-prone.

 - BE serialisation now goes through a Value{Input,Output} class, rather
   than using NBT directly. Fairly simple change, but has changed the
   format of the GameProfile used in turtle's owners. Need a DFU patch
   for this.
2025-06-18 21:19:04 +01:00
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2024-09-11 20:10:38 +01:00
2025-03-21 14:28:31 +00:00
2023-05-17 13:28:03 +01:00
2025-01-14 08:48:48 +00:00
2024-10-31 08:31:21 +00:00
2025-06-18 21:19:04 +01:00
2024-08-15 08:49:46 +01:00
2025-03-21 14:28:31 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel on EsperNet, if that's more your cup of tea. You can join #computercraft through your desktop client, or online using KiwiIRC.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://maven.squiddev.cc"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion")
  runtimeOnly("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion")

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 32 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%