CC-Tweaked/src/main/java/dan200/computercraft/shared/network/client/SpeakerPlayClientMessage.java

75 lines
2.3 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.network.client;
import dan200.computercraft.client.SoundManager;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.PacketBuffer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.network.NetworkEvent;
import net.minecraftforge.registries.ForgeRegistries;
import javax.annotation.Nonnull;
import java.util.UUID;
/**
* Starts a sound on the client.
*
* Used by speakers to play sounds.
*
* @see dan200.computercraft.shared.peripheral.speaker.TileSpeaker
*/
public class SpeakerPlayClientMessage implements NetworkMessage
{
private final UUID source;
private final Vec3d pos;
private final ResourceLocation sound;
private final float volume;
private final float pitch;
public SpeakerPlayClientMessage( UUID source, Vec3d pos, ResourceLocation event, float volume, float pitch )
{
this.source = source;
this.pos = pos;
sound = event;
this.volume = volume;
this.pitch = pitch;
}
public SpeakerPlayClientMessage( PacketBuffer buf )
{
source = buf.readUUID();
pos = new Vec3d( buf.readDouble(), buf.readDouble(), buf.readDouble() );
sound = buf.readResourceLocation();
volume = buf.readFloat();
pitch = buf.readFloat();
}
@Override
public void toBytes( @Nonnull PacketBuffer buf )
{
buf.writeUUID( source );
buf.writeDouble( pos.x() );
buf.writeDouble( pos.y() );
buf.writeDouble( pos.z() );
buf.writeResourceLocation( sound );
buf.writeFloat( volume );
buf.writeFloat( pitch );
}
@Override
@OnlyIn( Dist.CLIENT )
public void handle( NetworkEvent.Context context )
{
SoundEvent sound = ForgeRegistries.SOUND_EVENTS.getValue( this.sound );
if( sound != null ) SoundManager.playSound( source, pos, sound, volume, pitch );
}
}