CC-Tweaked/src/main/java/dan200/computercraft/shared/util/InventoryUtil.java

181 lines
6.3 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.util;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.ISidedInventoryProvider;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
import net.minecraftforge.items.wrapper.InvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public final class InventoryUtil
{
private InventoryUtil() {}
// Methods for comparing things:
public static boolean areItemsEqual( @Nonnull ItemStack a, @Nonnull ItemStack b )
{
return a == b || ItemStack.matches( a, b );
}
public static boolean areItemsStackable( @Nonnull ItemStack a, @Nonnull ItemStack b )
{
return a == b || ItemHandlerHelper.canItemStacksStack( a, b );
}
// Methods for finding inventories:
@Nullable
public static IItemHandler getInventory( @Nonnull World world, @Nonnull BlockPos pos, @Nonnull Direction side )
{
// Look for tile with inventory
TileEntity tileEntity = world.getBlockEntity( pos );
if( tileEntity != null )
{
LazyOptional<IItemHandler> itemHandler = tileEntity.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side );
if( itemHandler.isPresent() )
{
return itemHandler.orElseThrow( NullPointerException::new );
}
else if( tileEntity instanceof ISidedInventory )
{
return new SidedInvWrapper( (ISidedInventory) tileEntity, side );
}
else if( tileEntity instanceof IInventory )
{
return new InvWrapper( (IInventory) tileEntity );
}
}
BlockState block = world.getBlockState( pos );
if( block.getBlock() instanceof ISidedInventoryProvider )
{
ISidedInventory inventory = ((ISidedInventoryProvider) block.getBlock()).getContainer( block, world, pos );
return new SidedInvWrapper( inventory, side );
}
// Look for entity with inventory
Vec3d vecStart = new Vec3d(
pos.getX() + 0.5 + 0.6 * side.getStepX(),
pos.getY() + 0.5 + 0.6 * side.getStepY(),
pos.getZ() + 0.5 + 0.6 * side.getStepZ()
);
Direction dir = side.getOpposite();
Vec3d vecDir = new Vec3d(
dir.getStepX(), dir.getStepY(), dir.getStepZ()
);
Pair<Entity, Vec3d> hit = WorldUtil.rayTraceEntities( world, vecStart, vecDir, 1.1 );
if( hit != null )
{
Entity entity = hit.getKey();
if( entity instanceof IInventory )
{
return new InvWrapper( (IInventory) entity );
}
}
return null;
}
// Methods for placing into inventories:
@Nonnull
public static ItemStack storeItems( @Nonnull ItemStack itemstack, IItemHandler inventory, int begin )
{
return storeItems( itemstack, inventory, 0, inventory.getSlots(), begin );
}
@Nonnull
public static ItemStack storeItems( @Nonnull ItemStack itemstack, IItemHandler inventory )
{
return storeItems( itemstack, inventory, 0, inventory.getSlots(), 0 );
}
@Nonnull
public static ItemStack storeItems( @Nonnull ItemStack stack, IItemHandler inventory, int start, int range, int begin )
{
if( stack.isEmpty() ) return ItemStack.EMPTY;
// Inspect the slots in order and try to find empty or stackable slots
ItemStack remainder = stack.copy();
for( int i = 0; i < range; i++ )
{
int slot = start + (i + begin - start) % range;
if( remainder.isEmpty() ) break;
remainder = inventory.insertItem( slot, remainder, false );
}
return areItemsEqual( stack, remainder ) ? stack : remainder;
}
// Methods for taking out of inventories
@Nonnull
public static ItemStack takeItems( int count, IItemHandler inventory, int begin )
{
return takeItems( count, inventory, 0, inventory.getSlots(), begin );
}
@Nonnull
public static ItemStack takeItems( int count, IItemHandler inventory )
{
return takeItems( count, inventory, 0, inventory.getSlots(), 0 );
}
@Nonnull
public static ItemStack takeItems( int count, IItemHandler inventory, int start, int range, int begin )
{
// Combine multiple stacks from inventory into one if necessary
ItemStack partialStack = ItemStack.EMPTY;
for( int i = 0; i < range; i++ )
{
int slot = start + (i + begin - start) % range;
// If we've extracted all items, return
if( count <= 0 ) break;
// If this doesn't slot, abort.
ItemStack stack = inventory.getStackInSlot( slot );
if( !stack.isEmpty() && (partialStack.isEmpty() || areItemsStackable( stack, partialStack )) )
{
ItemStack extracted = inventory.extractItem( slot, count, false );
if( !extracted.isEmpty() )
{
if( partialStack.isEmpty() )
{
// If we've extracted for this first time, then limit the count to the maximum stack size.
partialStack = extracted;
count = Math.min( count, extracted.getMaxStackSize() );
}
else
{
partialStack.grow( extracted.getCount() );
}
count -= extracted.getCount();
}
}
}
return partialStack;
}
}