CC-Tweaked/projects/common/src/main/java/dan200/computercraft/impl/network/wired/WiredNetworkImpl.java

447 lines
18 KiB
Java

// SPDX-FileCopyrightText: 2018 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.impl.network.wired;
import dan200.computercraft.api.network.Packet;
import dan200.computercraft.api.network.wired.WiredNetwork;
import dan200.computercraft.api.network.wired.WiredNode;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.core.util.Nullability;
import java.util.*;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
final class WiredNetworkImpl implements WiredNetwork {
final ReadWriteLock lock = new ReentrantReadWriteLock();
Set<WiredNodeImpl> nodes;
private Map<String, IPeripheral> peripherals = new HashMap<>();
WiredNetworkImpl(WiredNodeImpl node) {
nodes = new HashSet<>(1);
nodes.add(node);
}
private WiredNetworkImpl(Set<WiredNodeImpl> nodes) {
this.nodes = nodes;
}
@Override
public boolean connect(WiredNode nodeU, WiredNode nodeV) {
var wiredU = checkNode(nodeU);
var wiredV = checkNode(nodeV);
if (nodeU == nodeV) throw new IllegalArgumentException("Cannot add a connection to oneself.");
lock.writeLock().lock();
try {
if (nodes.isEmpty()) throw new IllegalStateException("Cannot add a connection to an empty network.");
var hasU = wiredU.network == this;
var hasV = wiredV.network == this;
if (!hasU && !hasV) throw new IllegalArgumentException("Neither node is in the network.");
// We're going to assimilate a node. Copy across all edges and vertices.
if (!hasU || !hasV) {
var other = hasU ? wiredV.network : wiredU.network;
other.lock.writeLock().lock();
try {
// Cache several properties for iterating over later
var otherPeripherals = other.peripherals;
var thisPeripherals = otherPeripherals.isEmpty() ? peripherals : new HashMap<>(peripherals);
var thisNodes = otherPeripherals.isEmpty() ? nodes : new ArrayList<>(nodes);
var otherNodes = other.nodes;
// Move all nodes across into this network, destroying the original nodes.
nodes.addAll(otherNodes);
for (var node : otherNodes) node.network = this;
other.nodes = Set.of();
// Move all peripherals across,
other.peripherals = Map.of();
peripherals.putAll(otherPeripherals);
if (!thisPeripherals.isEmpty()) {
WiredNetworkChangeImpl.added(thisPeripherals).broadcast(otherNodes);
}
if (!otherPeripherals.isEmpty()) {
WiredNetworkChangeImpl.added(otherPeripherals).broadcast(thisNodes);
}
} finally {
other.lock.writeLock().unlock();
}
}
var added = wiredU.neighbours.add(wiredV);
if (added) wiredV.neighbours.add(wiredU);
InvariantChecker.checkNetwork(this);
InvariantChecker.checkNode(wiredU);
InvariantChecker.checkNode(wiredV);
return added;
} finally {
lock.writeLock().unlock();
}
}
@Override
public boolean disconnect(WiredNode nodeU, WiredNode nodeV) {
var wiredU = checkNode(nodeU);
var wiredV = checkNode(nodeV);
if (nodeU == nodeV) throw new IllegalArgumentException("Cannot remove a connection to oneself.");
lock.writeLock().lock();
try {
var hasU = wiredU.network == this;
var hasV = wiredV.network == this;
if (!hasU || !hasV) throw new IllegalArgumentException("One node is not in the network.");
// If there was no connection to remove then split.
if (!wiredU.neighbours.remove(wiredV)) return false;
wiredV.neighbours.remove(wiredU);
// Determine if there is still some connection from u to v.
// Note this is an inlining of reachableNodes which short-circuits
// if all nodes are reachable.
Queue<WiredNodeImpl> enqueued = new ArrayDeque<>();
var reachableU = new HashSet<WiredNodeImpl>();
reachableU.add(wiredU);
enqueued.add(wiredU);
while (!enqueued.isEmpty()) {
var node = enqueued.remove();
for (var neighbour : node.neighbours) {
// If we can reach wiredV from wiredU then abort.
if (neighbour == wiredV) return true;
// Otherwise attempt to enqueue this neighbour as well.
if (reachableU.add(neighbour)) enqueued.add(neighbour);
}
}
// Create a new network with all U-reachable nodes/edges and remove them
// from the existing graph.
var networkU = new WiredNetworkImpl(reachableU);
networkU.lock.writeLock().lock();
try {
// Remove nodes from this network
nodes.removeAll(reachableU);
// Set network and transfer peripherals
for (var node : reachableU) {
node.network = networkU;
networkU.peripherals.putAll(node.peripherals);
peripherals.keySet().removeAll(node.peripherals.keySet());
}
// Broadcast changes
if (!peripherals.isEmpty()) WiredNetworkChangeImpl.removed(peripherals).broadcast(networkU.nodes);
if (!networkU.peripherals.isEmpty()) {
WiredNetworkChangeImpl.removed(networkU.peripherals).broadcast(nodes);
}
InvariantChecker.checkNetwork(this);
InvariantChecker.checkNetwork(networkU);
InvariantChecker.checkNode(wiredU);
InvariantChecker.checkNode(wiredV);
return true;
} finally {
networkU.lock.writeLock().unlock();
}
} finally {
lock.writeLock().unlock();
}
}
@Override
public boolean remove(WiredNode node) {
var wired = checkNode(node);
lock.writeLock().lock();
try {
// If we're the empty graph then just abort: nodes must have _some_ network.
if (nodes.isEmpty()) return false;
if (nodes.size() <= 1) return false;
if (wired.network != this) return false;
var neighbours = wired.neighbours;
// Remove this node and move into a separate network.
nodes.remove(wired);
for (var neighbour : neighbours) neighbour.neighbours.remove(wired);
var wiredNetwork = new WiredNetworkImpl(wired);
// If we're a leaf node in the graph (only one neighbour) then we don't need to
// check for network splitting
if (neighbours.size() == 1) {
// Broadcast our simple peripheral changes
removeSingleNode(wired, wiredNetwork);
InvariantChecker.checkNode(wired);
InvariantChecker.checkNetwork(wiredNetwork);
return true;
}
assert neighbours.size() >= 2 : "Must have more than one neighbour.";
/*
Otherwise we need to find all sets of connected nodes within the graph, and split them off into their own
networks.
With our current graph representation[^1], this requires a traversal of the graph, taking O(|V| + |E))
time, which can get quite expensive for large graphs. We try to avoid this traversal where possible, by
optimising for the case where the graph remains fully connected after removing this node, for instance,
removing "A" here:
A---B B
| | => |
C---D C---D
We observe that these sorts of loops tend to be local, and so try to identify them as quickly as possible.
To do this, we do a standard breadth-first traversal of the graph starting at the neighbours of the
removed node, building sets of connected nodes.
If, at any point, all nodes visited so far are connected to each other, then we know all remaining nodes
will also be connected. This allows us to abort our traversal of the graph, and just remove the node (much
like we do in the single neighbour case above).
Otherwise, we then just create a new network for each disjoint set of connected nodes.
{^1]:
There are efficient (near-logarithmic) algorithms for this (e.g. https://arxiv.org/pdf/1609.05867.pdf),
but they are significantly more complex to implement.
*/
// Create a new set of nodes for each neighbour, and add them to our queue of nodes to visit.
List<WiredNodeImpl> queue = new ArrayList<>();
Set<NodeSet> nodeSets = new HashSet<>(neighbours.size());
for (var neighbour : neighbours) {
nodeSets.add(neighbour.currentSet = new NodeSet());
queue.add(neighbour);
}
// Perform a breadth-first search of the graph, starting from the neighbours.
graphSearch:
for (var i = 0; i < queue.size(); i++) {
var enqueuedNode = queue.get(i);
for (var neighbour : enqueuedNode.neighbours) {
var nodeSet = Nullability.assertNonNull(enqueuedNode.currentSet).find();
// The neighbour has no set and so has not been visited yet. Add it to the current set and enqueue
// it to be visited.
if (neighbour.currentSet == null) {
nodeSet.addNode(neighbour);
queue.add(neighbour);
continue;
}
// Otherwise, take the union of the two nodes' sets if needed. If we've only got a single node set
// left, then we know the whole graph is network is connected (even if not all nodes have been
// visited) and so can abort early.
var neighbourSet = neighbour.currentSet.find();
if (nodeSet != neighbourSet) {
var removed = nodeSets.remove(NodeSet.merge(nodeSet, neighbourSet));
assert removed : "Merged set should have been ";
if (nodeSets.size() == 1) break graphSearch;
}
}
}
// If we have a single subset, then all nodes are reachable - just clear the set and exit.
if (nodeSets.size() == 1) {
assert nodeSets.iterator().next().size() == queue.size();
for (var neighbour : queue) neighbour.currentSet = null;
// Broadcast our simple peripheral changes
removeSingleNode(wired, wiredNetwork);
InvariantChecker.checkNode(wired);
InvariantChecker.checkNetwork(wiredNetwork);
return true;
}
assert queue.size() == nodes.size() : "Expected queue to contain all nodes.";
// Otherwise we need to create our new networks.
var networks = new ArrayList<WiredNetworkImpl>(1 + nodeSets.size());
// Add the network we've created for the removed node.
networks.add(wiredNetwork);
// And then create a new network for each disjoint subset.
for (var set : nodeSets) {
var network = new WiredNetworkImpl(new HashSet<>(set.size()));
set.setNetwork(network);
networks.add(network);
}
for (var network : networks) network.lock.writeLock().lock();
try {
// We special case the original node: detaching all peripherals when needed.
wired.network = wiredNetwork;
wired.peripherals = Map.of();
wired.neighbours.clear();
// Add all nodes to their appropriate network.
for (var child : queue) {
var network = Nullability.assertNonNull(child.currentSet).network();
child.currentSet = null;
child.network = network;
network.nodes.add(child);
network.peripherals.putAll(child.peripherals);
}
for (var network : networks) InvariantChecker.checkNetwork(network);
InvariantChecker.checkNode(wired);
// Then broadcast network changes once all nodes are finalised
for (var network : networks) {
WiredNetworkChangeImpl.changeOf(peripherals, network.peripherals).broadcast(network.nodes);
}
} finally {
for (var network : networks) network.lock.writeLock().unlock();
}
nodes.clear();
peripherals.clear();
return true;
} finally {
lock.writeLock().unlock();
}
}
@Override
public void updatePeripherals(WiredNode node, Map<String, IPeripheral> newPeripherals) {
var wired = checkNode(node);
Objects.requireNonNull(peripherals, "peripherals cannot be null");
lock.writeLock().lock();
try {
if (wired.network != this) throw new IllegalStateException("Node is not on this network");
var oldPeripherals = wired.peripherals;
var change = WiredNetworkChangeImpl.changeOf(oldPeripherals, newPeripherals);
if (change.isEmpty()) return;
wired.peripherals = Map.copyOf(newPeripherals);
// Detach the old peripherals then remove them.
peripherals.keySet().removeAll(change.peripheralsRemoved().keySet());
// Add the new peripherals and attach them
peripherals.putAll(change.peripheralsAdded());
change.broadcast(nodes);
} finally {
lock.writeLock().unlock();
}
}
static void transmitPacket(WiredNodeImpl start, Packet packet, double range, boolean interdimensional) {
Map<WiredNodeImpl, TransmitPoint> points = new HashMap<>();
var transmitTo = new TreeSet<TransmitPoint>();
{
var startEntry = start.element.getLevel() != packet.sender().getLevel()
? new TransmitPoint(start, Double.POSITIVE_INFINITY, true)
: new TransmitPoint(start, start.element.getPosition().distanceTo(packet.sender().getPosition()), false);
points.put(start, startEntry);
transmitTo.add(startEntry);
}
{
TransmitPoint point;
while ((point = transmitTo.pollFirst()) != null) {
var world = point.node.element.getLevel();
var position = point.node.element.getPosition();
for (var neighbour : point.node.neighbours) {
var neighbourPoint = points.get(neighbour);
boolean newInterdimensional;
double newDistance;
if (world != neighbour.element.getLevel()) {
newInterdimensional = true;
newDistance = Double.POSITIVE_INFINITY;
} else {
newInterdimensional = false;
newDistance = point.distance + position.distanceTo(neighbour.element.getPosition());
}
if (neighbourPoint == null) {
var nextPoint = new TransmitPoint(neighbour, newDistance, newInterdimensional);
points.put(neighbour, nextPoint);
transmitTo.add(nextPoint);
} else if (newDistance < neighbourPoint.distance) {
transmitTo.remove(neighbourPoint);
neighbourPoint.distance = newDistance;
neighbourPoint.interdimensional = newInterdimensional;
transmitTo.add(neighbourPoint);
}
}
}
}
for (var point : points.values()) {
point.node.tryTransmit(packet, point.distance, point.interdimensional, range, interdimensional);
}
}
private void removeSingleNode(WiredNodeImpl wired, WiredNetworkImpl wiredNetwork) {
wiredNetwork.lock.writeLock().lock();
try {
// Cache all the old nodes.
Map<String, IPeripheral> wiredPeripherals = new HashMap<>(wired.peripherals);
// Setup the new node's network
// Detach the old peripherals then remove them from the old network
wired.network = wiredNetwork;
wired.neighbours.clear();
wired.peripherals = Map.of();
// Broadcast the change
if (!peripherals.isEmpty()) WiredNetworkChangeImpl.removed(peripherals).broadcast(wired);
// Now remove all peripherals from this network and broadcast the change.
peripherals.keySet().removeAll(wiredPeripherals.keySet());
if (!wiredPeripherals.isEmpty()) WiredNetworkChangeImpl.removed(wiredPeripherals).broadcast(nodes);
} finally {
wiredNetwork.lock.writeLock().unlock();
}
}
private static class TransmitPoint implements Comparable<TransmitPoint> {
final WiredNodeImpl node;
double distance;
boolean interdimensional;
TransmitPoint(WiredNodeImpl node, double distance, boolean interdimensional) {
this.node = node;
this.distance = distance;
this.interdimensional = interdimensional;
}
@Override
public int compareTo(TransmitPoint o) {
// Objects with the same distance are not the same object, so we must add an additional layer of ordering.
return distance == o.distance
? Integer.compare(node.hashCode(), o.node.hashCode())
: Double.compare(distance, o.distance);
}
}
private static WiredNodeImpl checkNode(WiredNode node) {
if (node instanceof WiredNodeImpl) {
return (WiredNodeImpl) node;
} else {
throw new IllegalArgumentException("Unknown implementation of IWiredNode: " + node);
}
}
}