CC-Tweaked/projects/common-api/src/main/java/dan200/computercraft/api/network/wired/WiredNode.java

91 lines
3.2 KiB
Java

// SPDX-FileCopyrightText: 2018 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.network.PacketNetwork;
import dan200.computercraft.api.peripheral.IPeripheral;
import org.jetbrains.annotations.ApiStatus;
import java.util.Map;
/**
* Wired nodes act as a layer between {@link WiredElement}s and {@link WiredNetwork}s.
* <p>
* Firstly, a node acts as a packet network, capable of sending and receiving modem messages to connected nodes. These
* methods may be safely used on any thread.
* <p>
* When sending a packet, the system will attempt to find the shortest path between the two nodes based on their
* element's position. Note that packet senders and receivers can have different locations from their associated
* element: the distance between the two will be added to the total packet's distance.
* <p>
* Wired nodes also provide several convenience methods for interacting with a wired network. These should only ever
* be used on the main server thread.
*/
@ApiStatus.NonExtendable
public interface WiredNode extends PacketNetwork {
/**
* The associated element for this network node.
*
* @return This node's element.
*/
WiredElement getElement();
/**
* The network this node is currently connected to. Note that this may change
* after any network operation, so it should not be cached.
* <p>
* This should only be used on the server thread.
*
* @return This node's network.
* @deprecated Use the connect/disconnect/remove methods on {@link WiredNode}.
*/
@Deprecated
WiredNetwork getNetwork();
/**
* Create a connection from this node to another.
* <p>
* This should only be used on the server thread.
*
* @param node The other node to connect to.
* @return {@code true} if a connection was created or {@code false} if the connection already exists.
* @see WiredNode#disconnectFrom(WiredNode)
*/
boolean connectTo(WiredNode node);
/**
* Destroy a connection between this node and another.
* <p>
* This should only be used on the server thread.
*
* @param node The other node to disconnect from.
* @return {@code true} if a connection was destroyed or {@code false} if no connection exists.
* @see WiredNode#connectTo(WiredNode)
*/
boolean disconnectFrom(WiredNode node);
/**
* Sever all connections this node has, removing it from this network.
* <p>
* This should only be used on the server thread. You should only call this on nodes
* that your network element owns.
*
* @return Whether this node was removed from the network. One cannot remove a node from a network where it is the
* only element.
* @throws IllegalArgumentException If the node is not in the network.
*/
boolean remove();
/**
* Mark this node's peripherals as having changed.
* <p>
* This should only be used on the server thread. You should only call this on nodes
* that your network element owns.
*
* @param peripherals The new peripherals for this node.
*/
void updatePeripherals(Map<String, IPeripheral> peripherals);
}