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![SquidDev](/assets/img/avatar_default.png)
- Convert most recipes to JSON - Add JSON factories for impostor and turtle recipes. - Several mappings changes - Migrate to Forge's new registry system
163 lines
6.2 KiB
Java
163 lines
6.2 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2017. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.turtle.core;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.ITurtleCommand;
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import dan200.computercraft.api.turtle.TurtleAnimation;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import dan200.computercraft.shared.util.InventoryUtil;
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import dan200.computercraft.shared.util.WorldUtil;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.items.IItemHandler;
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import javax.annotation.Nonnull;
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import java.util.List;
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public class TurtleSuckCommand implements ITurtleCommand
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{
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private final InteractDirection m_direction;
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private final int m_quantity;
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public TurtleSuckCommand( InteractDirection direction, int quantity )
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{
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m_direction = direction;
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m_quantity = quantity;
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}
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@Nonnull
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@Override
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public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
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{
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// Sucking nothing is easy
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if( m_quantity == 0 )
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{
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turtle.playAnimation( TurtleAnimation.Wait );
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return TurtleCommandResult.success();
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}
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// Get world direction from direction
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EnumFacing direction = m_direction.toWorldDir( turtle );
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// Get inventory for thing in front
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World world = turtle.getWorld();
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BlockPos oldPosition = turtle.getPosition();
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BlockPos newPosition = WorldUtil.moveCoords( oldPosition, direction );
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EnumFacing side = direction.getOpposite();
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IItemHandler inventory = InventoryUtil.getInventory( world, newPosition, side );
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if( inventory != null )
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{
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// Take from inventory of thing in front
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ItemStack stack = InventoryUtil.takeItems( m_quantity, inventory );
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if( !stack.isEmpty() )
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{
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// Try to place into the turtle
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ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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if( !remainder.isEmpty() )
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{
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// Put the remainder back in the inventory
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InventoryUtil.storeItems( remainder, inventory );
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}
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// Return true if we consumed anything
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if( remainder != stack )
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{
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turtle.playAnimation( TurtleAnimation.Wait );
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return TurtleCommandResult.success();
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}
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else
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{
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return TurtleCommandResult.failure( "No space for items" );
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}
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}
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return TurtleCommandResult.failure( "No items to take" );
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}
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else
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{
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// Suck up loose items off the ground
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AxisAlignedBB aabb = new AxisAlignedBB(
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newPosition.getX(), newPosition.getY(), newPosition.getZ(),
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newPosition.getX() + 1.0, newPosition.getY() + 1.0, newPosition.getZ() + 1.0
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);
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List<Entity> list = world.getEntitiesWithinAABBExcludingEntity( null, aabb );
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if( list.size() > 0 )
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{
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boolean foundItems = false;
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boolean storedItems = false;
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for( Entity entity : list )
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{
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if( entity != null && entity instanceof EntityItem && !entity.isDead )
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{
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// Suck up the item
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foundItems = true;
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EntityItem entityItem = (EntityItem) entity;
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ItemStack stack = entityItem.getItem().copy();
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ItemStack storeStack;
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ItemStack leaveStack;
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if( stack.getCount() > m_quantity )
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{
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storeStack = stack.splitStack( m_quantity );
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leaveStack = stack;
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}
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else
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{
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storeStack = stack;
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leaveStack = ItemStack.EMPTY;
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}
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ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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if( remainder != storeStack )
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{
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storedItems = true;
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if( remainder.isEmpty() && leaveStack.isEmpty() )
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{
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entityItem.setDead();
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}
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else if( remainder.isEmpty() )
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{
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entityItem.setItem( leaveStack );
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}
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else if( leaveStack.isEmpty() )
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{
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entityItem.setItem( remainder );
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}
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else
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{
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leaveStack.grow( remainder.getCount() );
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entityItem.setItem( leaveStack );
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}
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break;
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}
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}
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}
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if( foundItems )
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{
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if( storedItems )
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{
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// Play fx
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world.playBroadcastSound( 1000, oldPosition, 0 );
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turtle.playAnimation( TurtleAnimation.Wait );
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return TurtleCommandResult.success();
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}
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else
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{
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return TurtleCommandResult.failure( "No space for items" );
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}
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}
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}
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return TurtleCommandResult.failure( "No items to take" );
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}
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}
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}
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