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- Use the correct index count for the cursor quad. Monitors are now rendered as quads, rather than triangles. - *Skip* rendering the cursor vertex, rather than additionally rendering it. I confess, I'm baffled how this code was ever written. From what I can tell, this has been broken since it was first introduced in 4228011b848e99de64eb79c26598d81490c32bad, and I'm sure I tested it then. Fixes #2013. Probably.