mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-11-17 23:34:51 +00:00
eead8b5755
I'd forgotten how tedious this was. I can't say any of these docs are especially good, but it's something.
231 lines
7.7 KiB
Lua
231 lines
7.7 KiB
Lua
--- Move the turtle forward one block.
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-- @treturn boolean Whether the turtle could successfully move.
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-- @treturn string|nil The reason the turtle could not move.
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function forward() end
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--- Move the turtle backwards one block.
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-- @treturn boolean Whether the turtle could successfully move.
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-- @treturn string|nil The reason the turtle could not move.
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function back() end
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--- Move the turtle up one block.
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-- @treturn boolean Whether the turtle could successfully move.
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-- @treturn string|nil The reason the turtle could not move.
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function up() end
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--- Move the turtle down one block.
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-- @treturn boolean Whether the turtle could successfully move.
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-- @treturn string|nil The reason the turtle could not move.
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function down() end
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--- Rotate the turtle 90 degress to the left.
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function turnLeft() end
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--- Rotate the turtle 90 degress to the right.
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function turnRight() end
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--- Attempt to break the block in front of the turtle.
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--
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-- This requires a turtle tool capable of breaking the block. Diamond pickaxes
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-- (mining turtles) can break any vanilla block, but other tools (such as axes)
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-- are more limited.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether a block was broken.
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-- @treturn string|nil The reason no block was broken.
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function dig(side) end
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--- Attempt to break the block above the turtle. See @{dig} for full details.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether a block was broken.
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-- @treturn string|nil The reason no block was broken.
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function digUp(side) end
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--- Attempt to break the block below the turtle. See @{dig} for full details.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether a block was broken.
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-- @treturn string|nil The reason no block was broken.
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function digDown(side) end
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--- Attack the entity in front of the turtle.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether an entity was attacked.
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-- @treturn string|nil The reason nothing was attacked.
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function attack(side) end
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--- Attack the entity above the turtle.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether an entity was attacked.
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-- @treturn string|nil The reason nothing was attacked.
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function attackUp(side) end
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--- Attack the entity below the turtle.
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--
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-- @tparam[opt] "left"|"right" side The specific tool to use.
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-- @treturn boolean Whether an entity was attacked.
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-- @treturn string|nil The reason nothing was attacked.
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function attackDown(side) end
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--- Place a block or item into the world in front of the turtle.
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--
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-- @treturn boolean Whether the block could be placed.
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-- @treturn string|nil The reason the block was not placed.
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function place() end
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--- Place a block or item into the world above the turtle.
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--
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-- @treturn boolean Whether the block could be placed.
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-- @treturn string|nil The reason the block was not placed.
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function placeUp() end
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--- Place a block or item into the world below the turtle.
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--
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-- @treturn boolean Whether the block could be placed.
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-- @treturn string|nil The reason the block was not placed.
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function placeDown() end
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--- Drop the currently selected stack into the inventory in front of the turtle,
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-- or as an item into the world if there is no inventory.
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--
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-- @tparam[opt] number count The number of items to drop. If not given, the
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-- entire stack will be dropped.
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-- @treturn boolean Whether items were dropped.
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-- @treturn string|nil The reason the no items were dropped.
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-- @see select
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function drop(count) end
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--- Drop the currently selected stack into the inventory above the turtle, or as
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-- an item into the world if there is no inventory.
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--
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-- @tparam[opt] number count The number of items to drop. If not given, the
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-- entire stack will be dropped.
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-- @treturn boolean Whether items were dropped.
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-- @treturn string|nil The reason the no items were dropped.
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-- @see select
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function dropUp(count) end
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--- Drop the currently selected stack into the inventory below the turtle, or as
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-- an item into the world if there is no inventory.
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--
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-- @tparam[opt] number count The number of items to drop. If not given, the
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-- entire stack will be dropped.
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-- @treturn boolean Whether items were dropped.
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-- @treturn string|nil The reason the no items were dropped.
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-- @see select
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function dropDown(count) end
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--- Suck an item from the inventory in front of the turtle, or from an item
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-- floating in the world.
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--
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-- This will pull items into the first acceptable slot, starting at the
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-- @{select|currently selected} one.
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--
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-- @tparam[opt] number count The number of items to suck. If not given, up to a
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-- stack of items will be picked up.
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-- @treturn boolean Whether items were picked up.
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-- @treturn string|nil The reason the no items were picked up.
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function suck(count) end
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--- Suck an item from the inventory above the turtle, or from an item floating
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-- in the world.
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--
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-- @tparam[opt] number count The number of items to suck. If not given, up to a
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-- stack of items will be picked up.
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-- @treturn boolean Whether items were picked up.
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-- @treturn string|nil The reason the no items were picked up.
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function suckUp(count) end
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--- Suck an item from the inventory below the turtle, or from an item floating
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-- in the world.
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--
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-- @tparam[opt] number count The number of items to suck. If not given, up to a
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-- stack of items will be picked up.
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-- @treturn boolean Whether items were picked up.
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-- @treturn string|nil The reason the no items were picked up.
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function suckDown(count) end
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--- Check if there is a solid block in front of the turtle. In this case, solid
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-- refers to any non-air or liquid block.
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--
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-- @treturn boolean If there is a solid block in front.
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function detect() end
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--- Check if there is a solid block above the turtle.
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--
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-- @treturn boolean If there is a solid block above.
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function detectUp() end
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--- Check if there is a solid block below the turtle.
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--
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-- @treturn boolean If there is a solid block below.
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function detectDown() end
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function compare() end
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function compareUp() end
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function compareDown() end
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function inspect() end
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function inspectUp() end
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function inspectDown() end
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--- Change the currently selected slot.
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--
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-- The selected slot is determines what slot actions like @{drop} or
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-- @{getItemCount} act on.
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--
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-- @tparam number slot The slot to select.
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-- @see getSelectedSlot
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function select(slot) end
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--- Get the currently selected slot.
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--
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-- @treturn number The current slot.
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-- @see select
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function getSelectedSlot() end
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--- Get the number of items in the given slot.
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--
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-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
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-- @treturn number The number of items in this slot.
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function getItemCount(slot) end
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--- Get the remaining number of items which may be stored in this stack.
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--
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-- For instance, if a slot contains 13 blocks of dirt, it has room for another 51.
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--
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-- @tparam[opt] number slot The slot we wish to check. Defaults to the @{turtle.select|selected slot}.
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-- @treturn number The space left in this slot.
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function getItemSpace(slot) end
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--- Get detailed information about the items in the given slot.
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--
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-- @tparam[opt] number slot The slot to get information about. Defaults to the @{turtle.select|selected slot}.
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-- @treturn nil|table Information about the given slot, or @{nil} if it is empty.
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-- @usage Print the current slot, assuming it contains 13 dirt.
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--
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-- print(textutils.serialize(turtle.getItemDetail()))
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-- -- => {
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-- -- name = "minecraft:dirt",
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-- -- damage = 0,
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-- -- count = 13,
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-- -- }
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function getItemDetail(slot) end
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function getFuelLevel() end
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function refuel(count) end
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function compareTo(slot) end
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function transferTo(slot, count) end
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function getFuelLimit() end
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function equipLeft() end
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function equipRight() end
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function craft(limit) end
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