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https://github.com/SquidDev-CC/CC-Tweaked
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bb1183d274
- Remap everything to use MojMap class names too. This is what Forge uses, so \o/. This does NOT currently rename any classes to use suffix notation or BlockEntity. That will come in a later change. We do however rename references of "World" to "Level". - Move the test mod into a separate "cctest" source set. As Forge now works using Jigsaw we cannot have multiple mods defining the same package, which causes problems with our JUnit test classes. - Remove our custom test framework and replace it with vanilla's (this is no longer stripped from the jar). RIP kotlin coroutines. It's still worth using Kotlin here though, just for extension methods. - Other 1.17-related changes: - Use separate tile/block entity tick methods for server and client side, often avoiding ticking at all on the client. - Switch much of the monitor rendering code to use vanilla's built-in shader system. It's still an incredibly ugly hack, so not really expecting this to work with any rendering mods, but we'll cross that bridge when we come to it.
8 lines
180 B
Properties
8 lines
180 B
Properties
# Mod properties
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mod_version=1.98.1
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# Minecraft properties (update mods.toml when changing)
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mc_version=1.17.1
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forge_version=37.0.19
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# NO SERIOUSLY, UPDATE mods.toml WHEN CHANGING
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