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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-16 15:53:18 +00:00
Jonathan Coates b185d088b3
Suggest alternative table keys on nil errors (#2097)
We now suggest alternative table keys when code errors with "attempt
to index/call 'foo' (a nil value)". For example: "redstone.getinput()",
will now suggest "Did you mean: getInput".

This is a bit tricky to get right! In the above example, our code reads
like:

   1    GETTABUP 0 0 0 ; r0 := _ENV["redstone"]
   2    GETFIELD 0 0 1 ; r0 := r0["getinput"]
   3    CALL 0 1 1     ; r0()

Note, that when we get to the problematic line, we don't have access to
the original table that we attempted to index. In order to do this, we
borrow ideas from Lua's getobjname — we effectively write an evaluator
that walks back over the code and tries to reconstruct the expression
that resulted in nil.

For example, in the above case:
 - We know an instruction happened at pc=3, so we try to find the
   expression that computed r0.
 - We know this was set at pc=2, so we step back one. This is a GETFIELD
   instruction, so we check the key (it's a constant, so worth
   reporting), and then try to evaluate the table.
 - This version of r0 was set at pc=1, so we step back again. It's a
   GETTABUP instruction, so we can just evaluate that directly.

We then use this information (indexing _ENV.redstone with "getinput") to
find alternative keys (e.g. getInput, getOutput, etc...) and then pick
some likely suggestions with Damerau-Levenshtein/OSD.

I'm not entirely thrilled by the implementation here. The core
interpretation logic is implemented in Java. Which is *fine*, but a)
feels a little cheaty and b) means we're limited to what Lua bytecode
can provide (for instance, we can't inspect outer functions, or list all
available names in scope). We obviously can expand the bytecode if
needed, but something we'd want to be careful with.

The alternative approach would be to handle all the parsing in
Lua. Unfortunately, this is quite hard to get right — I think we'd need
some lazy parsing strategy to avoid constructing the whole AST, while
still retaining all the scope information we need.

I don't know. We really could make this as complex as we like, and I
don't know what the right balance is. It'd be cool to detect patterns
like the following, but is it *useful*?

    local monitor = peripheral.wrap("left")
    monitor.write("Hello")
        -- ^ monitor is nil. Is there a peripheral to the left of the
        -- computer?

For now, the current approach feels the easiest, and should allow us to
prototype things and see what does/doesn't work.
2025-02-13 21:57:29 +00:00
2025-01-26 22:27:50 +00:00
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2025-01-14 08:48:48 +00:00
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2025-01-14 08:48:48 +00:00
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2025-01-31 21:09:57 +00:00
2024-08-15 08:49:46 +01:00
2025-01-09 20:47:51 +00:00
2025-01-09 20:47:51 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel on EsperNet, if that's more your cup of tea. You can join #computercraft through your desktop client, or online using KiwiIRC.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://maven.squiddev.cc"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%