CC-Tweaked/src/main/java/dan200/computercraft/core/lua/CobaltLuaMachine.java

524 lines
18 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.core.lua;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.api.lua.*;
import dan200.computercraft.core.asm.LuaMethod;
import dan200.computercraft.core.asm.ObjectSource;
import dan200.computercraft.core.computer.Computer;
import dan200.computercraft.core.computer.TimeoutState;
import dan200.computercraft.core.tracking.Tracking;
import dan200.computercraft.core.tracking.TrackingField;
import dan200.computercraft.shared.util.ThreadUtils;
import org.squiddev.cobalt.*;
import org.squiddev.cobalt.compiler.CompileException;
import org.squiddev.cobalt.compiler.LoadState;
import org.squiddev.cobalt.debug.DebugFrame;
import org.squiddev.cobalt.debug.DebugHandler;
import org.squiddev.cobalt.debug.DebugState;
import org.squiddev.cobalt.function.LuaFunction;
import org.squiddev.cobalt.lib.*;
import org.squiddev.cobalt.lib.platform.VoidResourceManipulator;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.util.*;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import static org.squiddev.cobalt.ValueFactory.valueOf;
import static org.squiddev.cobalt.ValueFactory.varargsOf;
import static org.squiddev.cobalt.debug.DebugFrame.FLAG_HOOKED;
import static org.squiddev.cobalt.debug.DebugFrame.FLAG_HOOKYIELD;
public class CobaltLuaMachine implements ILuaMachine
{
private static final ThreadPoolExecutor COROUTINES = new ThreadPoolExecutor(
0, Integer.MAX_VALUE,
5L, TimeUnit.MINUTES,
new SynchronousQueue<>(),
ThreadUtils.factory( "Coroutine" )
);
private static final LuaMethod FUNCTION_METHOD = ( target, context, args ) -> ((ILuaFunction) target).call( args );
private final Computer computer;
private final TimeoutState timeout;
private final TimeoutDebugHandler debug;
private final ILuaContext context;
private LuaState state;
private LuaTable globals;
private LuaThread mainRoutine = null;
private String eventFilter = null;
public CobaltLuaMachine( Computer computer, TimeoutState timeout )
{
this.computer = computer;
this.timeout = timeout;
this.context = new LuaContext( computer );
debug = new TimeoutDebugHandler();
// Create an environment to run in
LuaState state = this.state = LuaState.builder()
.resourceManipulator( new VoidResourceManipulator() )
.debug( debug )
.coroutineExecutor( command -> {
Tracking.addValue( this.computer, TrackingField.COROUTINES_CREATED, 1 );
COROUTINES.execute( () -> {
try
{
command.run();
}
finally
{
Tracking.addValue( this.computer, TrackingField.COROUTINES_DISPOSED, 1 );
}
} );
} )
.build();
globals = new LuaTable();
state.setupThread( globals );
// Add basic libraries
globals.load( state, new BaseLib() );
globals.load( state, new TableLib() );
globals.load( state, new StringLib() );
globals.load( state, new MathLib() );
globals.load( state, new CoroutineLib() );
globals.load( state, new Bit32Lib() );
globals.load( state, new Utf8Lib() );
if( ComputerCraft.debugEnable ) globals.load( state, new DebugLib() );
// Remove globals we don't want to expose
globals.rawset( "collectgarbage", Constants.NIL );
globals.rawset( "dofile", Constants.NIL );
globals.rawset( "loadfile", Constants.NIL );
globals.rawset( "print", Constants.NIL );
// Add version globals
globals.rawset( "_VERSION", valueOf( "Lua 5.1" ) );
globals.rawset( "_HOST", valueOf( computer.getAPIEnvironment().getComputerEnvironment().getHostString() ) );
globals.rawset( "_CC_DEFAULT_SETTINGS", valueOf( ComputerCraft.defaultComputerSettings ) );
if( ComputerCraft.disableLua51Features )
{
globals.rawset( "_CC_DISABLE_LUA51_FEATURES", Constants.TRUE );
}
}
@Override
public void addAPI( @Nonnull ILuaAPI api )
{
// Add the methods of an API to the global table
LuaTable table = wrapLuaObject( api );
if( table == null )
{
ComputerCraft.log.warn( "API {} does not provide any methods", api );
table = new LuaTable();
}
String[] names = api.getNames();
for( String name : names ) globals.rawset( name, table );
}
@Override
public MachineResult loadBios( @Nonnull InputStream bios )
{
// Begin executing a file (ie, the bios)
if( mainRoutine != null ) return MachineResult.OK;
try
{
LuaFunction value = LoadState.load( state, bios, "@bios.lua", globals );
mainRoutine = new LuaThread( state, value, globals );
return MachineResult.OK;
}
catch( CompileException e )
{
close();
return MachineResult.error( e );
}
catch( Exception e )
{
ComputerCraft.log.warn( "Could not load bios.lua", e );
close();
return MachineResult.GENERIC_ERROR;
}
}
@Override
public MachineResult handleEvent( String eventName, Object[] arguments )
{
if( mainRoutine == null ) return MachineResult.OK;
if( eventFilter != null && eventName != null && !eventName.equals( eventFilter ) && !eventName.equals( "terminate" ) )
{
return MachineResult.OK;
}
// If the soft abort has been cleared then we can reset our flag.
timeout.refresh();
if( !timeout.isSoftAborted() ) debug.thrownSoftAbort = false;
try
{
Varargs resumeArgs = Constants.NONE;
if( eventName != null )
{
resumeArgs = varargsOf( valueOf( eventName ), toValues( arguments ) );
}
// Resume the current thread, or the main one when first starting off.
LuaThread thread = state.getCurrentThread();
if( thread == null || thread == state.getMainThread() ) thread = mainRoutine;
Varargs results = LuaThread.run( thread, resumeArgs );
if( timeout.isHardAborted() ) throw HardAbortError.INSTANCE;
if( results == null ) return MachineResult.PAUSE;
LuaValue filter = results.first();
eventFilter = filter.isString() ? filter.toString() : null;
if( mainRoutine.getStatus().equals( "dead" ) )
{
close();
return MachineResult.GENERIC_ERROR;
}
else
{
return MachineResult.OK;
}
}
catch( HardAbortError | InterruptedException e )
{
close();
return MachineResult.TIMEOUT;
}
catch( LuaError e )
{
close();
ComputerCraft.log.warn( "Top level coroutine errored", e );
return MachineResult.error( e );
}
}
@Override
public void close()
{
LuaState state = this.state;
if( state == null ) return;
state.abandon();
mainRoutine = null;
this.state = null;
globals = null;
}
@Nullable
private LuaTable wrapLuaObject( Object object )
{
String[] dynamicMethods = object instanceof IDynamicLuaObject
? Objects.requireNonNull( ((IDynamicLuaObject) object).getMethodNames(), "Methods cannot be null" )
: LuaMethod.EMPTY_METHODS;
LuaTable table = new LuaTable();
for( int i = 0; i < dynamicMethods.length; i++ )
{
String method = dynamicMethods[i];
table.rawset( method, new ResultInterpreterFunction( this, LuaMethod.DYNAMIC.get( i ), object, context, method ) );
}
ObjectSource.allMethods( LuaMethod.GENERATOR, object, ( instance, method ) ->
table.rawset( method.getName(), method.nonYielding()
? new BasicFunction( this, method.getMethod(), instance, context, method.getName() )
: new ResultInterpreterFunction( this, method.getMethod(), instance, context, method.getName() ) ) );
try
{
if( table.keyCount() == 0 ) return null;
}
catch( LuaError ignored )
{
}
return table;
}
@Nonnull
private LuaValue toValue( @Nullable Object object, @Nullable Map<Object, LuaValue> values )
{
if( object == null ) return Constants.NIL;
if( object instanceof Number ) return valueOf( ((Number) object).doubleValue() );
if( object instanceof Boolean ) return valueOf( (Boolean) object );
if( object instanceof String ) return valueOf( object.toString() );
if( object instanceof byte[] )
{
byte[] b = (byte[]) object;
return valueOf( Arrays.copyOf( b, b.length ) );
}
if( object instanceof ByteBuffer )
{
ByteBuffer b = (ByteBuffer) object;
byte[] bytes = new byte[b.remaining()];
b.get( bytes );
return valueOf( bytes );
}
if( values == null ) values = new IdentityHashMap<>( 1 );
LuaValue result = values.get( object );
if( result != null ) return result;
if( object instanceof ILuaFunction )
{
return new ResultInterpreterFunction( this, FUNCTION_METHOD, object, context, object.toString() );
}
if( object instanceof IDynamicLuaObject )
{
LuaValue wrapped = wrapLuaObject( object );
if( wrapped == null ) wrapped = new LuaTable();
values.put( object, wrapped );
return wrapped;
}
if( object instanceof Map )
{
LuaTable table = new LuaTable();
values.put( object, table );
for( Map.Entry<?, ?> pair : ((Map<?, ?>) object).entrySet() )
{
LuaValue key = toValue( pair.getKey(), values );
LuaValue value = toValue( pair.getValue(), values );
if( !key.isNil() && !value.isNil() ) table.rawset( key, value );
}
return table;
}
if( object instanceof Collection )
{
Collection<?> objects = (Collection<?>) object;
LuaTable table = new LuaTable( objects.size(), 0 );
values.put( object, table );
int i = 0;
for( Object child : objects ) table.rawset( ++i, toValue( child, values ) );
return table;
}
if( object instanceof Object[] )
{
Object[] objects = (Object[]) object;
LuaTable table = new LuaTable( objects.length, 0 );
values.put( object, table );
for( int i = 0; i < objects.length; i++ ) table.rawset( i + 1, toValue( objects[i], values ) );
return table;
}
LuaTable wrapped = wrapLuaObject( object );
if( wrapped != null )
{
values.put( object, wrapped );
return wrapped;
}
if( ComputerCraft.logComputerErrors )
{
ComputerCraft.log.warn( "Received unknown type '{}', returning nil.", object.getClass().getName() );
}
return Constants.NIL;
}
Varargs toValues( Object[] objects )
{
if( objects == null || objects.length == 0 ) return Constants.NONE;
if( objects.length == 1 ) return toValue( objects[0], null );
Map<Object, LuaValue> result = new IdentityHashMap<>( 0 );
LuaValue[] values = new LuaValue[objects.length];
for( int i = 0; i < values.length; i++ )
{
Object object = objects[i];
values[i] = toValue( object, result );
}
return varargsOf( values );
}
static Object toObject( LuaValue value, Map<LuaValue, Object> objects )
{
switch( value.type() )
{
case Constants.TNIL:
case Constants.TNONE:
return null;
case Constants.TINT:
case Constants.TNUMBER:
return value.toDouble();
case Constants.TBOOLEAN:
return value.toBoolean();
case Constants.TSTRING:
return value.toString();
case Constants.TTABLE:
{
// Table:
// Start remembering stuff
if( objects == null )
{
objects = new IdentityHashMap<>( 1 );
}
else
{
Object existing = objects.get( value );
if( existing != null ) return existing;
}
Map<Object, Object> table = new HashMap<>();
objects.put( value, table );
LuaTable luaTable = (LuaTable) value;
// Convert all keys
LuaValue k = Constants.NIL;
while( true )
{
Varargs keyValue;
try
{
keyValue = luaTable.next( k );
}
catch( LuaError luaError )
{
break;
}
k = keyValue.first();
if( k.isNil() ) break;
LuaValue v = keyValue.arg( 2 );
Object keyObject = toObject( k, objects );
Object valueObject = toObject( v, objects );
if( keyObject != null && valueObject != null )
{
table.put( keyObject, valueObject );
}
}
return table;
}
default:
return null;
}
}
static Object[] toObjects( Varargs values )
{
int count = values.count();
Object[] objects = new Object[count];
for( int i = 0; i < count; i++ ) objects[i] = toObject( values.arg( i + 1 ), null );
return objects;
}
static IArguments toArguments( Varargs values )
{
return values == Constants.NONE ? VarargArguments.EMPTY : new VarargArguments( values );
}
/**
* A {@link DebugHandler} which observes the {@link TimeoutState} and responds accordingly.
*/
private class TimeoutDebugHandler extends DebugHandler
{
private final TimeoutState timeout;
private int count = 0;
boolean thrownSoftAbort;
private boolean isPaused;
private int oldFlags;
private boolean oldInHook;
TimeoutDebugHandler()
{
timeout = CobaltLuaMachine.this.timeout;
}
@Override
public void onInstruction( DebugState ds, DebugFrame di, int pc ) throws LuaError, UnwindThrowable
{
di.pc = pc;
if( isPaused ) resetPaused( ds, di );
// We check our current pause/abort state every 128 instructions.
if( (count = (count + 1) & 127) == 0 )
{
// If we've been hard aborted or closed then abort.
if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
timeout.refresh();
if( timeout.isPaused() )
{
// Preserve the current state
isPaused = true;
oldInHook = ds.inhook;
oldFlags = di.flags;
// Suspend the state. This will probably throw, but we need to handle the case where it won't.
di.flags |= FLAG_HOOKYIELD | FLAG_HOOKED;
LuaThread.suspend( ds.getLuaState() );
resetPaused( ds, di );
}
handleSoftAbort();
}
super.onInstruction( ds, di, pc );
}
@Override
public void poll() throws LuaError
{
// If we've been hard aborted or closed then abort.
LuaState state = CobaltLuaMachine.this.state;
if( timeout.isHardAborted() || state == null ) throw HardAbortError.INSTANCE;
timeout.refresh();
if( timeout.isPaused() ) LuaThread.suspendBlocking( state );
handleSoftAbort();
}
private void resetPaused( DebugState ds, DebugFrame di )
{
// Restore the previous paused state
isPaused = false;
ds.inhook = oldInHook;
di.flags = oldFlags;
}
private void handleSoftAbort() throws LuaError
{
// If we already thrown our soft abort error then don't do it again.
if( !timeout.isSoftAborted() || thrownSoftAbort ) return;
thrownSoftAbort = true;
throw new LuaError( TimeoutState.ABORT_MESSAGE );
}
}
private static final class HardAbortError extends Error
{
private static final long serialVersionUID = 7954092008586367501L;
static final HardAbortError INSTANCE = new HardAbortError();
private HardAbortError()
{
super( "Hard Abort", null, true, false );
}
}
}