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https://github.com/SquidDev-CC/CC-Tweaked
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![]() We send monitor updates when a player starts watching a chunk. However, the block/tile data has not been sent when this event is fired, and so the packet is entirely ignored. Instead, we now queue a "send this" task, which is then dispatched on the next tick end. I have memories of this working on 1.12, so either something changed in an update or I'm a complete idiot. Both are possible. Fixes #687 |
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