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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-28 13:43:21 +00:00
Jonathan Coates a892739f8e
Specify precision in monitor fragment shader
Some people run Minecraft on OpenGL ES GPUs via the gl4es translation
bridge. This sets the default precision for floats and ints, but not
usamplerBuffer.

Using lowp should be fine here (we don't need to encode much info!), but
we use mediump just in case. Have run this through the Mali Offline
compiler, and it seems fine with it.

Fixes #2127.
2025-03-03 10:13:26 +00:00
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