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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-28 08:03:21 +00:00
CC-Tweaked/src/main/java/dan200/computercraft/client/ClientRegistry.java
SquidDev 613a28a5af Switch to Forge's DeferredRegister
Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.

Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
2020-06-27 10:23:51 +01:00

152 lines
5.8 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.render.TurtleModelLoader;
import dan200.computercraft.shared.Registry;
import dan200.computercraft.shared.common.IColouredItem;
import dan200.computercraft.shared.media.items.ItemDisk;
import dan200.computercraft.shared.media.items.ItemTreasureDisk;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Colour;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.IUnbakedModel;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.inventory.container.PlayerContainer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.ColorHandlerEvent;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.client.model.SimpleModelTransform;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.HashSet;
import java.util.Map;
/**
* Registers textures and models for items.
*/
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD )
public final class ClientRegistry
{
private static final String[] EXTRA_MODELS = new String[] {
"turtle_modem_normal_off_left",
"turtle_modem_normal_on_left",
"turtle_modem_normal_off_right",
"turtle_modem_normal_on_right",
"turtle_modem_advanced_off_left",
"turtle_modem_advanced_on_left",
"turtle_modem_advanced_off_right",
"turtle_modem_advanced_on_right",
"turtle_crafting_table_left",
"turtle_crafting_table_right",
"turtle_speaker_upgrade_left",
"turtle_speaker_upgrade_right",
"turtle_colour",
"turtle_elf_overlay",
};
private static final String[] EXTRA_TEXTURES = new String[] {
// TODO: Gather these automatically from the model. Sadly the model loader isn't available
// when stitching textures.
"block/turtle_colour",
"block/turtle_elf_overlay",
"block/turtle_crafty_face",
"block/turtle_speaker_face",
};
private ClientRegistry() {}
@SubscribeEvent
public static void registerModels( ModelRegistryEvent event )
{
ModelLoaderRegistry.registerLoader( new ResourceLocation( ComputerCraft.MOD_ID, "turtle" ), TurtleModelLoader.INSTANCE );
}
@SubscribeEvent
public static void onTextureStitchEvent( TextureStitchEvent.Pre event )
{
if( !event.getMap().getTextureLocation().equals( PlayerContainer.LOCATION_BLOCKS_TEXTURE ) ) return;
for( String extra : EXTRA_TEXTURES )
{
event.addSprite( new ResourceLocation( ComputerCraft.MOD_ID, extra ) );
}
}
@SubscribeEvent
public static void onModelBakeEvent( ModelBakeEvent event )
{
// Load all extra models
ModelLoader loader = event.getModelLoader();
Map<ResourceLocation, IBakedModel> registry = event.getModelRegistry();
for( String modelName : EXTRA_MODELS )
{
ResourceLocation location = new ResourceLocation( ComputerCraft.MOD_ID, "item/" + modelName );
IUnbakedModel model = loader.getUnbakedModel( location );
model.getTextures( loader::getUnbakedModel, new HashSet<>() );
IBakedModel baked = model.bakeModel( loader, ModelLoader.defaultTextureGetter(), SimpleModelTransform.IDENTITY, location );
if( baked != null )
{
registry.put( new ModelResourceLocation( new ResourceLocation( ComputerCraft.MOD_ID, modelName ), "inventory" ), baked );
}
}
}
@SubscribeEvent
public static void onItemColours( ColorHandlerEvent.Item event )
{
if( Registry.ModItems.DISK == null || Registry.ModBlocks.TURTLE_NORMAL == null )
{
ComputerCraft.log.warn( "Block/item registration has failed. Skipping registration of item colours." );
return;
}
event.getItemColors().register(
( stack, layer ) -> layer == 1 ? ((ItemDisk) stack.getItem()).getColour( stack ) : 0xFFFFFF,
Registry.ModItems.DISK.get()
);
event.getItemColors().register(
( stack, layer ) -> layer == 1 ? ItemTreasureDisk.getColour( stack ) : 0xFFFFFF,
Registry.ModItems.TREASURE_DISK.get()
);
event.getItemColors().register( ( stack, layer ) -> {
switch( layer )
{
case 0:
default:
return 0xFFFFFF;
case 1: // Frame colour
return IColouredItem.getColourBasic( stack );
case 2: // Light colour
{
int light = ItemPocketComputer.getLightState( stack );
return light == -1 ? Colour.BLACK.getHex() : light;
}
}
}, Registry.ModItems.POCKET_COMPUTER_NORMAL.get(), Registry.ModItems.POCKET_COMPUTER_ADVANCED.get() );
// Setup turtle colours
event.getItemColors().register(
( stack, tintIndex ) -> tintIndex == 0 ? ((IColouredItem) stack.getItem()).getColour( stack ) : 0xFFFFFF,
Registry.ModBlocks.TURTLE_NORMAL.get(), Registry.ModBlocks.TURTLE_ADVANCED.get()
);
}
}