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CC-Tweaked/src/main/java/dan200/computercraft/shared/data/HasComputerIdLootCondition.java
SquidDev 46595e73df Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game:
 - GUIs render a whole bunch of additional "inventory" text, which we
   really don't want.
 - Computers load from the wrong location.
 - There's some issues with using Forge's tags from outside of JSON
   recipes. We need to work out why.
2020-07-11 20:36:10 +01:00

54 lines
1.6 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.data;
import dan200.computercraft.shared.computer.blocks.IComputerTile;
import net.minecraft.loot.LootConditionType;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.LootParameter;
import net.minecraft.loot.LootParameters;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.tileentity.TileEntity;
import javax.annotation.Nonnull;
import java.util.Collections;
import java.util.Set;
/**
* A loot condition which checks if the tile entity has has a non-0 ID.
*/
public final class HasComputerIdLootCondition implements ILootCondition
{
public static final HasComputerIdLootCondition INSTANCE = new HasComputerIdLootCondition();
public static final LootConditionType TYPE = ConstantLootConditionSerializer.type( INSTANCE );
public static final IBuilder BUILDER = () -> INSTANCE;
private HasComputerIdLootCondition()
{
}
@Override
public boolean test( LootContext lootContext )
{
TileEntity tile = lootContext.get( LootParameters.BLOCK_ENTITY );
return tile instanceof IComputerTile && ((IComputerTile) tile).getComputerID() >= 0;
}
@Nonnull
@Override
public Set<LootParameter<?>> getRequiredParameters()
{
return Collections.singleton( LootParameters.BLOCK_ENTITY );
}
@Override
@Nonnull
public LootConditionType func_230419_b_()
{
return TYPE;
}
}