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https://github.com/SquidDev-CC/CC-Tweaked
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illuaminate does not handle Java files, for obvious reasons. In order to get around that, we have a series of stub files within /doc/stub which mirrored the Java ones. While this works, it has a few problems: - The link to source code does not work - it just links to the stub file. - There's no guarantee that documentation remains consistent with the Java code. This change found several methods which were incorrectly documented beforehand. We now replace this with a custom Java doclet[1], which extracts doc comments from @LuaFunction annotated methods and generates stub-files from them. These also contain a @source annotation, which allows us to correctly link them back to the original Java code. There's some issues with this which have yet to be fixed. However, I don't think any of them are major blockers right now: - The custom doclet relies on Java 9 - I think it's /technically/ possible to do this on Java 8, but the API is significantly uglier. This means that we need to run javadoc on a separate JVM. This is possible, and it works locally and on CI, but is definitely not a nice approach. - illuaminate now requires the doc stubs to be generated in order for the linter to pass, which does make running the linter locally much harder (especially given the above bullet point). We could notionally include the generated stubs (or at least a cut down version of them) in the repo, but I'm not 100% sure about that. [1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
266 lines
9.7 KiB
Java
266 lines
9.7 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.computer.apis;
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import com.mojang.brigadier.tree.CommandNode;
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import com.mojang.brigadier.tree.LiteralCommandNode;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.api.lua.*;
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import dan200.computercraft.shared.computer.blocks.TileCommandComputer;
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import dan200.computercraft.shared.peripheral.generic.data.BlockData;
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import dan200.computercraft.shared.util.NBTUtil;
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import net.minecraft.block.BlockState;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.Commands;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.*;
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/**
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* @cc.module commands
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*/
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public class CommandAPI implements ILuaAPI
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{
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private final TileCommandComputer computer;
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public CommandAPI( TileCommandComputer computer )
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{
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this.computer = computer;
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}
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@Override
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public String[] getNames()
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{
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return new String[] { "commands" };
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}
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private static Object createOutput( String output )
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{
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return new Object[] { output };
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}
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private Object[] doCommand( String command )
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{
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MinecraftServer server = computer.getWorld().getServer();
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if( server == null || !server.isCommandBlockEnabled() )
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{
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return new Object[] { false, createOutput( "Command blocks disabled by server" ) };
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}
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Commands commandManager = server.getCommandManager();
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TileCommandComputer.CommandReceiver receiver = computer.getReceiver();
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try
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{
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receiver.clearOutput();
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int result = commandManager.handleCommand( computer.getSource(), command );
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return new Object[] { result > 0, receiver.copyOutput(), result };
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}
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catch( Throwable t )
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{
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if( ComputerCraft.logComputerErrors ) ComputerCraft.log.error( "Error running command.", t );
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return new Object[] { false, createOutput( "Java Exception Thrown: " + t ) };
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}
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}
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private static Map<?, ?> getBlockInfo( World world, BlockPos pos )
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{
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// Get the details of the block
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BlockState state = world.getBlockState( pos );
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Map<String, Object> table = BlockData.fill( new HashMap<>(), state );
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TileEntity tile = world.getTileEntity( pos );
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if( tile != null ) table.put( "nbt", NBTUtil.toLua( tile.write( new CompoundNBT() ) ) );
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return table;
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}
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/**
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* Execute a specific command.
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*
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* @param command The command to execute.
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* @return See {@code cc.treturn}.
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* @cc.treturn boolean Whether the command executed successfully.
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* @cc.treturn { string... } The output of this command, as a list of lines.
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* @cc.treturn number|nil The number of "affected" objects, or `nil` if the command failed. The definition of this
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* varies from command to command.
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* @cc.usage Set the block above the command computer to stone.
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* <pre>
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* commands.exec("setblock ~ ~1 ~ minecraft:stone")
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* </pre>
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*/
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@LuaFunction( mainThread = true )
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public final Object[] exec( String command )
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{
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return doCommand( command );
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}
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/**
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* Asynchronously execute a command.
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*
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* Unlike {@link #exec}, this will immediately return, instead of waiting for the
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* command to execute. This allows you to run multiple commands at the same
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* time.
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*
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* When this command has finished executing, it will queue a `task_complete`
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* event containing the result of executing this command (what {@link #exec} would
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* return).
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*
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* @param context The context this command executes under.
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* @param command The command to execute.
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* @return The "task id". When this command has been executed, it will queue a `task_complete` event with a matching id.
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* @throws LuaException (hidden) If the task cannot be created.
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* @cc.tparam string command The command to execute.
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* @cc.usage Asynchronously sets the block above the computer to stone.
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* <pre>
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* commands.execAsync("~ ~1 ~ minecraft:stone")
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* </pre>
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* @cc.see parallel One may also use the parallel API to run multiple commands at once.
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*/
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@LuaFunction
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public final long execAsync( ILuaContext context, String command ) throws LuaException
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{
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return context.issueMainThreadTask( () -> doCommand( command ) );
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}
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/**
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* List all available commands which the computer has permission to execute.
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*
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* @param args Arguments to this function.
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* @return A list of all available commands
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* @throws LuaException (hidden) On non-string arguments.
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* @cc.tparam string ... The sub-command to complete.
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*/
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@LuaFunction( mainThread = true )
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public final List<String> list( IArguments args ) throws LuaException
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{
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MinecraftServer server = computer.getWorld().getServer();
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if( server == null ) return Collections.emptyList();
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CommandNode<CommandSource> node = server.getCommandManager().getDispatcher().getRoot();
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for( int j = 0; j < args.count(); j++ )
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{
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String name = args.getString( j );
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node = node.getChild( name );
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if( !(node instanceof LiteralCommandNode) ) return Collections.emptyList();
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}
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List<String> result = new ArrayList<>();
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for( CommandNode<?> child : node.getChildren() )
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{
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if( child instanceof LiteralCommandNode<?> ) result.add( child.getName() );
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}
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return result;
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}
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/**
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* Get the position of the current command computer.
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*
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* @return The block's position.
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* @cc.treturn number This computer's x position.
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* @cc.treturn number This computer's y position.
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* @cc.treturn number This computer's z position.
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* @cc.see gps.locate To get the position of a non-command computer.
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*/
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@LuaFunction
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public final Object[] getBlockPosition()
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{
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// This is probably safe to do on the Lua thread. Probably.
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BlockPos pos = computer.getPos();
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return new Object[] { pos.getX(), pos.getY(), pos.getZ() };
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}
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/**
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* Get information about a range of blocks.
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*
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* This returns the same information as @{getBlockInfo}, just for multiple
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* blocks at once.
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*
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* Blocks are traversed by ascending y level, followed by z and x - the returned
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* table may be indexed using `x + z*width + y*depth*depth`.
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*
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* @param minX The start x coordinate of the range to query.
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* @param minY The start y coordinate of the range to query.
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* @param minZ The start z coordinate of the range to query.
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* @param maxX The end x coordinate of the range to query.
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* @param maxY The end y coordinate of the range to query.
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* @param maxZ The end z coordinate of the range to query.
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* @return A list of information about each block.
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* @throws LuaException If the coordinates are not within the world.
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* @throws LuaException If trying to get information about more than 4096 blocks.
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*/
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@LuaFunction( mainThread = true )
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public final List<Map<?, ?>> getBlockInfos( int minX, int minY, int minZ, int maxX, int maxY, int maxZ ) throws LuaException
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{
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// Get the details of the block
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World world = computer.getWorld();
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BlockPos min = new BlockPos(
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Math.min( minX, maxX ),
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Math.min( minY, maxY ),
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Math.min( minZ, maxZ )
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);
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BlockPos max = new BlockPos(
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Math.max( minX, maxX ),
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Math.max( minY, maxY ),
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Math.max( minZ, maxZ )
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);
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if( !World.isValid( min ) || !World.isValid( max ) )
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{
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throw new LuaException( "Co-ordinates out of range" );
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}
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int blocks = (max.getX() - min.getX() + 1) * (max.getY() - min.getY() + 1) * (max.getZ() - min.getZ() + 1);
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if( blocks > 4096 ) throw new LuaException( "Too many blocks" );
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List<Map<?, ?>> results = new ArrayList<>( blocks );
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for( int y = min.getY(); y <= max.getY(); y++ )
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{
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for( int z = min.getZ(); z <= max.getZ(); z++ )
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{
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for( int x = min.getX(); x <= max.getX(); x++ )
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{
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BlockPos pos = new BlockPos( x, y, z );
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results.add( getBlockInfo( world, pos ) );
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}
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}
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}
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return results;
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}
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/**
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* Get some basic information about a block.
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*
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* The returned table contains the current name, metadata and block state (as
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* with @{turtle.inspect}). If there is a tile entity for that block, its NBT
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* will also be returned.
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*
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* @param x The x position of the block to query.
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* @param y The y position of the block to query.
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* @param z The z position of the block to query.
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* @return The given block's information.
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* @throws LuaException If the coordinates are not within the world, or are not currently loaded.
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*/
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@LuaFunction( mainThread = true )
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public final Map<?, ?> getBlockInfo( int x, int y, int z ) throws LuaException
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{
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// Get the details of the block
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World world = computer.getWorld();
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BlockPos position = new BlockPos( x, y, z );
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if( World.isValid( position ) )
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{
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return getBlockInfo( world, position );
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}
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else
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{
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throw new LuaException( "Co-ordinates out of range" );
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}
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}
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}
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