mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-06-17 02:40:06 +00:00
9d1ee6f61d
IT'S GONE! Not looking forward to the merge conflicts on this one.
104 lines
3.8 KiB
Java
104 lines
3.8 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.turtle.core;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.ITurtleCommand;
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import dan200.computercraft.api.turtle.TurtleAnimation;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
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import dan200.computercraft.shared.util.InventoryUtil;
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import dan200.computercraft.shared.util.WorldUtil;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.items.IItemHandler;
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import javax.annotation.Nonnull;
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public class TurtleDropCommand implements ITurtleCommand
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{
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private final InteractDirection direction;
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private final int quantity;
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public TurtleDropCommand( InteractDirection direction, int quantity )
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{
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this.direction = direction;
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this.quantity = quantity;
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}
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@Nonnull
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@Override
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public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
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{
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// Dropping nothing is easy
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if( quantity == 0 )
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{
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turtle.playAnimation( TurtleAnimation.WAIT );
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return TurtleCommandResult.success();
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}
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// Get world direction from direction
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Direction direction = this.direction.toWorldDir( turtle );
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// Get things to drop
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ItemStack stack = InventoryUtil.takeItems( quantity, turtle.getItemHandler(), turtle.getSelectedSlot(), 1, turtle.getSelectedSlot() );
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if( stack.isEmpty() )
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{
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return TurtleCommandResult.failure( "No items to drop" );
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}
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// Get inventory for thing in front
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World world = turtle.getWorld();
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BlockPos oldPosition = turtle.getPosition();
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BlockPos newPosition = oldPosition.relative( direction );
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Direction side = direction.getOpposite();
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IItemHandler inventory = InventoryUtil.getInventory( world, newPosition, side );
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// Fire the event, restoring the inventory and exiting if it is cancelled.
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TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, oldPosition, direction );
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TurtleInventoryEvent.Drop event = new TurtleInventoryEvent.Drop( turtle, player, world, newPosition, inventory, stack );
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if( MinecraftForge.EVENT_BUS.post( event ) )
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{
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InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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return TurtleCommandResult.failure( event.getFailureMessage() );
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}
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if( inventory != null )
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{
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// Drop the item into the inventory
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ItemStack remainder = InventoryUtil.storeItems( stack, inventory );
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if( !remainder.isEmpty() )
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{
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// Put the remainder back in the turtle
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InventoryUtil.storeItems( remainder, turtle.getItemHandler(), turtle.getSelectedSlot() );
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}
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// Return true if we stored anything
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if( remainder != stack )
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{
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turtle.playAnimation( TurtleAnimation.WAIT );
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return TurtleCommandResult.success();
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}
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else
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{
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return TurtleCommandResult.failure( "No space for items" );
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}
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}
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else
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{
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// Drop the item into the world
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WorldUtil.dropItemStack( stack, world, oldPosition, direction );
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world.globalLevelEvent( 1000, newPosition, 0 );
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turtle.playAnimation( TurtleAnimation.WAIT );
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return TurtleCommandResult.success();
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}
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}
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}
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