CC-Tweaked/src/main/java/dan200/computercraft/shared/computer/core/ClientComputer.java

129 lines
3.6 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.computer.core;
import dan200.computercraft.shared.common.ClientTerminal;
import dan200.computercraft.shared.network.NetworkHandler;
import dan200.computercraft.shared.network.server.*;
import net.minecraft.nbt.CompoundNBT;
public class ClientComputer extends ClientTerminal implements IComputer
{
private final int instanceID;
private boolean on = false;
private boolean blinking = false;
private CompoundNBT userData = null;
public ClientComputer( int instanceID )
{
super( false );
this.instanceID = instanceID;
}
public CompoundNBT getUserData()
{
return userData;
}
public void requestState()
{
// Request state from server
NetworkHandler.sendToServer( new RequestComputerMessage( getInstanceID() ) );
}
// IComputer
@Override
public int getInstanceID()
{
return instanceID;
}
@Override
public boolean isOn()
{
return on;
}
@Override
public boolean isCursorDisplayed()
{
return on && blinking;
}
@Override
public void turnOn()
{
// Send turnOn to server
NetworkHandler.sendToServer( new ComputerActionServerMessage( instanceID, ComputerActionServerMessage.Action.TURN_ON ) );
}
@Override
public void shutdown()
{
// Send shutdown to server
NetworkHandler.sendToServer( new ComputerActionServerMessage( instanceID, ComputerActionServerMessage.Action.SHUTDOWN ) );
}
@Override
public void reboot()
{
// Send reboot to server
NetworkHandler.sendToServer( new ComputerActionServerMessage( instanceID, ComputerActionServerMessage.Action.REBOOT ) );
}
@Override
public void queueEvent( String event, Object[] arguments )
{
// Send event to server
NetworkHandler.sendToServer( new QueueEventServerMessage( instanceID, event, arguments ) );
}
@Override
public void keyDown( int key, boolean repeat )
{
NetworkHandler.sendToServer( new KeyEventServerMessage( instanceID, repeat ? KeyEventServerMessage.TYPE_REPEAT : KeyEventServerMessage.TYPE_DOWN, key ) );
}
@Override
public void keyUp( int key )
{
NetworkHandler.sendToServer( new KeyEventServerMessage( instanceID, KeyEventServerMessage.TYPE_UP, key ) );
}
@Override
public void mouseClick( int button, int x, int y )
{
NetworkHandler.sendToServer( new MouseEventServerMessage( instanceID, MouseEventServerMessage.TYPE_CLICK, button, x, y ) );
}
@Override
public void mouseUp( int button, int x, int y )
{
NetworkHandler.sendToServer( new MouseEventServerMessage( instanceID, MouseEventServerMessage.TYPE_UP, button, x, y ) );
}
@Override
public void mouseDrag( int button, int x, int y )
{
NetworkHandler.sendToServer( new MouseEventServerMessage( instanceID, MouseEventServerMessage.TYPE_DRAG, button, x, y ) );
}
@Override
public void mouseScroll( int direction, int x, int y )
{
NetworkHandler.sendToServer( new MouseEventServerMessage( instanceID, MouseEventServerMessage.TYPE_SCROLL, direction, x, y ) );
}
public void setState( ComputerState state, CompoundNBT userData )
{
on = state != ComputerState.OFF;
blinking = state == ComputerState.BLINKING;
this.userData = userData;
}
}